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Author Topic: A complete list of all jobs  (Read 1026 times)

Retro

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A complete list of all jobs
« on: April 15, 2010, 10:23:52 am »

I'm trying to put together a full list of all jobs for a graphic set. I don't care about skills (ie. swimmer) unless a dwarf can become one as a profession. I literally want every single appearance possible for dwarves, elves, humans, goblins, and kobolds (don't care about loose creatures for now), and I want the small stuff too, like Manager and Alchemist and whatnot. This includes multi-professional type jobs, like how a good mechanic and siege engineer can become an engineer as an enveloping job.

I went through and took all the jobs I could get off of the skill and noble lists on the wiki, but I'm notably missing stuff for all non-dwarf professions. I'm also not sure exactly how graphic sets work in relation to appointed-noble positions - like, if I appoint an Arsenal Dwarf and I have a graphic for it, can I make that dwarf's sprite be an AD even if it was previously a farmer and had its highest skill in that?

Here's the list I've compilied so far. Anything anyone can suggest is appreciated.

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Man In Zero G

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Re: A complete list of all jobs
« Reply #1 on: April 15, 2010, 10:41:09 am »

Pretty sure the dwarves can wield all weapons these days, even if they can't make them.
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Re: A complete list of all jobs
« Reply #2 on: April 15, 2010, 10:41:35 am »

Um that sounds maybe a bit ridicules but couldnt you consult the raws? Just seek for [PERMITTED_JOB: in the entity default.

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Re: A complete list of all jobs
« Reply #3 on: April 15, 2010, 10:53:34 am »

Pretty sure the dwarves can wield all weapons these days, even if they can't make them.

Can a good enough skill in an improvised weapon (ie. blowgun) cause a dwarf to become a Blowgunner or Elite Blowgunner?

Um that sounds maybe a bit ridicules but couldnt you consult the raws? Just seek for [PERMITTED_JOB: in the entity default.

I appreciate the list but I do have all the basic professions so far. What I'm caught with are basically noble positions (both appointed and immigrant) and non-dwarf military/thieves/snatchers/diplomats/leadership etc. Basically I'd like to have a sprite for every position that can appear without modding to play as humans/elves/etc.

Intelligent Shade of Blue

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Re: A complete list of all jobs
« Reply #4 on: April 15, 2010, 11:57:49 am »


Can a good enough skill in an improvised weapon (ie. blowgun) cause a dwarf to become a Blowgunner or Elite Blowgunner?


Assuming he somehow trained enough with the blowgun to raise the blowgunner skill above his other skills, the dwarf would indeed become a Blowgunner. But, that would require blowdarts... If he's just bashing people with the blowgun, I think it raises the sword skill instead.


I appreciate the list but I do have all the basic professions so far. What I'm caught with are basically noble positions (both appointed and immigrant) and non-dwarf military/thieves/snatchers/diplomats/leadership etc. Basically I'd like to have a sprite for every position that can appear without modding to play as humans/elves/etc.

For the noble positions, check entity_default for the tags like [POSITION:MONARCH].

EDIT: Also, here's some military/misc job tokens from the string dump:

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« Last Edit: April 15, 2010, 12:08:42 pm by Intelligent Shade of Blue »
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Re: A complete list of all jobs
« Reply #5 on: April 15, 2010, 12:35:47 pm »

That's fabulous, ISoB, thanks. I think that rounds it out.