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Poll

New channeling vs. old channeling - how do you feel?

The new channeling is covered in awesome sauce, the old channeling smelled real bad.
- 113 (19.3%)
The old channeling was the best, we don't need two ways to make ramps it is just silly.
- 245 (41.8%)
Old channeling was the best, new channeling is also the best.  Can't we all just get along?
- 132 (22.5%)
You people need to get on with your lives, it's not a big deal either way.
- 96 (16.4%)

Total Members Voted: 583


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Author Topic: POLL: New Channeling: Super Awesome or Super Dumb?  (Read 51834 times)

Andir

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Re: POLL: New Channeling: Super Awesome or Super Dumb?
« Reply #315 on: May 03, 2010, 12:09:41 pm »

I can accept needing to get down in the hole to square up the corners and smooth the walls, but not being able to dig out a ditch from beside the ditch is just silly.
If you have arms longer than your body, it's indeed not silly. I'm convinced dwarves have arms that are shorter than their body.
It really isn't silly (compared to Pickaxes clearing out a whole tile) to assume that a dwarf dug out a channel without ever stepping into it using a post hole digger.  You don't have to get in the pit to dig with them because you drop it into the ground, close it and bring up the dirt.  Considering picks are currently used for digging dirt and stone in record times, I don't see why this is any bit of a reach.
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Zombie

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Re: POLL: New Channeling: Super Awesome or Super Dumb?
« Reply #316 on: May 03, 2010, 01:22:34 pm »

Response to Ilmoran. :) Spoiler'd to make it not make this post huge.
Spoiler (click to show/hide)

The new channeling is not flawed, it just reveals flaws in the limitations of mine designation. It shows flaws in pathfinding and in what you can actually do. It would not be a problem if there were provisions for damming flows, advanced movement like climbing, and more intelligent dwarves.

I think this is a great point. We also need a better assortment of tools available. The post hole digger shown by Andir is a great example. It is possible to dig a hole with no gradient, yes, but that typically involves handholds to get up or a ladder or something. Dwarves lack this right now. There was a tool I saw a while ago... It was a shovel with a lever on the handle that turned the shovel head into a bucket head so you dig straight down and then lift the earth out of the way. During the industrial revolution (and also much earlier) there were many, many tools invented to perform the task we refer to as c(h)anneling. I think tools could be an easy answer here. Miners should need toolbelts to hold the things, and then they can carry whatever tools (and rope or rope ladders) they need for these sorts of jobs. I don't think it would be too crazy to make a channeling shovel or whatever it might be called, or to even bring one with on embark, to do these sorts of jobs. It would add to realism enough to make the abstraction not too crazy, as well. :)
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nekoexmachina

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Re: POLL: New Channeling: Super Awesome or Super Dumb?
« Reply #317 on: May 03, 2010, 01:32:39 pm »

Voted for 3.
The best thing toady could do is to allow 2 types of channels.
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Silverionmox

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Re: POLL: New Channeling: Super Awesome or Super Dumb?
« Reply #318 on: May 03, 2010, 02:13:13 pm »

I can accept needing to get down in the hole to square up the corners and smooth the walls, but not being able to dig out a ditch from beside the ditch is just silly.
If you have arms longer than your body, it's indeed not silly. I'm convinced dwarves have arms that are shorter than their body.
It really isn't silly (compared to Pickaxes clearing out a whole tile) to assume that a dwarf dug out a channel without ever stepping into it using a post hole digger.  You don't have to get in the pit to dig with them because you drop it into the ground, close it and bring up the dirt.  Considering picks are currently used for digging dirt and stone in record times, I don't see why this is any bit of a reach.
Because you can't use post hole diggers in rock. Because there are not post hole diggers in the game. I already said and agree that requiring the right tools is a fine solution. Complaint: valid, proposed solution in the OP: a step backwards.
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Lord Darkstar

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Re: POLL: New Channeling: Super Awesome or Super Dumb?
« Reply #319 on: May 03, 2010, 02:48:49 pm »

Silverionmox, it isn't a step backwards. It puts digging a "channel" or "pit" back to the same state as the rest of digging, until such time as we get the "Mining" arc where we get more realistic mining, including cave ins, various tools (shovels, hoes, wheelbarrows, baskets and all manner of tools UP TO THE 15th century (aka 1400s)) , reinforcing tunnels and dug chambers, etc. There'd be very little complaints if we had this, other than it is "needlessly complex" from a small minority of players.

