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Author Topic: [0.31.18] ☢ Wasteland ☢ : accepting help  (Read 162998 times)

kilakan

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1035 on: December 24, 2010, 02:22:59 pm »

well you can have a robot factory... that's actually an animal, which gives birth to robots, but no you can not just build them.  Toady has yet to allow that.
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adwarf

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1036 on: December 24, 2010, 02:39:17 pm »

OK thanks for answering that cant wait to play it well I actually have to wait like 3 and half hours more but of well
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adwarf

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1037 on: December 24, 2010, 03:51:40 pm »

If you really want some more monsters for this mod I would add
1. Protectetrons (Good or bad )
2. Enclave Raiders ( Not a Civ just random baddies )
3. Feral Ghouls ( Bad ) Basically break Ghouls into Ferals and Normal (Good) ones who are slightly human
4. Centaurs if you have not added them
5. Scavengers ( replace Kobolds )
6. Eyebots ( Good or bad )
Then you some extra stuff like weapons could be
1. Pool Cue ( Spear )
2. Power Fist ( Whatever )
3. Baseball Bat ( Hammer )

That is all I can think up right now.
« Last Edit: December 24, 2010, 03:54:15 pm by adwarf »
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adwarf

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1038 on: December 24, 2010, 03:53:58 pm »

Oh yeah
Railway Spike Gun
Rock-it Launcher ( Uses scrap as ammo useful early on )
Dart Gun
Chaingun
Sledgehammer
 
Hope that helped if you want to add it
« Last Edit: December 24, 2010, 04:10:45 pm by adwarf »
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kilakan

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1039 on: December 24, 2010, 05:02:15 pm »

If you really want some more monsters for this mod I would add
1. Protectetrons (Good or bad )Exists already
2. Enclave Raiders ( Not a Civ just random baddies )Also exists
3. Feral Ghouls ( Bad ) Basically break Ghouls into Ferals and Normal (Good) ones who are slightly human ... also in
4. Centaurs if you have not added them they are in
5. Scavengers ( replace Kobolds )They're in.
6. Eyebots ( Good or bad )Also there
Then you some extra stuff like weapons could be
1. Pool Cue ( Spear )Not there
2. Power Fist ( Whatever )Not there
3. Baseball Bat ( Hammer )Is there

That is all I can think up right now.
Oh yeah
Railway Spike Gun To hard to mod without it becoming a chain gun
Rock-it Launcher ( Uses scrap as ammo useful early on )Not in, though i like the idea
Dart GunMight be there.. forgot
ChaingunIs basically there, since firing rate can't be changed
SledgehammerIs there.
 
Hope that helped if you want to add it
answered them in bold... you might wanna read the first post
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adwarf

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1040 on: December 24, 2010, 05:12:21 pm »

Sorry I skipped it mostly and what I meant about protectetrons was to make them slightly tougher and for railway spike gun it would just be another version of the rock-it launcher but shoot metal spikes instead of junk I am about to get this mod just have to wait like 50 more min
« Last Edit: December 24, 2010, 05:14:40 pm by adwarf »
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Deon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1041 on: December 25, 2010, 02:35:03 am »

Slightly tougher? Did you try any of the "kill protectron" quests in the adventure mode? :) You cannot harm them with anything but masterwork/steel items, and they almost never bleed (unless you cut their hydraulic pipes).

And enclave patrols are not in (I guess that's what you meant by "enclave raiders") because enclave will be a separate entity eventually.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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DarkSinnerzZz

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1042 on: December 25, 2010, 07:43:45 am »

Help me!when i try to generate a world,it takes a longggg time!anybody experience a longgggg time when generating a world?
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Deon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1043 on: December 25, 2010, 09:53:15 am »

Do you use preset parameters? If so, you have to wait a lot. Those parameters were tweaked for the different version of world generation so it takes a lot of time to calculate that now.

If you use the default random settings, it should be fine.
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DarkSinnerzZz

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1044 on: December 25, 2010, 10:30:40 pm »

default random settings ? you mean the default settings we get when press "Create new world" ?
or because of i choose the world to be "large" ?
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dennislp3

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1045 on: December 26, 2010, 12:19:26 am »

He means instead of using the ones that come with the mod (wasteland USA, Wasteland Russia) use the create a world option and dont select these.
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adwarf

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1046 on: December 27, 2010, 01:37:34 pm »

Wow! I just got destroyed by 2 mutant ambushes because I forgot to activate my military
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JediaKyrol

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1047 on: December 28, 2010, 12:34:54 pm »

Slightly tougher? Did you try any of the "kill protectron" quests in the adventure mode? :) You cannot harm them with anything but masterwork/steel items, and they almost never bleed (unless you cut their hydraulic pipes).

And enclave patrols are not in (I guess that's what you meant by "enclave raiders") because enclave will be a separate entity eventually.

He obviously wants the robot materials upgraded to adamantine...

seriously though...robots probably need more testing, I made most of them able to fight 1-on-1 against melee mutants...but that makes them incredibly overpowered against humans and ghouls...
you can target the Robo-brain's glass dome now and kill it easily, should I try and work in a weak spot for all of the different models?  with current DF...would only really help melee though as we can't make targeted ranged attacks yet.

by the by...has anyone managed to kill a Behemoth yet? ...without waiting for it to melt itself to death?
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Meanmelter

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1048 on: December 28, 2010, 12:54:23 pm »

Yeah, Robots are like a gigantic Killing machines, I just aim for the obvious weaknesses.
Such as Hydraulic Pipes and brain case. And there arms so they can't hurt me back.
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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1049 on: December 31, 2010, 03:02:28 am »

Searched for this and it doesn't look like it's been suggested before. I'd do it myself if I knew how, but how about implementing concrete? If you made it difficult to make but cheap to buy, you could embark with a lot of it to build your vault but struggle to obtain more to expand it.
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