So, I'm not the best Host around (It's... it's not looking good), and I'm even less of an Original host, but I like bringing back old games and improving on them a little bit. A little bit.
Basically, I'm a thief. But, we'll worry about that in lawsuits later.
So, I was thinking about the old
Dwarf: The Hammering game that someone started.
I was looking at it, and it isn't a bad game. No, it's rather good. But, I kinda liked the rules, but the cards and card system were so imbalanced. You either got really lucky or you got gypped.
Anyhow, I started making new cards, but I'm not sure how well they stand up, nor how great they will be when you choose which cards you can have.
I stuck with most of the rules, except how the cards are sorted: {Dwarf||Profession} means it is both Dwarf AND Profession type. It looked better that way for me. Also, I changed how Upgrading works, with it taking the first card to allow for Upgrades. Removed Biomes because... It didn't fit very well. It was kinda a waste of a Card too. I don't have any other Creature types besides Dwarf but I might add more if need be.
[Dwarf Peasant]
{Dwarf||Profession||Basic}
(X) Draft : Upgrade with [Dwarf Recruit].
(X) Labor : Upgrade with any {Dwarf||Profession}.
(X) Gather : Produce (f) x1.
1/1
[Dwarf Farmer]
(f) x2
{Dwarf||Profession}
(X) Farm : Produce (f) x2.
(X) Gather : Produce (f) x1.
1/1
[Dwarf Woodcutter]
(f) x2
{Dwarf||Profession}
(X) Woodcut : Produce (w) x2.
(X) Gather : Produce (f) x1.
1/1
[Dwarf Miner]
(f) x2
{Dwarf||Profession}
(X) Mine : Produce (s) x2.
(X) Gather : Produce (f) x1.
1/1
[Dwarf Architect]
(f) x2
{Dwarf||Profession}
(X) Tune Up : Upgrade and (X) target {Construction}.
(X) Gather : Produce (f) x1.
1/1
[Dwarf Smith]
(f) x2
{Dwarf||Profession}
(X) (m) x1 Smith : Add {Dwarf||Soldier} from your Deck to your Hand. Show to all Players.
(X) Gather : Produce (f) x1
1/1
[Dwarf Recruit]
(f) x2
{Dwarf||Soldier}
(X) Train : Upgrade this card with any {Dwarf||Soldier}.
Undraft : Discard [Dwarf Recruit]. Add [Dwarf Peasant] from your Crypt to your Field.
2/1
[Hammerdwarf]
(f) x3 (m) x1
{Dwarf||Soldier}
(X) Train : Upgrade with [Elite Hammerdwarf].
Undraft : Discard [Hammerdwarf]. Add [Dwarf Peasant] from your Crypt to your Field.
1/3
[Swordsdwarf]
(f) x3 (m) x1
{Dwarf||Soldier}
(X) Train : Upgrade with [Elite Swordsdwarf].
Undraft : Discard [Swordsdwarf]. Add [Dwarf Peasant] from your Crypt to your Field.
2/2
[Axedwarf]
(f) x3 (m) x1
{Dwarf||Soldier}
(X) Train : Upgrade with [Elite Axedwarf].
Undraft : Discard [Axedwarf]. Add [Dwarf Peasant] from your Crypt to your Field.
3/1
[Dwarf Scout]
(f) x3
{Dwarf||Soldier}
(X) (f) x1 Foresight : Negate target {Event}. This Effect can be used any time.
Undraft : Discard [Dwarf Scout]. Add [Dwarf Peasant] from your Crypt to your Field.
2/1
[Crossbowdwarf]
(f) x3 (w) x1
{Dwarf||Soldier}
(X) (w) x1 Aim : Target Minion. Attack for <1> Damage.
Undraft : Discard [Crossbowdwarf]. Add [Dwarf Peasant] from your Crypt to your Field.
1/2
[Elite Hammerdwarf]
(f) x4 (m) x2
{Dwarf||Champion}
(X) Stun : (X) target Minion.
Undraft : Discard [Elite Hammerdwarf]. Add [Dwarf Peasant] from your Crypt to your Field.
3/4
[Elite Swordsdwarf]
(f) x4 (m) x2
{Dwarf||Champion}
(X) Parry : [Elite Swordsdwarf] takes no damage from Minion Attack.
Undraft : Discard [Elite Swordsdwarf]. Add [Dwarf Peasant] from your Crypt to your Field.
3/3
[Elite Axedwarf]
(f) x4 (m) x2
{Dwarf||Champion}
(X) Behead : Kill target Minion, Place <1> -1/-1 counter on [Elite Axedwarf].
Overload : When [Elite Axedwarf] has 0 Strength, kill [Elite Axedwarf].
Undraft : Discard [Elite Axedwarf]. Add [Dwarf Peasant] from your Crypt to your Field.
4/3
[Dwarf Manager]
(f) x4
{Dwarf||Noble}
Demand <1>
(X) Order : -(X) target {Dwarf||Profession} or {Construction}.
