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Author Topic: [0.31.18] ☢ Wasteland ☢ : accepting help  (Read 161264 times)

Org

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Re: ☢ Wasteland ☢ [0.6] : new plants and more!
« Reply #195 on: May 16, 2010, 02:21:57 pm »

Someone needs to make the USA
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Deon

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Re: ☢ Wasteland ☢ [0.6] : new plants and more!
« Reply #196 on: May 16, 2010, 02:42:44 pm »

I thought about it. It wouldn't be hard :).
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Urist mc.miner

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Re: ☢ Wasteland ☢ [0.6] : new plants and more!
« Reply #197 on: May 16, 2010, 07:07:43 pm »

And someone needs to make russia. :D
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In Soviet Russia, environment destroys you!

Germany learned this the hard way.

Esti

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Re: ☢ Wasteland ☢ [0.6] : new plants and more!
« Reply #198 on: May 17, 2010, 09:11:20 pm »

heeey deon, i was playing this mod for about 20 minutes, and i got a kick-ass idea!

how about adding Brotherhood of Steel, Enclave, and the NCR ( New California Repubilc) ?

and make them use laser rifle/pistol and plasma rifle/pistol :D

this would make this mod much, Much more interesting.

i mean, think about it. you salvage various high-tech weapons and armors from these

guys.
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Deon

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Re: ☢ Wasteland ☢ [0.6] : new plants and more!
« Reply #199 on: May 17, 2010, 10:03:37 pm »

How do you plan to make "laser weapons"? It was possible in 40d but not now.
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Esti

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Re: ☢ Wasteland ☢ [0.6] : new plants and more!
« Reply #200 on: May 18, 2010, 02:11:02 am »

maybe same as those kinetic weapons in this mod?

just remove it from the entity and wastlanders wouldn't be able to make it.

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rex mortis

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Re: ☢ Wasteland ☢ [0.6] : new plants and more!
« Reply #201 on: May 18, 2010, 01:03:11 pm »

I have an odd problem. My playable civilisation shows wastelanders. I've read that some problem with creature raws may cause this and the error log cries about duplicate creature CENTAUR but I have gone through every creature raw file and there is only one [CREATURE:CENTAUR]. Is there something I have missed?

I am running 0.31.04 for Linux. Just in case the mod is incompatible for some reason.
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RavingManiac

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Re: ☢ Wasteland ☢ [0.6] : new plants and more!
« Reply #202 on: May 19, 2010, 05:08:12 am »

For laser weapons on robots, just give them a LIQUID_GLOB breath attack, with a high-temperature substance used as the material.
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Deon

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Re: ☢ Wasteland ☢ [0.6] : new plants and more!
« Reply #203 on: May 19, 2010, 07:27:24 am »

I have an odd problem. My playable civilisation shows wastelanders. I've read that some problem with creature raws may cause this and the error log cries about duplicate creature CENTAUR but I have gone through every creature raw file and there is only one [CREATURE:CENTAUR]. Is there something I have missed?

I am running 0.31.04 for Linux. Just in case the mod is incompatible for some reason.
My bad! I don't know how did I miss this obvious error. Go into creature_fanciful.txt, there's the fanciful CENTAUR which is not used anywhere but it breaks the game! Thank you for this, I will fix it ASAP :).
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rex mortis

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Re: ☢ Wasteland ☢ [0.6] : new plants and more!
« Reply #204 on: May 19, 2010, 12:59:23 pm »

I first deleted the centaur entry from creature_fanciful.txt. No deal. Then I deleted the entire file. Did not help any. Then I deleted all the creature files but those with wasteland and equipment and went over them both manually and using the search function. Yes there is but one [CREATURE:CENTAUR] but the game seemed unwilling to grasp it. Then I extracted a fresh copy of df, deleted the raws/objects folder and copied the culled raws over. This helped me previously with the Genesis mod but not this time.
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Deon

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Re: ☢ Wasteland ☢ [0.6] : new plants and more!
« Reply #205 on: May 19, 2010, 01:00:49 pm »

Are you sure you deleted one BEFORE generating a world?

Anyway, I will upload a version where it's fixed in 10 minutes. Also it's for .04 so no graphics in common sense, however I used tiles to replace critters so while they are monotone (of single color), they are not letters. It's until the graphics are fixed.
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Deon

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0.7) New critters for other are but desert (thanks for swamp critters' design goes to Shintaro Fago, he proposed almost all of them. New noble tree, check the mod description (Additional Info). This version is of OpenGL release, so no real graphics yet, just pseudographics, but all plants and trees finally have lovely colors and shrub tiles. New mapscript is built by Cephalo's awesome utility.

P.S. 1 moment, I reupload the file. I forgot to add a different tile to Vault Dweller women. Yep, now male and female dwellers have different tiles.

While you wait, here's the map:


Let me explain: there're deserts and mountains, and southwest is a huge swamp where new radcoons and man-eating alligators live.

>:3



Note that not all of them are added because I was not lazy but didn't have too many time. Still the last changes took enough time for me :P.

Also note that there's no dungeon master now, instead there's "lead scientist" (so I guess exotic animals need special treatment to be tamed, including advanced medicals) who can tame wild beasts for you.
« Last Edit: May 19, 2010, 01:13:47 pm by Deon »
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Deon

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Sorry for the delay, the file is uploaded.

Next in plans are mudmen (shintaro fago's idea), various infected humans who live in those swamps and giant mosqitos and bloatflies which spread the infection.
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rex mortis

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It works like a charm. Thank you very much.
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Because death is peaceful and magma is lovely.

Deon

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One moment.

Download this and unpack it in your /raw/objects/ , or if you generated a world, unpack it in your /save/region1/raw/objects/

<deleted>

It removes graphics from names. Sorry, I forgot about that :P.
« Last Edit: May 19, 2010, 02:35:37 pm by Deon »
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