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Author Topic: [0.31.18] ☢ Wasteland ☢ : accepting help  (Read 163069 times)

toupz

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Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #900 on: November 15, 2010, 05:29:44 pm »

This mod doesn't work for me when i try to create a new world it stays stuck on putting new civ (0) ;/
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Deon

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Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #901 on: November 15, 2010, 05:31:35 pm »

You have to wait. Your PC should calculate it.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

toupz

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Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #902 on: November 15, 2010, 05:32:52 pm »

Can i gen more than 100/150 years on this mod or do i have to do like with genesis?  *Can,t wait to explore the wastes and craft my own spear and hunt geckos omg ;)
« Last Edit: November 15, 2010, 05:36:53 pm by toupz »
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Deon

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Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #903 on: November 15, 2010, 05:42:25 pm »

You will probably crash unless you're lucky, so just play with your 100-150 years until tomorrow. Toady said that he is probably releasing a bugfix tomorrow, and that will fix the worldgen crashes with mods.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

toupz

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Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #904 on: November 15, 2010, 05:53:19 pm »

THanks Deon i just made a 142 years world in genesis going to try being a peasant and exploring looks like you added lots of stuff worth lord of the ring's kind of awesomeness
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Deon

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Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #905 on: November 15, 2010, 06:17:39 pm »

Thanks. I've almost finished animal sprites. I need to make all insects and humanoids, and it should be done.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

toupz

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Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #906 on: November 15, 2010, 06:21:39 pm »

I love the graphics but is it normal i have odd greyish squares in my text all the time? I,m playing genesis with graphics
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Deon

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Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #907 on: November 15, 2010, 06:28:12 pm »

Those replace dots (they are the terrain "floor").
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

toupz

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Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #908 on: November 15, 2010, 06:34:06 pm »

Most epic mod ever i made a werewolf biter+dodge+wrestler i'm picking up elf and biting em like mad ahah got a question though, is my pc screen sucky or is it normal i don't see full name of my weapon on W on button right? I have to press i to see it even in fullscreen
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Deon

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Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #909 on: November 15, 2010, 06:37:13 pm »

Elves, werewolves? Are you sure you post it in the right thread? :)
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

toupz

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Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #910 on: November 15, 2010, 06:38:55 pm »

Sorry wrong thread
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Meanmelter

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Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #911 on: November 15, 2010, 09:11:51 pm »

OH MY GOD! Cazadors! There harder than Deathclaws!
But in your mod, are they really harder? I mean, its a fucking deathclaw, that flies really.
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Deon

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Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #912 on: November 15, 2010, 09:32:40 pm »

No, they are like flying radscorpions.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

toupz

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Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #913 on: November 15, 2010, 09:46:37 pm »

I was playing wasteland mod i killed a shopkeeper stole a rifle and pistol and machete with ammo but i got disappointed when boogeymen chased me at night, it was anti-wasteland feeling, do you plan to remove boogeymen or change em into something more fitting?
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JacenHanLovesLegos

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Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #914 on: November 15, 2010, 09:50:45 pm »

You can't remove them I think. They are like Mega/Semimegabeasts.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.
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