1/1
[Dwarf Mayor]
(f) x4
{Dwarf||Noble}
Demand <2>
(X) Elect : Add {Dwarf||Noble} from your Deck to your Hand. Show to all Players.
1/1
[Dwarf Baron]
(f) x4 (w/s/m) x2
{Dwarf||Noble}
Demand <3>
(X) Order : -(X) target {Dwarf}.
1/1
[Dwarf Hammerer]
(f) x4 (m) x1
{Dwarf||Noble}
Demand <3>
Justice : You may take {Noble} Demand costs as Attacks against target owned Minions.
2/2
[Kitchen]
(w/s/m) x3
{Construction}
(X) Cook : (X) target {Profession}. Produce (f) x2.
1
[Furnace]
(s/m) x3
{Construction}
(X) Tune Up (s/m) x1 : (X) target owned {Profession}. Upgrade with [Magma Furnace].
(X) (s) x1 Smelt : (X) target owned {Profession}. Produce (m) x2.
1
[Magma Furnace]
(s/m) x5
{Construction}
(X) Smelt : (X) target owned {Profession}. Produce (m) x2.
1
[Wall]
(s) x2
{Construction}
(X) Recycle : Add [Wall] from your Deck or your Crypt to your Hand.
3
[Catapult]
(w) x3
{Construction}
(X) (s) x1 Siege : (X) target owned {Profession}. Damage target Minion or Construction for <3>.
2
[Armor Forge]
(s/m) x3
{Construction}
(X) Tune Up (s/m) x1 : (X) target owned {Profession}. Upgrade with [Magma Armor Forge].
(X) (m) x1 Equip : (X) target owned {Profession}. Give target {Soldier} or {Champion} +0/+1 counter.
1
[Magma Armor Forge]
(s/m) x5
{Construction}
(X) Tune Up (s/m) x1 : (X) target owned {Profession}. Upgrade with [Magma Super Forge].
(X) Equip : (X) target owned {Profession}. Give target {Soldier} or {Champion} +0/+1 counter.
1
[Weapon Forge]
(s/m) x3
{Construction}
(X) Tune Up (s/m) x1 : (X) target owned {Profession}. Upgrade with [Magma Weapon Forge].
(X) (m) x1 Equip : (X) target owned {Profession}. Give target {Soldier} or {Champion} +1/+0 counter.
1
[Magma Weapon Forge]
(s/m) x5
{Construction}
(X) Tune Up (s/m) x1 : (X) target owned {Profession}. Upgrade with [Magma Super Forge].
(X) Equip : (X) target owned {Profession}. Give target {Soldier} or {Champion} +1/+0 counter.
1
[Magma Super Forge]
(s/m) x7
{Construction}
(X) Equip : (X) target owned {Profession}. Give target {Soldier} or {Champion} +1/+1 counter.
1
[Emergency Provisions]
{Event}
Produce (f) x2.
[Surprise Attack]
{Event}
-(X) target {Soldier} or {Champion}.
[Dwarven Gathering Party]
{Event}
(X) target owned {Dwarf||Profession}s. Produce (f) x2 for each {Profession}.
[Fortifications]
(w/s/m) x#
{Event}
You gain # Fortress Strength. Skip your End Phase.
[Tax Collection]
(w/s/m) x1
{Event}
Draw 2 cards.
[Cave In]
{Event}
(X) target owned Minion. Kill target Minion.
[Borrow]
{Event}
Switch control of target Minion to you. Switch back control at the end of your Turn.
[Pending Demands]
(f) x2
{Event}
You do not need to fulfill {Noble} Demand costs next turn.
[Last Stand]
(f) x4
{Event}
Add a Minion from your Crpyt to your Field. This Minion is Discarded at the end of your Turn.
[Stockpiles]
(f) x3
{Event||Ongoing}
Direct attacks can be directed toward your Resources. Attacker choose which Resource Minion targets.
[Final Attacks]
(f) x1 (w) x1 (s) x1 (m) x1
{Event||Ongoing}
If your Minion is killed either by an Attack or an Effect, your Minion attacks regradless of Turn.
[trained Civilians]
(f) x3
{Event||Ongoing}
Whenever {Dwarf||Soldier}s Undraft, Undrafted [Dwarf Peasant]s -(X) after Combat Phase
[Full Alert]
(f) x1
{Event||Ongoing}
Pay target {Soldier} Resource cost. -(X) {Soldier}
[trade Caravan]
(w) x3
{Event||Ongoing}
Pay (f/w/s/m) x2. Produce (f/w/s/m) x1.
[Tantrum Spiral]
(w/s/m) x6
{Event||Ongoing}
All Resource costs are doubled.
There's only about 40-some cards, but I thought they made a lot more sense in context, and they allowed for more combinations. That and you can pick what you wanted from the entire thing (Limit 6 of one card.)
So, maybe people could see how these fare, and maybe I'll continue to add cards. I don't want to GM games, but I will if need be. If anyone has ideas for cards, that's cool too. Sometimes, it takes others to help.
Thanks goes to Taritus for creating such a great concept in the first place.
So, play a game! Help test out this and make it something.