Me? Digging? Hell no.
You must be misreading my logic somewhere. I'm saying the actual bugs could be fixed instead of plain reverting to the old channelling so they can again be circumvented. I'm also not pro-realism, unless it's in favor of the game. What I've been saying for the last couple of pages is essentially this: "Keep the new channelling, but make it work like the old channelling." That is, make it stop causing random deaths from normal operation, and allow the OCD people have their clean channels easier.
That's all. My arguments against even bringing the old thing back were just one - "The reason for the change made sense, so no sense just changing it back."
Except, in this later post, I've proposed a compromiss solution - if Toady thinks it's worthy of his attention, let him decide:
If bringing back old channels can be done while keeping the new channels and the game unbroken, let them be brought back - I'll back down from my position on the anti-siege fix. After all, I'm only one player. (and so far, the only one bothering to actively defend the new way) Otherwise, if it'll mean removal of the ramped channelling or if it's going to require excessive effort, then my opinion remains the same - it would be better to improve the present system than trying to revert.
Then there's also the problem of choosing what to revert as what. One side will want d-h to make pits, the other will want it to make ramps. Just to push the discussion away from the pointless topic we can't get a consensus on: which would you prefer? Or tolerate? I'd find it more fitting if the old channels were moved to d-p, for 'P'its, since that's what they are.
Oh, and you should definetly pitch the "alter-ego" idea to Toady. Seeing how effective I was at creating the impression, he'll likely do a much better job.