Turn Eleven (Luck: -48+25
*-10 =
-33, XP: -33, Level down!)
-15 to each roll...
>I want to try to avoid attention so firstly I will try to,
heal self with magic! ((!!)Magic: -2-20-15-10 =
-47, XP: -47, Level down!)
You raise your hands to your wounds, and begin to cast a
spell of healing... But
the Aether around you is still concentrating on
the gun! With a feeling of absolute dread, you watch
the gun lift off the ground, glow an eerie dark color, point right at your previous gunshot wound, with your hand still hovering over it, and fire yet another bullet. The pain is agonizing! Some bones in your hand have been shattered(-53), and the bullet went straight through to your gut, compounding the gut wound(-222)!
>Obviously,
magic won't help me today... Instead I want to try to
plead for help, over and over again until I'm healed! (Speech: 3+20-15-10 =
-2, XP: -2)
Nobody hears you.
>
Yell louder! (Speech: -42+20-15-10 =
-47, XP: -47)
Nobody hears you.
Actually that's not true. Apparently a
City Guard Sabercat heard you. He thinks you are the attacker, which... I guess you are! Bounding through the street towards you, this magnificent creature is the size of a small lion, and, were he not on his way to kill you, would be a breathtakingly beautiful animal. Right now you can only think of how terrifying his long front teeth are, and how the metal plates installed on its back and forehead make it look even meaner. He leaps at you, biting you in the left shoulder(-4), but
your vest slipped and took most of the bite. You have a slight scratch! You can hear the distant bells of the
City Guard mobilizing.
(Sabercats are trained to patrol the streets and take care of criminals and the like before the
City Guard can catch up. They are generally a good thing, but in the case of someone "attacking themselves", apparently, they get confused.)
>
Yell AGAIN! (Speech: 14+20-15-10 =
9, XP: 9)
The sabercat, hearing the city bells, lifts its head, looks at you menacingly, looks back towards the sound, back at you, and gives a frustrated huff as it turns around and stalks away. Have they called it off? Still noone hears you, or at least, those that do just figure they're better off with no involvement from
the sabercat.
>
"...help?" (Speech: 29+20-15-10 =
24, XP: 24)
"YOU THERE!"
A voice from behind!
Wearily, you turn your head around to see a
City Guard approaching you. Fine plate armor, with a tabard of navy blue embroidered with a golden winged sabercat.
"WHAT IN THE DEVIL'S NAME ARE YOU DOING OUT!?" He started to draw
his sword and then noticed your blood, and obvious pain. "You... Aren't from around here are you? Haven't you noticed everyone is off the streets? It's dangerous at night! Come with me, we'll fix you up..."
He bent over and carefully got you on your feet. You notice he picked
the gun up with some amount of fear. Returning to the
inner city(so the direction they came must be North!), you see several other
guards and you decide you can safely pass out.
STATUS:Name: Unknown
Location: (See below)
Surroundings: (Observation: 27+10-15 =
22, XP 22): You awake in a stone room, a few torches on a few walls, a few red and white tapestries here and there, and a door on the wall without a torch. You're on a bed on the far wall, there's a desk on the left of the door, and an armor stand to the right. This must be the Guard's Tower?
Health:...Perfectly healthy? I guess the Guard must have sewn you up?Health: 22 HP (I'm going to simplify health from now on... I don't like the blood system, sorry.
)
**Skills:Level 2- Luck (298/300) (331-33 = 298)
- Speech (256/300) (272-2-47+9+24 = 256)
Level 1- Observation (161/200) (139+22 = 161)
Level +0- Looting (42/100)
- MODStyle (34/100)
Level 0
- (!!)Science!
- (!!)Holy
- (!!)Enchanting
Level -0- (!)Magic (-11/-100) (36-47 = -11)
Level -1Level -3Inventory:
*New Rule Discovered: Levels higher than 2 only add 5 per roll; Levels lower than -2 only subtract 5 per roll.
**New Rule Change: Blood sucks. HP is easier. Every damage taken will be a 1d6+x roll.
>
What would you do now?