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Author Topic: Dwarf Fortress in DnD  (Read 27418 times)

warhammer651

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Re: Dwarf Fortress in DnD
« Reply #45 on: April 15, 2010, 06:56:35 pm »

so that would mean we are making a 3rd level character?

can anyone confirm?
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Sizik

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Re: Dwarf Fortress in DnD
« Reply #46 on: April 15, 2010, 07:42:55 pm »

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Interus

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Re: Dwarf Fortress in DnD
« Reply #47 on: April 15, 2010, 07:49:39 pm »

I posted earlier too.  I'm not sure if I'd play or not.  I've read the PHB for 3.5, but I only have the one for 4, and it honestly seems a lot less complicated.  And in general, the way powers work seems really easy to understand and use.  I'm not 100% sure how to even fight in 3.5.  I'll probably still try to make a character, but if I can't figure it out or if somebody who actually understands it wants in and you want to limit how many people play, then you can kick me out.
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lastofthelight

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Re: Dwarf Fortress in DnD
« Reply #48 on: April 15, 2010, 07:52:06 pm »

Yeah, 4 is much less complicated. Which is why many old-school players refuse to use it.


Anyways, what is everyone thinking of making? Since Sorc/Wiz/Cleric are (apparently) out, I guess people will be sticking with Fighter/Bard/Monk/Rogue/Ranger/Paladin?

I guess the difference in this campaign will be what profession skills you take, if you get them. Being dwarves, they might matter more.
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warhammer651

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Re: Dwarf Fortress in DnD
« Reply #49 on: April 15, 2010, 07:53:42 pm »

Im gonna be a Human rogue, dunno bout the rest of you.
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Squirrelloid

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Re: Dwarf Fortress in DnD
« Reply #50 on: April 15, 2010, 07:59:26 pm »

I posted earlier too.  I'm not sure if I'd play or not.  I've read the PHB for 3.5, but I only have the one for 4, and it honestly seems a lot less complicated.  And in general, the way powers work seems really easy to understand and use.  I'm not 100% sure how to even fight in 3.5.  I'll probably still try to make a character, but if I can't figure it out or if somebody who actually understands it wants in and you want to limit how many people play, then you can kick me out.

It isn't that 4 is less complicated - its that it has systematic flaws that can't be easily DMed around.  For all 3.5s problems, at least if you know what they are you can come up with a way to deal with them.  4th just destroys versimillitude because it assumes that the players are nothing but adventurers and incapable of doing anything else.  And then it tries as hard as it can to stop you from thinking aboutside the box.  (Sorry, you can't loot that, its not on the treasure list.  No, i don't care if 200 50lb steel balls have entertaining possibilities).
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SIGVARDR

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Re: Dwarf Fortress in DnD
« Reply #51 on: April 15, 2010, 08:10:59 pm »

Im going to be a human barbarian.Right now using a java powered char genner,then filling in the blanks using it with the tangled web generator.

I think 3.5 offers more flexibility,but i don't have a rulebook,nor have i really played much,I'm just going off what i know from the d20 srd.
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Interus

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Re: Dwarf Fortress in DnD
« Reply #52 on: April 15, 2010, 08:13:22 pm »

Yeah, 4 is much less complicated. Which is why many old-school players refuse to use it.


Anyways, what is everyone thinking of making? Since Sorc/Wiz/Cleric are (apparently) out, I guess people will be sticking with Fighter/Bard/Monk/Rogue/Ranger/Paladin?

I guess the difference in this campaign will be what profession skills you take, if you get them. Being dwarves, they might matter more.

I like it simpler.  The only things that freaked me out are alignment in general(there's only 5) and the way they work specifically for paladins and clerics.  It makes sense(all gods would probably have paladins anyway) but the idea of a paladin who's not lawful good is weird.

I'll probably be a fighter, but I have to look at how spears work in 3.5.  I have a fondness for polearms, but I might be a ranger(I like bows instead) if they seem especially gimped.


My brother in 4 has a bollywog foot that got cut off in the last battle.  He keeps showing it off as a trophy, even though it disgusts people because his warlord thinks it's impressive that they saved the city from stinkiness.  I can't say whether it actually keeps people from "thinking outside the box" because nobody in our group has actually tried that yet.  Mostly we just take the most obvious route because we're all new, including the DM.  I'm not sure what he'd do if I did something like deciding to just train the local citizens instead of dealing with their ant problem myself.
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warhammer651

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Re: Dwarf Fortress in DnD
« Reply #53 on: April 15, 2010, 08:23:01 pm »

Yeah, 4 is much less complicated. Which is why many old-school players refuse to use it.


