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Author Topic: [0.31.18] ☢ Wasteland ☢ : accepting help  (Read 161326 times)

Drago55577

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1350 on: November 10, 2011, 06:32:42 pm »

Looks cool.
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Ultimuh

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1351 on: November 11, 2011, 07:32:27 pm »

Yup, I've just patched my LCS mod to remove bugs, now I am working on sprites for Genesis, and after that I will take a look at Wasteland.

Also some random stuff I do at work when I have free time



Heheh.

If you are going to work those into genesis.. I better hope you do the WHOLE Zerg race.. in one single race using castes.
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Deon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1352 on: November 12, 2011, 01:35:37 am »

Nah, these are 32x32, too much for DF :).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Drago55577

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1353 on: November 13, 2011, 07:06:49 am »

Hd texture packs for DF?

And deon, can you work on a Halo mod in your free time?
YOu will make halo fans happy.
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Deon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1354 on: November 13, 2011, 10:33:14 am »

in your free time?
Good joke.

And I would make Halo mod but sadly I am not into Halo universe (and not in Warhammer/WH40k, otherwise I would make a mod of that awesome thing a long time ago.
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Drago55577

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1355 on: November 13, 2011, 10:48:57 am »

But.... :(
Halo fans call a covenant army to make deon make the modhalo fans are angry

And sad


:€
Make freetime!


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kerlc

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1356 on: November 13, 2011, 12:13:26 pm »

deon, have my free time, i don't need it!
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adwarf

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1357 on: November 13, 2011, 12:15:17 pm »

And Mine (Well you can have half of it which is about six hours a day)
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The Master

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1358 on: November 13, 2011, 10:00:35 pm »

TAKE ALL OF MINE!!! :'(
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Drago55577

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1359 on: November 14, 2011, 10:09:53 am »

 :'(
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Deon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1360 on: November 21, 2011, 03:00:14 pm »

I plan to call all the not-too-mutated creatures "humans". Then they will get rare mutations as castes: sixth finger, old appearance (even as a child they would look like a grandpa), albino, mental illness, mental bonus, physical weakness, physical strength, bad vision, good vision etc. Vault dwellers would have a really low chance of that while surface dwellers would get it quite often.
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Lolzwheejars

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1361 on: November 21, 2011, 08:58:51 pm »

What's the music in your mod called? I've heard it around before but never figured out what it was .-.
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JediaKyrol

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1362 on: November 22, 2011, 11:19:51 am »

opening is "A Kiss to Build a Dream On" by Louis Armstrong...in game is...I think the Klamath theme or maybe Arroyo...it's been forever since I've played the old fallout games...

And those caste mutations would be awesome Deon!  come to think of it...the Elder in fallout 2 was only 40...but she looked over 100.
« Last Edit: November 22, 2011, 11:22:08 am by JediaKyrol »
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kerlc

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1363 on: November 25, 2011, 10:32:33 am »

just a question: pipe rifle uses rifle bullets, right? cuz in Fallout 2 it used this
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JediaKyrol

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1364 on: November 26, 2011, 10:52:07 am »

just a question: pipe rifle uses rifle bullets, right? cuz in Fallout 2 it used this

It's just to keep it somewhat simple one-handed guns use pistol ammo, two handed use rifle ammo...50 different kinds of ammo would make army and hunter equipping a pain...because left alone, they might pick up a weapon and ammo that are incompatible and the buttholes refuse to drop them unless you go in and force dump.  At least..that's what always happens to me.
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