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Author Topic: Anyone else a bit thrown by caverns?  (Read 3218 times)

Qloos

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Re: Anyone else a bit thrown by caverns?
« Reply #15 on: April 16, 2010, 11:49:09 am »

caverns are not meant to be your friend.
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Spong

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Re: Anyone else a bit thrown by caverns?
« Reply #16 on: April 16, 2010, 11:59:53 am »

Hence why I'm ok with them being full of monsters. But if you can overcome that obstacle they should at least be useful space.
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Deathworks

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Re: Anyone else a bit thrown by caverns?
« Reply #17 on: April 16, 2010, 12:37:50 pm »

Hi!

Correct me if I am wrong (I have not conquered any caverns in fortress mode yet), but I think someone mentioned that if you uncovered a given cavern completely in fortress mode, it would stop spawning nasties. If that was true, the caverns would indeed be a cool addition that adds a lot after you did a little spring cleaning.

In addition, I think that some of the frustration for fortress mode players is probably with the hard time people have getting used to the new military system combined with the new weapon balancing.

Deathworks
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Spong

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Re: Anyone else a bit thrown by caverns?
« Reply #18 on: April 16, 2010, 12:54:38 pm »

That may be true, I honestly don't know, however, the Wiki currently says to the contrary. It suggests that as the cavern systems always* have an open side to the edge of the map that nasties can migrate in just as their surface cousins can above ground.

(*according to the Wiki they always have an edge that is open, again though I don't know how accurate this is.)
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Draco18s

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Re: Anyone else a bit thrown by caverns?
« Reply #19 on: April 16, 2010, 12:56:57 pm »

(*according to the Wiki they always have an edge that is open, again though I don't know how accurate this is.)

Its based on the dev log when Toady was writing about the new caverns.  I think you'd be hard pressed to find a cavern that doesn't touch the map edge.
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Fish of Muu

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Re: Anyone else a bit thrown by caverns?
« Reply #20 on: April 16, 2010, 01:26:08 pm »

You can get rid of the monsters from the caverns by walling off all the edges, because that's where they come in. This can easily be done to get rid of all the walking creatures, although it can be a big pain if you want to wall off everything completely for flying ones.
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Teiwaz

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Re: Anyone else a bit thrown by caverns?
« Reply #21 on: April 16, 2010, 02:23:19 pm »

Recently, I've been experimenting with treating caverns like the "outdoors." the first thing I do is dig some stairs down to the cavern, and then I build my fortress cut into the space around and below the cavern layers. It allows me to get farming set up much faster, and underground "tree" mushrooms are abundant down there. The caverns can be kind of dangerous, but it allows me to have a proper undergorund fortress and get a well and food production up and running faster, which I'm finding is an issue again in this version of DF.
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Jake

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Re: Anyone else a bit thrown by caverns?
« Reply #22 on: April 16, 2010, 02:40:21 pm »

You can get rid of the monsters from the caverns by walling off all the edges, because that's where they come in. This can easily be done to get rid of all the walking creatures, although it can be a big pain if you want to wall off everything completely for flying ones.
I wonder if there's a similar mechanic to above-ground, where creatures stop respawning if you kill enough of them?

And that sounds like it'd be incredibly useful for getting rid of excess water. I may have to incorporate that into my aqueduct plans.
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Rystic

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Re: Anyone else a bit thrown by caverns?
« Reply #23 on: April 16, 2010, 02:55:04 pm »

Although changing the worldgen params is a possibility, my solution to twisting caverns was just to mine through entire sections of wall and make my own spacious areas.
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dennislp3

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Re: Anyone else a bit thrown by caverns?
« Reply #24 on: April 16, 2010, 03:22:50 pm »

Have the cave in properties changed at all? I never dealt with that in the last version or whatever....can you construct pillars to hold up huge expansive rooms? (Moria style)

the only cave in i have dealt with at all was when I embarked....the second I embarked there was a cave in somewhere lol
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Sizik

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Re: Anyone else a bit thrown by caverns?
« Reply #25 on: April 16, 2010, 03:28:50 pm »

....can you construct pillars to hold up huge expansive rooms? (Moria style)

You can, but you don't have to.
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monk12

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Re: Anyone else a bit thrown by caverns?
« Reply #26 on: April 16, 2010, 03:44:04 pm »

I wouldn't mind them so much if they weren't so sloped. having to dig through 10 zlvls for a 20x20 cavern to watch the extermination process is a pain, and makes it easy to miss something on a cursory inspection.

Other than that I'm just waiting for military/healthcare bugs to get wrinkled out to start fumigation in earnest.

tastypaste

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Re: Anyone else a bit thrown by caverns?
« Reply #27 on: April 17, 2010, 03:36:38 am »

The stalactite and stalagmites don't bother me, it's the crazy ramps to other z-levels. Makes it very confusing to keep track of where everything goes. I'd prefer single z-level caverns just for the sake of simplicity and confusion.
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Bryan Derksen

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Re: Anyone else a bit thrown by caverns?
« Reply #28 on: April 17, 2010, 03:52:25 am »

I like the confusion, myself. Makes it challenging to seal off a section of the cave, it gives the underground monsters the opportunity to find a "secret back entrance" to slip in through. :)

I discovered something interesting today. I dug down and struck the cavern, and decided that I wanted my staircase to come down two tiles farther north instead. I had just saved moments before hitting the cavern so I save-scummed and attempted to re-breach the cavern in the more aesthetic spot. But the cavern's layout was completely different this time. Does the game only generate the cavern layout at the time when it's breached? That wouldn't seem to fit some of the other things I've heard about, such as spontaneous cave-ins on embark and animal-man tribes being locked in combat with Forgotten Beasts long before dwarves ever lay eyes on the place.
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Urist McDepravity

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Re: Anyone else a bit thrown by caverns?
« Reply #29 on: April 17, 2010, 04:59:24 am »

Correct me if I am wrong (I have not conquered any caverns in fortress mode yet), but I think someone mentioned that if you uncovered a given cavern completely in fortress mode, it would stop spawning nasties. If that was true, the caverns would indeed be a cool addition that adds a lot after you did a little spring cleaning.
Nasties come from map edges, not the caves themself.
I had them coming from the edges right near my fort, so it does not care whether you explored it.
However, you can build on the edge now, so i just wall off all those edge links, and no more annoyance.

Biggest problem so far is draining these swamps. I'm tempted to just open up my magma tube above 2nd cave, so it would be obsidianized.
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