Old style channeling abstracted the dig channel process and followed the same abstraction as all the rest of digging in DF. Restoring that functionality would have the game back in sync with its own level of logic and abstractions, until such time as Toady gets into giving us the more detailed mining.

Designating down ramps from the same z level is welcome to stay, for those that want to strip mine and do other things. It is good functionality, and more intuitive than designating an up ramp from z-1 level. But it doesn't provide the functionality that old style channeling provides.

And just so you know--- you can use post hole diggers in rock. The "ancients" used reinforced post hole diggers as well as other devices to do just that (depending on the rocky material's characteristics being dug into). That's long before 14th or 15th century digging tech. So again-- dwarves, magical creatures of industry, with their "magic digging omni-tool" picks shouldn't have any trouble doing so until we get a more advanced world where dwarves have to use a variety of tools and mining techniques to get done what we can do now in game.
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Silverionmox

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Re: POLL: New Channeling: Super Awesome or Super Dumb?
« Reply #320 on: May 03, 2010, 04:07:02 pm »

As I said, I completely agree with fishing up channelling from above until the mining is re-evaluated. I only warn for the tendency to stick to the game as it is or was (which is also visible in suggestions in general). 40d has been around a little longer than planned, but it's still an alpha, let's not get too attached.
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Shades

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Re: POLL: New Channeling: Super Awesome or Super Dumb?
« Reply #321 on: May 03, 2010, 04:19:45 pm »

As I said, I completely agree with fishing up channelling from above until the mining is re-evaluated. I only warn for the tendency to stick to the game as it is or was (which is also visible in suggestions in general). 40d has been around a little longer than planned, but it's still an alpha, let's not get too attached.

No one is attached to anything. If you got that impression you've been misreading the comments.

(or potentially I have and people are attached, but I see no indication of that)
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Silverionmox

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Re: POLL: New Channeling: Super Awesome or Super Dumb?
« Reply #322 on: May 03, 2010, 04:54:22 pm »

It's an impression of mine. It shows indirectly. It's not really without ground, since the changes in the latest version are significant, and some of the reworked parts bring back the learning cliff again.
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Felblood

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Re: POLL: New Channeling: Super Awesome or Super Dumb?
« Reply #323 on: May 03, 2010, 09:09:59 pm »

I can accept needing to get down in the hole to square up the corners and smooth the walls, but not being able to dig out a ditch from beside the ditch is just silly.
If you have arms longer than your body, it's indeed not silly. I'm convinced dwarves have arms that are shorter than their body.
It really isn't silly (compared to Pickaxes clearing out a whole tile) to assume that a dwarf dug out a channel without ever stepping into it using a post hole digger.  You don't have to get in the pit to dig with them because you drop it into the ground, close it and bring up the dirt.  Considering picks are currently used for digging dirt and stone in record times, I don't see why this is any bit of a reach.

While the modern post hole digger is nice, I like to do the bottom part of a deep ditch with a hoe or an adze (okay, the adze bit on the back of my pick or pulaski, because nobody ever sells a strait-up adze in this century), because you get a nicer looking corner, without having to climb down in the ditch, which is important because many ditches are cut too narrow to stand in, and still need to be several feet deep. I am trying to point out that this is a real thing that people do all the time.

It's strange, I always pictured dwarven picks as having a horizontal blade on the back, like a pick mattock. How else can they be so versatile?

