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Author Topic: [0.31.18] ☢ Wasteland ☢ : accepting help  (Read 163075 times)

Meanmelter

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  • A Dwarven Demon, yeah, he is pissed.
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I hope he hasn't abandoned it...
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Deon

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Surely not. I just can't find a motivation to patch it up yet :). I never abandon long-time projects.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Medicine Man

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Maybe add some creatures from Genesis and just give them a different description and a few extra limbs?
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Meanmelter

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Well, on my youtube channel, I am waiting for the next patch so I can make a Let's Play of it. If that motivates you! ;D
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Deon

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It doessss. I was just watching Plump Helmet Punk Let's PLaying the previous (and with a few errors) version of Genesis which made me to get closer to the next release :).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Meanmelter

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Yeah, we are both waiting for the update so we could spam youtube. ;)
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Deon

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Okay, I am finishing drawing orc sprites for Genesis and moving on Wasteland soon :).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

kilakan

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I am also waiting so i can make a succession fort of Wasteland.
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Nom nom nom

Lord Shonus

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There's one going now.
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On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

Medicine Man

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Is Wasteland going to have anymore Doom monsters?

(Edit) Behemoth MK1's are WAYYY overpowered, they need a brain chip or something to make them killable.
« Last Edit: September 10, 2010, 10:51:14 am by Dwarf mc dwarf »
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Meanmelter

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Is Wasteland going to have anymore Doom monsters?

(Edit) Behemoth MK1's are WAYYY overpowered, they need a brain chip or something to make them killable.
Brilliant!

Even though magma would just solve the issue... :D
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huh. took a bunch of sleeping pills and slept in a pharmacist, wake up, i am now albino. 
Story of my life.

Medicine Man

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  • Pile the bodies, set them aflame.
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Is Wasteland going to have anymore Doom monsters?

(Edit) Behemoth MK1's are WAYYY overpowered, they need a brain chip or something to make them killable.
Brilliant!

Even though magma would just solve the issue... :D
Magma isn't something that an adventurer has in their weaponry.(edit) Vault Dwellers lack the rifleman skill yet if you make them gunslingers they start with pipe rifles, which use the rifleman skill.(Editedit)Behemoth MK1's should have movement chips too, a bit like motor nerves.
« Last Edit: September 10, 2010, 11:45:49 pm by Dwarf mc dwarf »
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JediaKyrol

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Is Wasteland going to have anymore Doom monsters?

(Edit) Behemoth MK1's are WAYYY overpowered, they need a brain chip or something to make them killable.
Brilliant!

Even though magma would just solve the issue... :D
Magma isn't something that an adventurer has in their weaponry.(edit) Vault Dwellers lack the rifleman skill yet if you make them gunslingers they start with pipe rifles, which use the rifleman skill.(Editedit)Behemoth MK1's should have movement chips too, a bit like motor nerves.

They do though...or I think they did before I modded them for Deon, they just have a huge tough head...hell...I don't know...   However, the best way to take a MK-I out...is to knick an oil tube and let it breathe fire at you, that typically causes it to boil out and collapse.  Hmm...maybe I should try exposed tubes in the joints, but then no...that would make it too easy...
Also...if you hate the MK-I's...you'd better hope Deon doesn't like my MK-II & III's.   MK-II shoots "neural destabalizer" (ranged paralysis breath, yay) and likes to go all stompy with massive feet.  The MK-III is well...it's a flail-tank...so just don't stand near it and you'll be ok.
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Deon

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Okay, I've just released 3,12 for genesis which includes most tweaks I wanted to make (it still needs some minor fixes but it's not as important as proper graphics for trees and balanced metalworking tree; the remaining stuff which needs a "fix" is actually a list of small additions like making all plants more useful and some creature biome tweaks to populate the world more) despite of being ill.

Now I will take a short nap and start working on Wasteland 1.0.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Medicine Man

  • Bay Watcher
  • Pile the bodies, set them aflame.
    • View Profile

Is Wasteland going to have anymore Doom monsters?

(Edit) Behemoth MK1's are WAYYY overpowered, they need a brain chip or something to make them killable.
Brilliant!

Even though magma would just solve the issue... :D
Magma isn't something that an adventurer has in their weaponry.(edit) Vault Dwellers lack the rifleman skill yet if you make them gunslingers they start with pipe rifles, which use the rifleman skill.(Editedit)Behemoth MK1's should have movement chips too, a bit like motor nerves.

They do though...or I think they did before I modded them for Deon, they just have a huge tough head...hell...I don't know...   However, the best way to take a MK-I out...is to knick an oil tube and let it breathe fire at you, that typically causes it to boil out and collapse.  Hmm...maybe I should try exposed tubes in the joints, but then no...that would make it too easy...
Also...if you hate the MK-I's...you'd better hope Deon doesn't like my MK-II & III's.   MK-II shoots "neural destabalizer" (ranged paralysis breath, yay) and likes to go all stompy with massive feet.  The MK-III is well...it's a flail-tank...so just don't stand near it and you'll be ok.
It just stops bleeding, even if it's oil tank is gone completely.
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