See in Magic the Gathering when you attack you leave yourself open to a counter attack meaning you have to think more then throwing all your units at your foe. Also when a creature blocks they both do damage to one another unless one of them has the ability called first strike, first strike allows them to hit first and if it had enough attack points to hit all the target's defence points then the first striker does not get hit in response. This allows for more Tactics to be added into the combat phase, cause if you look at what just happened...
Whats the point in blocking. I am now less a unit and you still have yours. Sure I can attack myself with the Scout I own, but then you could easily block or something like that...
Also the reason that Untapping should only happen at the start of your own turns is cause it allows the other to know what has been used, where there is gaps in the opponents field and what moves they can do to get around them...
For example. Attacking with your scout now, and it remained tapped until the beginning of my turn allows me to freely play an Event Card without worrying about you countering it with the said scout. So the moment a scout hits the field and remains alive the opponent can't play ANY Event cards due to the limited number there is, cause you can't really play a weak event card in hopes to play a strong one cause atm they are all strong...
None the less, I am playing to see all these faults and flaws that can arise in both cards and play...
My Turn...
Draw.
Tap Farmers +4
Play Last Stand. Collect Recruit from Grave. Undraft Recruit to a Peasant... Due to Last Stand targeting Recruit, Peasant is not affected by Last Stand.
Attack with Scout.]
Ched Draw: 29
Cheddarius
FS 25
{f}x2 {w}x0 {s}x0 {m}x0
Field:
-Military zone:[Dwarf Scout]
-Civilians zone:
[Dwarf Peasant]
[Dwarf Peasant]
[Dwarf Smith]
[Dwarf Manager]
Used draws: 2, 6, 17, 10, 45, 1, 15, 36, 47, 24, 11, 14, 26
Grave:
[Full Alert]
[Wall]
Neyvn
FS 25
{f}x5 {w}x0 {s}x0 {m}x0
Field:
-Military zone:
[Dwarf Scout]
-Civilian Zone:
[Dwarf Farmer]
[Dwarf Farmer]
[Dwarf Smith]
[Dwarf Peasant]
Grave:
[Full Alert]
[Last Stand]
[Dwarf Recruit]
Used Draws: 14, 7, 37, 40, 29, 47, 9, 18, 25, 16, 31, 26, 12
Also to note your numbers for the Used Draws in my list from your spoiler is wrong. Use mine please...