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Author Topic: Viva La Revolution!  (Read 13794 times)

vagel7

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Re: Viva La Revolution!
« Reply #135 on: April 25, 2010, 12:42:37 pm »

I was thinking of using the big warehouse as a warehouse for the smugglers to store they're good and ask for rent or start our own smuggling or trading of smuggled goods business.
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Cheddarius

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Re: Viva La Revolution!
« Reply #136 on: April 25, 2010, 12:47:35 pm »

Investigate whether it would be suspicious to sleep in the warehouse
Investigate legal security equipment and weapons
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JoshBrickstien

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Re: Viva La Revolution!
« Reply #137 on: April 25, 2010, 02:23:26 pm »

Investigate price of buying an apartment complex/building.
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Edit: OH GOD, THE LEATHERS ARE MULTIPLYING WHENEVER I SLEEP.

Hoborobo234

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Re: Viva La Revolution!
« Reply #138 on: April 26, 2010, 10:15:04 am »

Of course, the Proles in these parts would be completely anti-government. These are people who fight the police everyday, especially in the docklands. Signing up some proles to the cause should be easy. Staying safe after building up an adequate force, won't.
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

Acanthus117

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Re: Viva La Revolution!
« Reply #139 on: April 26, 2010, 10:16:35 am »

Alright, we should build up funds before thinking of getting thugs...
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

vagel7

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Re: Viva La Revolution!
« Reply #140 on: April 26, 2010, 11:18:40 am »

As i stated in my turn we should amke contact with the black market, also when we have the connection we should start very slow kind of middle man/trading operations
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Caesar

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Re: Viva La Revolution!
« Reply #141 on: April 26, 2010, 01:52:06 pm »

I don't think anybody would mind if I joined in..

But I think we should send one of our guys out to scan the crowds for common poor with 'skills'. Let them be muggers, pickpocketers or burglars.

The stealthy will be a great addition to the revolution, and they probably won't like the government anyways, with them being poor and mistreated and the likes.
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JoshBrickstien

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Re: Viva La Revolution!
« Reply #142 on: April 26, 2010, 05:04:11 pm »

-Begin "storing" some food and water.
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Edit: OH GOD, THE LEATHERS ARE MULTIPLYING WHENEVER I SLEEP.

Hoborobo234

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Re: Viva La Revolution!
« Reply #143 on: April 27, 2010, 10:25:02 am »

A suitable recruitment method is essential for publicly recruiting new members, it must be subtle yet obvious for the target audience to understand.
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

JoshBrickstien

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Re: Viva La Revolution!
« Reply #144 on: April 28, 2010, 11:17:56 am »

Buy matches. Thousands of matches.
We can make an explosive with them.
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Edit: OH GOD, THE LEATHERS ARE MULTIPLYING WHENEVER I SLEEP.

evilcherry

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Re: Viva La Revolution!
« Reply #145 on: April 28, 2010, 11:23:36 am »

Wait. We should not alienate the people.

It is good to be militant, but militant with a purpose.

We need to recruit more. The lower classes are nice, but we will need the middle class to be on our side too.

maxicaxi

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Re: Viva La Revolution!
« Reply #146 on: April 28, 2010, 11:29:39 am »

indeed and also
Wait. We should not alienate the people.

It is good to be militant, but militant with a purpose.

We need to recruit more. The lower classes are nice, but we will need the middle class to be on our side too.
indeed we must get moar support but... we must be careful it just a single spy and its all over
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Hoborobo234

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Re: Viva La Revolution!
« Reply #147 on: April 28, 2010, 11:46:02 am »

Wait. We should not alienate the people.

It is good to be militant, but militant with a purpose.

We need to recruit more. The lower classes are nice, but we will need the middle class to be on our side too.

Yes but how? how do we recruit these new members guys? Hanging out in the store isn't going to get us very far at all
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Rather than having them directly force you to mine adamantine, I would suggest that they give you strange moods that require adamantine. "Dig out the adamantine or Urist here goes insane and dies" is suitably vicious.

(It occurs to me that you can probably get "Lovecraft" as the random name of your fortress. That's when you know you're screwed.)

maxicaxi

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Re: Viva La Revolution!
« Reply #148 on: April 28, 2010, 11:53:10 am »

we could try to find people in bars who complain about the gov and tell the to meet the most useless member of the group who claims to be creating a secret society to overthrow the govs we recruit one member at a time wait for a month than recruit another without telling the recruit about the others thus we can recruit while only endangering one member at a time

edit: that was poorly worded but yuo should understand it
« Last Edit: April 28, 2010, 11:55:48 am by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

LeoLeonardoIII

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Re: Viva La Revolution!
« Reply #149 on: April 28, 2010, 12:15:59 pm »

Okay, we need to start dividing into cells. That is, we need to split our core in half, one working in the docklands and the other in the store. That way, if the docklands fail we have no connection with the store half. Don't use the warehouse as "storage" for beds or whatever, don't have any connection at all, but do siphon beds off occasionally and send them there.

So I recommend the following:

Small Food Shop (Anne, Benny)
Two-Story Medium Shop (Clara, Dean, Eve)
Small Warehouse (Faulkner, Gideon, Heather, Ingrid) [0 Proles]
Docklands Recruiter (Jack)

Jack should be our recruitment contact, who does not have any connection to the others. He does not visit the warehouse or the stores, or anything. All he does is search for and evaluate recruits. The testing involves conversations, theft, trampling upon the flag, etc. If Jack thinks this person is a good recruit, he sets up a "meeting with the whole organization" in a deserted alley. This creates an opportunity for Jack to be ambushed by the secret police. If nothing happens, Jack tells the recruit where to meet one of the Warehouse people so he can be escorted to the warehouse.

We also need to set up signals. For example, if there is an X of tape on a certain window, it means the whole operations is compromised. If there is a string tied around a certain light-pole, it means the secret police are around. Etc.

We need a small van.

Begin siphoning off food and water, too, pretending to have sold it. One unit of each for every set we buy from the suppliers. Deliver it to the warehouse at night with the occasional furniture, in the van, but drive circuituously through the docklands to make sure we're not followed.

Begin scavenging hand weapons, even if they're just pipes and kitchen knives, and store them in the Small Warehouse.

Create a hidden cubby or something in each of the buildings, where any contraband can be stored. Only the Loyalists will know where the cubbies are, any Prole recruits won't.

Longer-Term Planning
It would be awesome to contact the black market and get laboratory materials. Then we could make our own moonshine, which is useful for sale and for molotov cocktails (and morale!). It would also make explosives possible, and whatever drugs we find out about. We could also set up water filtration. Farming would probably be too suspicious.

We need some kind of printing / copying machine.
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