I blame Nethack, for making the dwarven picks all be heavy mattocks, while the other races got inferior double-picks. Conceptual bleed-over in roguelikes?
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Pickled Tink

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Re: POLL: New Channeling: Super Awesome or Super Dumb?
« Reply #324 on: May 03, 2010, 10:14:00 pm »

AFA realism is concerned: realism doesn't matter, but verisimilitude does. A world has to make sense. If dwarves can't climb out of a pit, they also can't climb out of a pit they just dug, period. Which doesn't invalidate temporary solutions that imply that, but don't count on it staying that way forever.
ARGH!

Claim most recently dealt with a few posts before:
As has been said before, digging a tile without entering it is an abstraction of the digging process. Everyone knows that you need to enter a tunnel to dig it farther along in real life. Likewise, digging a channel abstracts the process of the dwarf entering the tile, digging the hole, then climbing out where he got in and ruining the handholds he used to escape it so other things cannot do the same. The channels are not "smooth" as a mason can go in and smooth them (provided they are stone). They are rough edged holes that work.

Congratulations. You have just received the "I do not read award for Outstanding Ignorance"!

Take a bow!

The claims that the new channels increase realism have been answered repeatedly in this thread and others and those answers have been completely ignored. I, for one, am sick of this.
Emphatically repeated.
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Zombie

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Re: POLL: New Channeling: Super Awesome or Super Dumb?
« Reply #325 on: May 04, 2010, 12:22:44 am »

AFA realism is concerned: realism doesn't matter, but verisimilitude does. A world has to make sense. If dwarves can't climb out of a pit, they also can't climb out of a pit they just dug, period. Which doesn't invalidate temporary solutions that imply that, but don't count on it staying that way forever.
ARGH!

Claim most recently dealt with a few posts before:
As has been said before, digging a tile without entering it is an abstraction of the digging process. Everyone knows that you need to enter a tunnel to dig it farther along in real life. Likewise, digging a channel abstracts the process of the dwarf entering the tile, digging the hole, then climbing out where he got in and ruining the handholds he used to escape it so other things cannot do the same. The channels are not "smooth" as a mason can go in and smooth them (provided they are stone). They are rough edged holes that work.

Congratulations. You have just received the "I do not read award for Outstanding Ignorance"!

Take a bow!

The claims that the new channels increase realism have been answered repeatedly in this thread and others and those answers have been completely ignored. I, for one, am sick of this.
Emphatically repeated.

Emphatically quoted, as that has to be the most excellent description of the abstraction of channel digging I've ever read. Seriously.

Also, post hole diggers can be used in rock if they are made of proper materials (meaning they won't bend or stress much) and the proper force is applied. Of course, these are dwarves we are talking about. They can swim through rock with gold picks like no one's business. Digging a channel with a post hole digger is trifling stuff seeing as they can use a rather soft metal to bash other things into a walkable corridor. That was not sarcasm, as I really see no reason why they couldn't use tools akin to post hole diggers.
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Urist McSharpblade, Axe Sheriff cancels Justice: Needs more than an axe for this.

MULTI-THREADING - I'm talking about it!

Grocer

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Re: POLL: New Channeling: Super Awesome or Super Dumb?
« Reply #326 on: May 04, 2010, 03:14:13 am »

