ranted
Did you read any of the thread?
Evidently he did not.
If he had he would have seen that this:
Old channeling is from ABOVE, which lets you make holes that are mysterious in how a dwarf can remove a large section of rock without leaving a gradient. Ramping designated from the z-level below accomplished the same thing with z-level flipping but with a gradient that, apparently, looks stupid.
has been answered, and a couple of different but equally workable answer were also posted in the bug reporting thread on the matter.
Oh wait, he did, but he decided that since it didn't support his position he was entitled to ignore it (I believe he also used the dreaded ad hominem as well! I'm widdling myself in fear here!). He also said dwarves arms were "stubby". Looking at the raws for 0.31.03, an adult dwarfs average size is 60,000 size units. An adult humans is an average of 70,000 (In 40d it was 6 and 7 respectively, so no change there). Dwarves are still quite large, what works for us will work for them. The whole claim that they can't do it because they are "stubby" is already laughable before that when you consider that one thing dwarves are practically renowned for is digging.
It has also been mentioned repeatedly that the ramp into a hole is only needed when you are moving things like, say, wheelbarrows or heavy construction machinery into and out of a hole. This has been my own experience with such endeavors in hole digging in the land of the real. Dwarves have picks. Now, while a solid platinum pick may indeed be heavy, it doesn't count. Making handholds to climb out is easy, as is knocking them out when you're done. Lean over side, mangle handholds, depart.
The derisive tone of his tirade about ramps being aesthetically repugnant was entirely unnecessary, and I would have ignored it if it weren't for him presenting his claim here as if it is somehow a new world shattering insight, when it has come up and been dealt with time and time again.
Also, trying to talk down to us as though you are the only person able to create detailed and complicated mega constructions is patently absurd. We can do all that shit to. You impress no one.
Finally, he completely ignored the "Dwarf get frozen in freezing aquifer" issue. Only way around that on some maps is to turn off temperature.
New channeling is from ABOVE, but results in ramps which people think look stupid. Ramping designated from the z-level below accomplishes the same thing and still looks stupid.
Does not compute.
When we designate dig ramp, we want a ramp. When we designate dig channel, we want a channel, not a ramp. Currently we have two tools for doing the exact same thing.
Final word Zombie:
Show the respect you would be shown in return, and since none was given, none shall be returned.
Now, everything that is to be said on this issue for both sides has been said, can we just let the thread die? This dead horse looks well and truly beaten.