Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 18

Author Topic: Dwarf: The Hammering (Unoriginal)  (Read 15113 times)

Neyvn

  • Bay Watcher
    • View Profile
Re: Dwarf: The Hammering (Unoriginal)
« Reply #150 on: April 22, 2010, 02:10:36 am »

Quote
It's these 50 cards, chosen pretty much randomly.

[Dwarf Peasant] x6
[Dwarf Farmer] x2
[Dwarf Miner] x2
[Dwarf Woodcutter] x2
[Dwarf Architect] x1
[Dwarf Smith] x1
[Dwarf Recruit] x3
[Crossbowdwarf] x2
[Swordsdwarf] x2
[Elite Swordsdwarf] x1
[Dwarf Scout] x2
[Dwarf Manager] x1
[Dwarf Baron] x1
[Kitchen] x1
[Furnace] x2
[Magma Furnace] x1
[Wall] x5
[Catapult] x2
[Dwarven Gathering Party] x2
[Tax Collection] x2
[Final Attacks] x1
[trade Caravan] x1
[Borrow] x2
[Surprise Attack] x1
[Full Alert] x1
[Cave In] x2
[Last Stand] x1
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

RAM

  • Bay Watcher
    • View Profile
Re: Dwarf: The Hammering (Unoriginal)
« Reply #151 on: April 22, 2010, 04:55:14 am »

RAM I Challenge you!!!
Starter Deck...
Kirby will GM??
Wait! what? I am tempted to refuse, I have just started an RTD and don't want to risk taking on too much, on the other hand, I AM all-powerful...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Dwarf: The Hammering (Unoriginal)
« Reply #152 on: April 22, 2010, 07:30:50 am »

Remove the Catapults and add two cards of your choosing.
Logged

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: Dwarf: The Hammering (Unoriginal)
« Reply #153 on: April 22, 2010, 03:45:03 pm »

Okay, my turn:

Play [Final Attacks], losing one food, wood, metal, and stone.
Use [Furnace] with [Dwarf Miner] to produce two metal at the cost of one stone
Use [Dwarf Peasant] to produce one food (x3)
Play [Elite Swordsdwarf] in the Civilian area at the cost of 4 food and 2 metal
Play [Cave-in] with [Dwarf Recruit] to destroy opponent [Dwarf Miner]

Spoiler: Status (click to show/hide)
Logged

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Dwarf: The Hammering (Unoriginal)
« Reply #154 on: April 22, 2010, 04:12:14 pm »

I need my card. 1-36.
Logged

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: Dwarf: The Hammering (Unoriginal)
« Reply #155 on: April 22, 2010, 04:18:19 pm »

19.
Logged

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Dwarf: The Hammering (Unoriginal)
« Reply #156 on: April 22, 2010, 04:29:30 pm »

Primary Phase
   I play Dwarf Scout
   My Dwarf Smith and Dwarf Woodcutter move to the Military Zone
Combat Phase
   My Catapult X's my Dwarf Woodcutter and Sieges the Elite Swordsdwarf, who attacks
   The attack goes to my Fortress Strength.
   My Peasants, Scout, and Smith attack for 5 total damage.


Now you say what you want the attacks to go to, presumably FS. Once that's done, my turn ends (not planning to do anything in Secondary) and your turn begins, with you drawing card 3.

Spoiler: Status (click to show/hide)
Logged

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: Dwarf: The Hammering (Unoriginal)
« Reply #157 on: April 22, 2010, 04:42:52 pm »

Take damage to FS, though it's less: you can't attack with the scout this turn, and I take 1 damage to the Scout (he has 2 toughness IIRC)

That is why I was thinking about not playing the ESD.

Play Dwarf Peasant to civilian zone. Move Miner and Peasant x3 to Military. Miner, Peasants, Scout, and Recruit attack. End Turn. Card 1
Spoiler: Status (click to show/hide)
Logged

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Dwarf: The Hammering (Unoriginal)
« Reply #158 on: April 22, 2010, 05:01:26 pm »

No, he has 2 attack and 1 toughness. So you take 4 damage.
But... you subtracted 4 damage. So yeah, I guess two wrongs made a right after all (I don't mean offense; wrong is a pretty derogatory word for a simple mistake but that's the way the expression goes)
That's 6 damage. I take 1 to my Catapult (2 hp), 3 to my Wall, and 2 to FS.


(I forgot to subtract a stone last time, so I'll subtract 2 now)
Combat Phase
   Catapult X's Smith, kills Scout
   Woodcutter, Scout, Peasants attack: 6 damage
Event Phase
   Cave In kills Dwarf Recruit



Spoiler: Status (click to show/hide)
Logged

webadict

  • Bay Watcher
  • Former King of the Mafia
    • View Profile
Re: Dwarf: The Hammering (Unoriginal)
« Reply #159 on: April 22, 2010, 05:29:05 pm »

No, he has 2 attack and 1 toughness. So you take 4 damage.
But... you subtracted 4 damage. So yeah, I guess two wrongs made a right after all (I don't mean offense; wrong is a pretty derogatory word for a simple mistake but that's the way the expression goes)
That's 6 damage. I take 1 to my Catapult (2 hp), 3 to my Wall, and 2 to FS.


(I forgot to subtract a stone last time, so I'll subtract 2 now)
Combat Phase
   Catapult X's Smith, kills Scout
   Woodcutter, Scout, Peasants attack: 6 damage
Event Phase
   Cave In kills Dwarf Recruit



Spoiler: Status (click to show/hide)
If Dwarf Recruit or Scout are killed, they get an attack.
Logged

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Dwarf: The Hammering (Unoriginal)
« Reply #160 on: April 22, 2010, 06:30:30 pm »

All right, I'll route those to FS.
Logged

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: Dwarf: The Hammering (Unoriginal)
« Reply #161 on: April 22, 2010, 07:04:23 pm »

Number?
Logged

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Dwarf: The Hammering (Unoriginal)
« Reply #162 on: April 22, 2010, 09:05:49 pm »

3.Next time, could you give me a range? The range for me is 34 right now.
Logged

RedWarrior0

  • Bay Watcher
  • she/her
    • View Profile
Re: Dwarf: The Hammering (Unoriginal)
« Reply #163 on: April 22, 2010, 09:17:36 pm »

Or we could use our old decks and use numbers only once *coughcoughh*
Logged

Cheddarius

  • Bay Watcher
  • Hrm.
    • View Profile
Re: Dwarf: The Hammering (Unoriginal)
« Reply #164 on: April 22, 2010, 09:20:09 pm »

All right, can we start that from now on?
If so, what's your new range?
Logged
Pages: 1 ... 9 10 [11] 12 13 ... 18