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Author Topic: [0.31.18] ☢ Wasteland ☢ : accepting help  (Read 162995 times)

kerlc

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1020 on: December 20, 2010, 02:03:49 pm »

i have a problem. i am not able to make training weapons. what's wrong?
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Deon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1021 on: December 20, 2010, 02:15:04 pm »

Because I didn't include any training weapons.

If you really need them, you should allow them in the same way as other weapons are allowed in the entity_wasteland.txt, however I didn't have problems with guys training with normal weapons and also there're training dummies.

Meanwhile, I've got some time to play my own mod, so expect some fixes soon :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1022 on: December 20, 2010, 02:27:10 pm »

To avoid HUGE loading times and hiccups of processor, do not use preset worldgen parameters for now, they do not work well. Play "create a new world now" worlds.

Also for those who use the graphical version, I forgot to set the pillar tile. Go to /data/init/d_init.txt and change [PILLAR_TILE:'o'] to [PILLAR_TILE:199].
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

OREOSOME

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1023 on: December 20, 2010, 05:26:09 pm »

Hello, I'm new to DF and I use a MAC computer. I was wondering if you could attempt to make a Mac version for the mod. It's okay If you are unable to make it , though
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Meanmelter

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1024 on: December 20, 2010, 07:36:44 pm »

So you got the Worldgen fixed now?
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Deon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1025 on: December 21, 2010, 01:07:27 am »

I didn't paint any new worlds yet if you're about it, it requires quite a lot of time :). Just start from default settings and apply low rainfall/high drainage/high temperature to get deserted worlds.

Hello, I'm new to DF and I use a MAC computer. I was wondering if you could attempt to make a Mac version for the mod. It's okay If you are unable to make it , though
As far as I know, you should be able to copy /raw/ folder and appropriate /data/art/ and /data/speech/ folders, and it will work.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

MUAHAA THE FRENCH

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1026 on: December 21, 2010, 11:38:23 pm »

maybe robots are a little too hardcore. i just had a single eyebot take out a forgotten beast without taking damage before the militia could even get there. granted... it was a quadruped made of salt that spat salt webs... i'm not sure whether it was particularly tough.
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The Scout

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1027 on: December 21, 2010, 11:43:45 pm »

Did you make graphics for the xenomorphs?
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Meanmelter

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1028 on: December 21, 2010, 11:45:55 pm »

Did you make graphics for the xenomorphs?
If not, it can't be hard to make them, there just a black penis razor thing.
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The Scout

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1029 on: December 21, 2010, 11:56:53 pm »

What are you talking about? They are humanoids.
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Deon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1030 on: December 22, 2010, 01:14:54 am »

I've just re-checked it and they definitely have graphics. Did you ask it without checking? I think I didn't forget any units.
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The Scout

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1031 on: December 22, 2010, 01:17:11 am »

Can't find them anywhere. Also, can I use your xenomorph's to use as a base in a mod?
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OREOSOME

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1032 on: December 23, 2010, 08:55:05 pm »

Sorry, but my attempt failed. It actually just ruined world generator, and even pregenerated worlds like Zaldoram wont load
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Seriyu

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1033 on: December 24, 2010, 04:50:46 am »

Been playing this mod for a while, and it's awesome, but I have a suggestion, and that suggestion is power fists as a striking weapon. Because what basically amounts to a pneumatic fist on your real fist is pretty awesome.  8)

adwarf

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1034 on: December 24, 2010, 01:12:54 pm »

I am going to download this and i have been skimming through and have to ask can you make robots in this ?
« Last Edit: December 24, 2010, 01:24:06 pm by adwarf »
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