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Author Topic: [0.31.18] ☢ Wasteland ☢ : accepting help  (Read 163081 times)

Necro

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Re: [0.31.17] ☢ Wasteland ☢ : 1.0 ASCII
« Reply #885 on: November 15, 2010, 09:01:26 am »

Wow, that was quick. Thanks a lot!
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huhu

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Re: [0.31.17] ☢ Wasteland ☢ : 1.0 ASCII
« Reply #886 on: November 15, 2010, 11:54:30 am »

Avuz Tintwisted the female vault dweller sawyer decided to pull her weight for the community, asking for work at the wastelander hamlet of Ballswallow in the Climactic Prairies. It was a peaceful little village located between the other peaceful villages of Murderedpast and Fleshfight. She was left wondering just who did the wastelanders keep responsible for their village names.

She listened to the locals gossiping, catching one name of interest. Cog Workedwipes the bandit had been causing troubles for the locals lately, killing and looting through the countryside in an attempt to grow power and infamy. Avuz grabbed her trusty saw and headed out to Rampartglove where the bandit camp had been sighted. As she neared the camp in the light afternoon rain, she spotted a bandit rifleman in the distance. It was too late by that time, though, as she found herself surrounded by several bandits. Engaging in close combat she ripped through a bandit crusher and two riflemen just as Cog the bandit leader was upon her.

"I am Cog Workedwipes! You son of a dog!" he bellowed.

Slightly confused by this outburst, Avuz aimed for his upper body, but got parried and counterattacked fiercely. She dodged off a cliff and felt really bad after her stumbling. It seemed like she had internal bleeding in several places. Cog pressed on with his attack, dealing heavy damage until she turned to counterattack. Avuz cut through his right leg, felling the burly outlaw into a tumbling pile of limbs.

Yet the desperate man fought for his life. Lying down on the slope, he managed to block and evade whatever strikes Avuz made with her saw. She was on a fight against time, what with her head having some minor melting going on. She was also out of a toe on her left foot.

Finally the luck of the bandit ran out, and one successful strike lead to another, resulting in the death of Cog Workedwipes. Avuz bled profusely all over the countryside while trying to return to the villagers with her good news. Her tale ended in the vicinity of Rampartglove.

ps. The mod is amazing. Especially with the new version I find myself playing this more than New Vegas.
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Deon

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Re: [0.31.17] ☢ Wasteland ☢ : 1.0 ASCII
« Reply #887 on: November 15, 2010, 11:57:12 am »

Thanks for encouraging me to update it. I will work more on the mod tonight.
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Deon

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Re: [0.31.17] ☢ Wasteland ☢ : 1.0 ASCII
« Reply #888 on: November 15, 2010, 12:13:45 pm »

Okay, so I start to work more on the mod.

Small Radscorpions had the building destroyer tag... I removed it. Also I've added bighorners and cazadores. Please report if anything you see seems wrong or you want something added.

P.S. "Craft pipe rifle" reaction was wrong... Oh my. Fixed.

P.P.S. "Craft zipgun" and "craft pipe rifle" now take one bar of metal and one wooden log, and provide a METAL weapon. This way you will get metal rifles instead of wooden ones.
« Last Edit: November 15, 2010, 12:17:39 pm by Deon »
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Deon

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Re: [0.31.17] ☢ Wasteland ☢ : 1.0 ASCII
« Reply #889 on: November 15, 2010, 12:39:31 pm »

I've started a wiki project on wasteland mod. There's nothing there yet, but I've started with making a page on new workshops' reactions (because I find them to be the most confusing):
http://df-wasteland.wikidot.com/crafting

There're only inventor's workshop and nanoreplicator only. I plan to move the depleted uranium making reaction to a new Reactor building, but right now let it be there.
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Deon

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Re: [0.31.17] ☢ Wasteland ☢ : 1.0 ASCII
« Reply #890 on: November 15, 2010, 01:06:52 pm »

Okay, I've filled the page which lists all the new custom workshops' important reactions.

Some of them are a bit different from the current ones because I've tweaked them, so you see them as for 1.1.
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kilakan

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Re: [0.31.17] ☢ Wasteland ☢ : 1.0 ASCII
« Reply #891 on: November 15, 2010, 01:41:44 pm »

finishing forges lack any reaction for hardening iron, either that or vault dwellers don't have the permitted reaction, either way I can't harden my pure iron.
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Deon

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Re: [0.31.17] ☢ Wasteland ☢ : 1.0 ASCII
« Reply #892 on: November 15, 2010, 02:42:45 pm »

It is there. Are you sure you work with bars? It should be pure iron bar -> iron bar.

I will check it in a moment.
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Deon

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Re: [0.31.17] ☢ Wasteland ☢ : 1.0 ASCII
« Reply #893 on: November 15, 2010, 02:59:40 pm »

Okay, I see the problem. The building is called FINISHING_FORGE but the reaction relates to FORGE_FINISHING. Also magma finishing forge lacked a reaction.

Replace the contents of reaction_w_smelter.txt with the following text:
Spoiler (click to show/hide)

I will fix the magma finishing forge for the next release.
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Deon

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Re: [0.31.17] ☢ Wasteland ☢ : 1.0 ASCII
« Reply #894 on: November 15, 2010, 03:37:42 pm »

I'm removing hydraulics from robo arms and wings, because if they are hit they bleed to death. Also I replace steel with iron, because otherwise there's no way to shoot a robot. It's still almost impossible to kill a robot with a gun alone, but at least you harm them.

Also I make robots into roaming critters. Beware.
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Bitoru

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Re: [0.31.17] ☢ Wasteland ☢ : 1.0 ASCII
« Reply #895 on: November 15, 2010, 04:21:29 pm »

I love this mod, but is there any way I can play this with the default DF ASCII graphics?
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kilakan

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Re: [0.31.17] ☢ Wasteland ☢ : 1.0 ASCII
« Reply #896 on: November 15, 2010, 04:32:09 pm »

awesome quick fix man
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JediaKyrol

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Re: [0.31.17] ☢ Wasteland ☢ : 1.0 ASCII
« Reply #897 on: November 15, 2010, 04:38:45 pm »

I'm removing hydraulics from robo arms and wings, because if they are hit they bleed to death. Also I replace steel with iron, because otherwise there's no way to shoot a robot. It's still almost impossible to kill a robot with a gun alone, but at least you harm them.

Also I make robots into roaming critters. Beware.

heh, I was about to send you almost that exact fix...started playing adventure mode and got wiped out by a protectron...now that's embarrasing.  Oh,  do you want me to add in Securitrons and maybe Claptraps?
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Deon

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Re: [0.31.17] ☢ Wasteland ☢ : 1.0 ASCII
« Reply #898 on: November 15, 2010, 05:02:11 pm »

Sure, go for it.

I love this mod, but is there any way I can play this with the default DF ASCII graphics?
You can, but you will have to remap the creatures in creature_wasteland_civ.txt to some nice tiles.

Also I am releasing a patched version now, because I've made more quite important fixes, and I've added nightstalkers, bighorners and cazadors.
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Deon

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Re: [0.31.17] ☢ Wasteland ☢ : 1.1 ASCII - fixes and addons
« Reply #899 on: November 15, 2010, 05:08:59 pm »

Version 1.1
1.1) Finishing forges work as they should, tweaks to reactions, robots tweaked (iron instead of steel, no hydraulics in arms), tweaks to ammo, new animals: bighorners, cazadores, nightstalkers.
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