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Author Topic: [0.31.18] ☢ Wasteland ☢ : accepting help  (Read 163120 times)

JediaKyrol

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #735 on: September 15, 2010, 11:37:11 am »

31.13 is out!  mega-sprawl!  hmm...idea...I wonder if we can make a civ from a race that excretes a toxin that is lethal to itsself, and give them a huge starting population...thus creating a buttload of ruins, and at the same time killing themselves off in the first year.
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Deon

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #736 on: September 15, 2010, 11:37:42 am »

Woooooo!!!! Time to update :D.

I don't think toxins simulate naturally during the worldgen.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

JediaKyrol

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #737 on: September 15, 2010, 11:47:36 am »

yeah...they don't...bugger...also you apparently can't embark on a claimed site now...and since these farms and stuff take huge swaths of land out...there is actually less room to start a fort now.
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Deon

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #738 on: September 15, 2010, 12:05:53 pm »

You can, there's an "embark anywhere" util which allows that, let me find that for you.

P.S. http://www.bay12games.com/forum/index.php?topic=21351.0
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Medicine Man

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #739 on: September 16, 2010, 01:37:13 am »

In 1.00 will we be able to make Shredder Rifles and Lancers in the Adventure Mode craft menu?

(Edit)I have an idea, Railway Rifles from Fallout 3. You should look them up on the Fallout Wiki if you don't know what they are.

(Edit Edit)There seems to be a problem with pistols. They're WAYYYY overpowered, I can sever limbs with an iron pistol with iron pistol rounds and proficent pistol skill yet I can't sever limbs with a steel rifle and steel rifle ammo and proficent rifleman skill.

(Edit Edit Edit)Ignore the Edit Edit, you can sever limbs with a rifle but a pistol seems to sever more and fire faster.
« Last Edit: September 16, 2010, 06:29:14 am by Dwarf mc dwarf »
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Deon

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #740 on: September 16, 2010, 06:13:21 am »

That looks random, because rifle bullets are bigger than pistol. I will look into that.
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Medicine Man

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #741 on: September 16, 2010, 06:30:08 am »

That looks random, because rifle bullets are bigger than pistol. I will look into that.
I have tested it with an iron rifle/rifle bullet and an iron pistol/pistol bullet. Is the Adventure mode craft screen meant not to have ways of making a lancer or shredder?
« Last Edit: September 16, 2010, 08:57:55 am by Dwarf mc dwarf »
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Deon

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #742 on: September 16, 2010, 09:13:57 am »

Not yet.
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JediaKyrol

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #743 on: September 16, 2010, 01:29:34 pm »

hmm...
Uplift Engine...http://www.bay12forums.com/smf/index.php?topic=66190.0


I'm gonna see if this works with wasteland...
Deathclaw-man civ...

...
...
Mr. Handy-man?  haha!
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Deon

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #744 on: September 16, 2010, 01:35:46 pm »

Note that it will lead to "robot-man" instead because of the actual creature name I think. Or mobile-factory-man o_O.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

JediaKyrol

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #745 on: September 16, 2010, 02:24:47 pm »

aww...it threw them out...guess they don't fit...(edit: they can speak, so are not qualified for uplift)...but anyway!  Skag-men!  loyal, friendly, and murderous!
« Last Edit: September 16, 2010, 02:40:06 pm by JediaKyrol »
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JediaKyrol

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #746 on: September 16, 2010, 04:09:12 pm »

so...what do we need to do for 31.13 comparability for wasteland, besides making Embark Anywhere required?
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Deon

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #747 on: September 17, 2010, 04:20:20 am »

/raw/
/data/art/
/data/sounds/
/data/speech/

Don't forget to link an appropriate tileset file in /data/init/init.txt.
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kilakan

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #748 on: September 17, 2010, 04:53:36 pm »

just wanted to say that the new version is looking good... course I didn't get to far until all 7 starters got killed by a swarm of 30 'harmless' undead bog frogs.
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kilakan

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Re: [0.31.12] ☢ Wasteland ☢ : 0.99b test release, see the last replies
« Reply #749 on: September 17, 2010, 06:16:04 pm »

got a rather serious glitch, with a number of the robot's that have brain cases/domes, upon embark, their heads/brains immediately melt, though it doesn't seem to affect them at all.....
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