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Author Topic: [0.31.18] ☢ Wasteland ☢ : accepting help  (Read 163703 times)

Deon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1335 on: November 07, 2011, 08:12:49 pm »

NOT IN MY MOD! :D

But I will definitely use this mechanic to make supermutants, ghouls etc.
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Pokon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1336 on: November 07, 2011, 08:19:33 pm »

Quote
But I will definitely use this mechanic to make supermutants, ghouls etc.

I wonder if true nonorganic syndromes could be made in the next version, with radiation in mind. After all, you cant have fallout without radiation poisoning!
Oh, and hopefuly we can get were-anythings that are passed vi syndromes: If we can get it right, we can truly have Eve creating Supermutents, or have Feral Ghouls be the result of one going into the wrong cavern, ect.
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Deon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1337 on: November 08, 2011, 06:12:56 pm »

Quote
we can truly have Eve creating Supermutents, or have Feral Ghouls be the result of one going into the wrong cavern, ect.
That.

I plan to make the "secrets" into stuff like "F.E.V. virus" and other affections. It all depends on the moddability of those though.
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JediaKyrol

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1338 on: November 09, 2011, 12:28:15 am »

Quote
we can truly have Eve creating Supermutents, or have Feral Ghouls be the result of one going into the wrong cavern, ect.
That.

I plan to make the "secrets" into stuff like "F.E.V. virus" and other affections. It all depends on the moddability of those though.

yeah...it would be totally awesome to have things like someone discovering the FEV and using it to create an army of super mutants, or even the treeminder civ that gives its elders an elixer that converts them into trees!  ...but looks like we're still a way off from factory-made robots...

the new crime/snitching thing will also add loads of fun (and also !FUN!).  Imagine someone who was experimenting with FEV and started converting your workers, building a secret army inside your city...like the Children of the Cathedral, but one guy stumbles across them and alerts the guard leading to you drafting civilians to protect their homes.

Think of the Possibilities, man! (if you read that in Tommy Chong's voice, raise your hand.)
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vorpal+5

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1339 on: November 09, 2011, 04:06:15 am »

I might resurrect this mod *wink wink* :D.

as a starter, would it be possible to convert it to 31.25 before adding/cleaning features? that would be soooo nice  :D

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JediaKyrol

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1340 on: November 09, 2011, 10:23:51 am »

I might resurrect this mod *wink wink* :D.

as a starter, would it be possible to convert it to 31.25 before adding/cleaning features? that would be soooo nice  :D

check back a few posts...I got the 31.25 stuff in and working...though had to change the civs to be more agricultural as since 31.25 has starvation but not food distribution, so raiders, super mutants, ghouls, and sometimes wastelanders and vault dwellers starved to death by year 4...

as it is though...it's !Deon Approved!...as being a somewhat tolerable but not great fix...
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Ult1mara

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1341 on: November 09, 2011, 10:51:40 am »

Please Resurrect this mod Deon PLEASE =^.^=
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vorpal+5

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1342 on: November 09, 2011, 02:45:23 pm »

Thank you a lot for the adaptation! A question though, if I want to use some graphics instead of these ugly (sorry, I'm not an ascii guy) symbols, is it possible? Can I just drop as a start a file and be done?
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Deon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1343 on: November 09, 2011, 04:41:30 pm »

Use the 'raw/graphics' folder from the original download.
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JediaKyrol

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1344 on: November 09, 2011, 05:05:27 pm »

oop...haha forgot about that...I just put the graphics back in.
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vorpal+5

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1345 on: November 10, 2011, 01:34:18 am »

this don't seems to be sufficient to replace the graphics sorry.  I do have say  \wasteland update test\raw\graphics\civs\vault_16.bmp at the right place but its not used by the program yet.  :-[
« Last Edit: November 10, 2011, 01:36:04 am by vorpal+5 »
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Drago55577

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1346 on: November 10, 2011, 04:01:32 am »

deon will resurrect this mod or by the powers of halo he will meet this sangheli for real!
sorry its big

i dare you
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vorpal+5

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1347 on: November 10, 2011, 08:52:11 am »

ok it seems I made it work
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Deon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1348 on: November 10, 2011, 02:51:39 pm »

Yup, I've just patched my LCS mod to remove bugs, now I am working on sprites for Genesis, and after that I will take a look at Wasteland.

Also some random stuff I do at work when I have free time



Heheh.
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JediaKyrol

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1349 on: November 10, 2011, 04:23:09 pm »

Yup, I've just patched my LCS mod to remove bugs, now I am working on sprites for Genesis, and after that I will take a look at Wasteland.

Also some random stuff I do at work when I have free time



Heheh.

HOLYCRAPHYDRALISK!...RUN!
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