Anyways, what is everyone thinking of making? Since Sorc/Wiz/Cleric are (apparently) out, I guess people will be sticking with Fighter/Bard/Monk/Rogue/Ranger/Paladin?

I guess the difference in this campaign will be what profession skills you take, if you get them. Being dwarves, they might matter more.

I like it simpler.  The only things that freaked me out are alignment in general(there's only 5) and the way they work specifically for paladins and clerics.  It makes sense(all gods would probably have paladins anyway) but the idea of a paladin who's not lawful good is weird.

I'll probably be a fighter, but I have to look at how spears work in 3.5.  I have a fondness for polearms, but I might be a ranger(I like bows instead) if they seem especially gimped.


My brother in 4 has a bollywog foot that got cut off in the last battle.  He keeps showing it off as a trophy, even though it disgusts people because his warlord thinks it's impressive that they saved the city from stinkiness.  I can't say whether it actually keeps people from "thinking outside the box" because nobody in our group has actually tried that yet.  Mostly we just take the most obvious route because we're all new, including the DM.  I'm not sure what he'd do if I did something like deciding to just train the local citizens instead of dealing with their ant problem myself.
Watch out for the DM throwing you a curve-ball, especially if he's new. In my experience, some DMs tend to overestimate what players can take.
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Interus

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Re: Dwarf Fortress in DnD
« Reply #54 on: April 15, 2010, 08:39:15 pm »


Watch out for the DM throwing you a curve-ball, especially if he's new. In my experience, some DMs tend to overestimate what players can take.

So far, he seems to be doing the curve-ball thing a lot.  I'm not sure if we can handle the current one or not.  Depends on how much health the stupid beetles have.  He seems to be fairly conservative with creature powers, but luck is having a lot to do with this.  He shows us every time he rolls a 20 to hit to show he's not cheating, and it seems like, among the players, 6 is about our average roll.  It's fun though!  And it hasn't been Fun yet.


I'm kinda looking forward to this.  Using a DF fortress for a map seems like it would be a good idea in a roomy and well-designed fortress, and I think I might want to make one specifically for that purpose.  That'd be interesting to do.  Even if I don't play, I'd still want to follow it because I like reading that kind of thing.
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Shiv

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Re: Dwarf Fortress in DnD
« Reply #55 on: April 15, 2010, 08:43:37 pm »

One thing is for certain, we'd NEED a rogue, and probably more than one.  And not a 'back stabby' rogue either, but more of a 'don't step there' rogue.  Also, random levers = no no. 

"I pull the lever"
*You have died*
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warhammer651

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Re: Dwarf Fortress in DnD
« Reply #56 on: April 15, 2010, 08:54:09 pm »

Thats what you'll have me for :P

at least, as long as I have meatshields backup
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Interus

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Re: Dwarf Fortress in DnD
« Reply #57 on: April 15, 2010, 09:03:26 pm »

One thing is for certain, we'd NEED a rogue, and probably more than one.  And not a 'back stabby' rogue either, but more of a 'don't step there' rogue.  Also, random levers = no no. 

"I pull the lever"
*You have died*

Levers should actually do something, even if it's random.  And something that could actually be useful too.  I'm not sure dwarves would build levers to drop lava on themselves without divine intervention.  It would be more like flooding a chamber with lava to work a forge.  If there just happens to be a lever that controls the floodgate to that room keeping the magma in, and somebody accidentally opened it while it was full, that could cause death.

I like the idea of an intelligent, trap disarming, rogue too.  Especially with the fondness most people have for traps, even if I don't use them much myself.
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GlyphGryph

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Re: Dwarf Fortress in DnD
« Reply #58 on: April 15, 2010, 09:55:21 pm »

You might want to mention this in the (Edit: Forum Games and Roleplaying) forum as wells - there might be some interest among those who like the RPing but don't frequent threads in these parts.

If I hadn't just joined a game (as a dual pick wielding Dwarven Ranger with a Giant Olm companion) I would totally hop in on this. but I did, so I wont. Good luck!
« Last Edit: April 15, 2010, 09:59:15 pm by GlyphGryph »
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Squirrelloid

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Re: Dwarf Fortress in DnD
« Reply #59 on: April 15, 2010, 10:00:35 pm »

So, DM said SRD, not just PHB/DMG/MM right?  Does that mean Psionics is in?  Because psychic warrior is really lining up well with my theory on elven civilization right now (don't worry, i'll explain in my backstory!).
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