Turn Seven (Luck: 41+0 =
41, XP: +41)
Ooh, very nice luck roll! +20 to each roll. Although with all the ridiculous suggestions this might get crazy... I think I'm just going to pick the most sensible ones...
>
Convince the crowd that she was using her witchy powers to throw all the strewn about objects at you (Speech: 28+20 =
48, XP: +48 , Level up!)
They seem extremely convinced!
The crowd had started lifting the
objects she previously had thrown, when one
impassioned individual hurled, ironically, the very same
mug with your name on it back at
the witch! (Her Dodging: 31)She dodged
the mug, and gave a funny smirk:
"So, Cretus, you tell the world I'm
a witch for what I did to you?
Ladies and Gentlemen, I don't know if you realize, but this man is a crazy person! Have you ever even heard of
witches in
this city of ours? Sure, they lurk
outside, but don't you think
the wards that guard
this place would hold them out?" (Her Speech: 47!)
Shaken in their beliefs,
the crowd is at first unsure of what to believe, but in the end
they stick with your side, though they all seem very less hostile.
"Dat's a good point, derr are
da wards *hyuck*" sounded off
some simpleton up front.
"Yes, but
she could be lying too!" spoke an
oddly refined accent from the back.
>
Tell the crowd to restrain her (so that she can't cast a spell on us!) and then bring her inside for interrogation (Speech: -31+30 =
-1, XP: -1, Level down!)
"
Dear citizens: I can prove to you her
witcheyness! You restrain
her using
this rope," You point to
some rope on the ground, "and I will return from
the house with
solid evidence! We can even tie
her to the
chairs inside and question
her until you believe me. I know
she is a
witch and
she will pay for it!"
Apparently
her words of your craziness have affected
the crowd's trust in you, and the air of desperation in your voice isn't helping.
They do not move and for long seconds there is an awkward silence.
"Just go
inside. We won't let
her leave, but if she is not
a witch, we will have gagged and bound an innocent woman! Bring us
the evidence and THEN we will interrogate
her!" Spoke
the same finely-accented man.
>
Look inside the house for something that could be considered evidence of witchcraft, or plant some fake evidence, and present it to the crowd (Luck: -49+20 =
-29, XP: -29)
You slump inside
the house, upset at the loss of trust in you. As you open the door and look
inside, you begin to feel extremely confused.
The house is completely bare! Not a single item, or piece of furniture exists in there! You check every room, every closet(even though there are no closet doors), every cupboard! How ridiculous! She must be some sort of
Arcane master, to have
conjured those items to throw earlier...
Thinking quickly, you decide to make an
explosion inside the house to convince
the crowd. From nowhere, an idea strikes you: if everything is made up of
stuff, and there's other
stuff called "
antistuff", what would happen when these two
forms of stuff interacted? Why, a
gigantic explosion... Of course!
>
Summon some antimatter (Science!: -15-30[restructuring the universe]+20=
-25, XP: -25)
You give it a shot. Concentrating to an extreme, you feel the universe and become one with its
energies. You begin stretching and yawning with its ever-growing boundaries. Centuries pass, and all the while you practice moving bits and pieces of yourself(the universe). A few millenia later, you begin juggling stars, and eons later, even black holes become toys to an amused omnipotent being such as youruniversalsself! Once you're ready, you concentrate on a large repository of
antimatter and scoop an impossibly small amount up. Tugging it this way and that through your several dimensions, being careful of it not touching any
regular old BORING matter, you bring it more than halfway across your own body(the universe). Locating a
very remote galaxy,
a very remote solar system in that
remote galaxy, and finally a
very remote planet within that
remote star system(which is still within
the extremely remote galaxy), you deposit the
antimatter feeling very proud of yourself.
The universe blinks, and you are returned to your corporeal body, very stunned at the experience. You suddenly clasp your ears and expect a large explosion, but nothing happens! You hear a gasp from outside, and notice the shadows turning a different color within
the house. There's a window next to you in the room you're in, and you peek your head out, peering upwards. A large fireball has appeared in the sky, and you determine that you placed the
antimatter onto the
wrong planet... Good thing, too, because you seemed to have scooped an
impossibly small amount that was just enough to destroy
the entire planet! That was a close call for now, but you're not sure how the explosion of a
neighboring planet will affect you in the future...
You drop to your knees: "
DEAR GOD! If I ever thought you were good for ANYTHING it would be to kill this
vengeful witch! She has tormented my life since the first moment I can remember! I beg of you,
smite her down!"
>
Pray for a ray of divine light to destroy the crazy lady witch (Holy: 10-30[unknown Gods]+20 =
0, XP: 0)
Nothing happens. Although, you feel that your
prayer didn't go unheard.
>
Failing all else, you dance! (Dancing: 2+20 =
22, XP: +22)
You dance, and feel a little better about things, despite your dire situation.
STATUS:Name: Cretus
Location:
Unknown City; inside the amazingly empty
crazy witch lady's house. About 100 yards away from
the burning, broken wagon and
its driver.
A large crowd is just outside
the house, expecting you to return with
evidence of the
woman being a
witch.
Surroundings: (Observation: -24+20 =
-4, XP -4): You learn nothing about your surroundings.
Health:You are healthier than something that's rather healthy!
You feel ecstatic from dancing! (+5 to all rolls)
No wounds!Blood: 5600 / 5600 mL
Skills:Level 0+- Speech (99/100) (52+48-1 = 99)
- First Aid (60/100)
- Strength (38/100)
- Luck (36/100) (24+41-29 = 36)
- Dancing (22/100) (0+22 = 22)
Level 0Level 0-- Warhammer (-2/-100)
- Science! (-25/-100) (0-25 = -25)
- Jumping (-45/-100)
- Observation (-46/-100) (-42-4 = -46)
- Magic (-51/-100)
Inventory:
Basic Clothing
Warhammer
>
What should you do now?P.S. I might have gone a little crazy with the coloring. I can't tell if I like it or not. Also, when you do something impossible for the first time (Magic, Ridiculous Science, Holy Prayers) you get a -30 modifier. The second time you do it, it'll be -20, then -10, then 0. So now you know! If you cast a spell next time, it'll only be -20... So keep that in mind, ja?