I don't believe I have shown anyone disrespect and I don't believe that reading 20 pages of (mostly) the same arguments is really necessary.
Yeah, that's why I pretty much stopped posting in it (though there are some interesting variations and certainly much that hadn't occurred to me before I read through the over 40 pages (counting the other threads)).  But I am back!  For one reason!  Though I can't stop from commenting on other stuff, now that I'm here.  It's a major failing, I know.  (And you didn't offend me, FWIW).
Quote
Not having to layer-channel (lay it out in strips or a horseshoe pattern) is a BIG improvement for me and I honestly think people should acknowledge this as a bonus.
It is true.  One of the big benefits of the new channeling system is that people didn't realize that you could use carve up ramp in this manner.  Clearly the new way is far more intuitive.
Quote
You neglected to address this, though, which was my justification on why I think the polls, and thus the thread about them, are biased:
Quote
I really don't give a crap either way, but the ONLY option supporting new channeling comes off as juvenile while the one for neutral parties comes off as being bastardish. It seems that the only two options are, "I like old channels but hate ramps" and "I like old channels AND ramps!" Joy.
It has been well established (in the previous 20 pages) that everyone hates my poll options.  I sincerely apologize to everyone.  At the time I felt that both 1 and 2 were equally mean to the other side.  I was wrong.  Unfortunately 102 people had already voted so it didn't seem fair to change them.  Thus the clarification in the first post.  Clearly that was insufficient, but I'm not sure what else I can do at this point that's fair to everyone who has already voted.  Maybe I'm reading too much into it.  Option 4 specifically is worded the way it is because I felt that was a fair paraphrase of the people who had dropped into the previous 2 threads (and the bug tracker) to express disdain for the whole argument.  None of the options are clever and my attempt to keep the tone light not only failed, but was a disservice to the level of discussion that has resulted and the community as a whole.

Also, old channeling functioned as an abstraction for dwarves not being able to climb and not being able to breach flows safely.  The workaround has been removed before the issues were dealt with (both are hopefully coming soon, with the siege and mechanics re-writes).  When they arrive old channeling will become superfluous.  Until then, please bring it back, it doesn't make defense any harder.
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Silverionmox

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Re: POLL: New Channeling: Super Awesome or Super Dumb?
« Reply #327 on: May 04, 2010, 10:28:08 am »

AFA realism is concerned: realism doesn't matter, but verisimilitude does. A world has to make sense. If dwarves can't climb out of a pit, they also can't climb out of a pit they just dug, period. Which doesn't invalidate temporary solutions that imply that, but don't count on it staying that way forever.
ARGH!

Claim most recently dealt with a few posts before:
As has been said before, digging a tile without entering it is an abstraction of the digging process. Everyone knows that you need to enter a tunnel to dig it farther along in real life. Likewise, digging a channel abstracts the process of the dwarf entering the tile, digging the hole, then climbing out where he got in and ruining the handholds he used to escape it so other things cannot do the same. The channels are not "smooth" as a mason can go in and smooth them (provided they are stone). They are rough edged holes that work.

Congratulations. You have just received the "I do not read award for Outstanding Ignorance"!

Take a bow!

The claims that the new channels increase realism have been answered repeatedly in this thread and others and those answers have been completely ignored. I, for one, am sick of this.
Emphatically repeated.
Then dwarves with picks must be able to climb.. which they aren't. So there's a big flashing UNDER CONSTRUCTION sign on the whole issue any way you look at it, which should surprise nobody. I just said myself that this is an alpha and seeing thoughtful design considerations in the details of the exact implementation of specific features is just not applicable. They're all placeholders, and you can rationalize them, but you just as easily can find rational flaws.
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zagibu

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Re: POLL: New Channeling: Super Awesome or Super Dumb?
« Reply #328 on: May 04, 2010, 08:39:58 pm »

I like it. If enemies can't cross it, the dwarf can't dig it from above or climb out of it. I'd actually even prefer the old system with the dwarf sitting down in the channel afterwards.
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Felblood

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Re: POLL: New Channeling: Super Awesome or Super Dumb?
« Reply #329 on: May 04, 2010, 09:20:28 pm »

I like it. If enemies can't cross it, the dwarf can't dig it from above or climb out of it. I'd actually even prefer the old system with the dwarf sitting down in the channel afterwards.

Then we still couldn't cut skylights, without dropping dwarves through the holes.
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The path through the wilderness is rarely direct. Reaching the destination is useless,
if you don't learn the lessons of the dessert.
--but you do have to keep walking.
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