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Author Topic: Strategies for saving points on embark  (Read 4178 times)

Shades

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Re: Strategies for saving points on embark
« Reply #30 on: April 15, 2010, 03:37:04 am »

1 iron anvil
1 stone (generally bauxite and I normally take more but one is required)
2 cassiterite
2 malachite
3 bituminous coal
1 wood (actually I normally take a charcoal but that does cost more)

Gives you three bronze picks, a bronze axe, the stone back and leaves you with a spare bar of coke for when you find coal. It uses half of the first month if you only take one stone, you can do it faster with more stone or if you take furnace operator and weapon smith skills.

I tend to take minimal alcohol and food, enough to last the first two seasons maybe. As I generally have a proficient herbalist this doesn't cause a problem. The herbalist has an added bonus of removing my need to take (many) seeds.

Of course it's all pointless as then I waste my points on a herd of two or three cows and a bull :)
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Wakmaster

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Re: Strategies for saving points on embark
« Reply #31 on: April 15, 2010, 04:57:37 am »

Wy do u guys need those points so badly?
Putting my points in random stuff seems to work fine.
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Max White

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Re: Strategies for saving points on embark
« Reply #32 on: April 15, 2010, 05:09:13 am »

1 iron anvil
1 stone (generally bauxite and I normally take more but one is required)
2 cassiterite
2 malachite
3 bituminous coal
1 wood (actually I normally take a charcoal but that does cost more)

Gives you three bronze picks, a bronze axe, the stone back and leaves you with a spare bar of coke for when you find coal. It uses half of the first month if you only take one stone, you can do it faster with more stone or if you take furnace operator and weapon smith skills.

I tend to take minimal alcohol and food, enough to last the first two seasons maybe. As I generally have a proficient herbalist this doesn't cause a problem. The herbalist has an added bonus of removing my need to take (many) seeds.

Of course it's all pointless as then I waste my points on a herd of two or three cows and a bull :)

Cows are never pointless!

Shades

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Re: Strategies for saving points on embark
« Reply #33 on: April 15, 2010, 05:19:33 am »

Cows are never pointless!

They are a poor substitute for elephants.
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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Max White

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Re: Strategies for saving points on embark
« Reply #34 on: April 15, 2010, 05:28:37 am »

Cows are never pointless!

They are a poor substitute for elephants.

Note to self: Make elephants milkable.

Shadowlord

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Re: Strategies for saving points on embark
« Reply #35 on: April 15, 2010, 01:43:04 pm »

Skip the medical garbage, thread, bags and all that nonsense, skip the plump helmets and just buy meat rations and some drink.  Obviously forge everything out of copper, and have everyone plant gather + woodcut while your miners are digging out the base.  You only need a wood and a coal for fuel, the rest comes from that axe.  Maybe even skip the meat and count on eating herbs + pack animals and shooting some groundhogs or whatever with their bones.  Animals can be purchased from the caravans, although seriously they are made out of food, ammo and clothes so its a good investment. 

So if you don't bring equipment, food, animals or much feul, what DO you bring? A ton of anvils?

You need to spend points on something, and there comes a point when you have so much booze it is no longer worth it.

1. A ton of wood to make beds and barrels right from the get-go.
2. Lots of copper bars and coal so you can make a TON of axes and picks!
3. 10 or so magma-safe stone for initial buildings.

If I'm going to a place with harvestable plants, my farms tend to be made from those instead of underground ones. Mmm, whip wine...
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Maxxeh

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Re: Strategies for saving points on embark
« Reply #36 on: April 15, 2010, 02:03:15 pm »

whats the big deal about magma safe stone? surely when you get far down enough to get to the magma, you'll have atleast one type discovered?

I'm new to this though..lol
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lordkrike

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Re: Strategies for saving points on embark
« Reply #37 on: April 15, 2010, 02:40:27 pm »

whats the big deal about magma safe stone? surely when you get far down enough to get to the magma, you'll have atleast one type discovered?

I'm new to this though..lol

It used to be a much bigger deal.

With the current version, if you're going to take any kind of non-economic stone, it may as well be magma-safe.
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Mohreb el Yasim

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Re: Strategies for saving points on embark
« Reply #38 on: April 15, 2010, 02:51:49 pm »

Last time i embaked i took like 60 granite stone, some of microlite, olivine and orthoclase for color coded things if i want to do, bituminus coal, copper bars (cause i always forget the name of the ore) some food and drink, no seeds, and all this wierdness why? 'Cause i play an a no-underground world (except 2 layers of soil) :D so no mining for me and most income materials need to be imported (except for wood but only low class peons will get wooden homes in my castle)
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Mohreb el Yasim


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Jhoosier

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Re: Strategies for saving points on embark
« Reply #39 on: April 15, 2010, 05:41:33 pm »

Last time i embaked i took like 60 granite stone, some of microlite, olivine and orthoclase for color coded things if i want to do, bituminus coal, copper bars (cause i always forget the name of the ore) some food and drink, no seeds, and all this wierdness why? 'Cause i play an a no-underground world (except 2 layers of soil) :D so no mining for me and most income materials need to be imported (except for wood but only low class peons will get wooden homes in my castle)

Yes, because "copper nuggets" is so confusing  :D
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Mohreb el Yasim

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Re: Strategies for saving points on embark
« Reply #40 on: April 15, 2010, 05:47:05 pm »

Last time i embaked i took like 60 granite stone, some of microlite, olivine and orthoclase for color coded things if i want to do, bituminus coal, copper bars (cause i always forget the name of the ore) some food and drink, no seeds, and all this wierdness why? 'Cause i play an a no-underground world (except 2 layers of soil) :D so no mining for me and most income materials need to be imported (except for wood but only low class peons will get wooden homes in my castle)

Yes, because "copper nuggets" is so confusing  :D

Isn't there an other one? copper nuggets ere not in the reach of my civilisation (but they hade copper bars still just not the ore of it)
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Mohreb el Yasim


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gtmattz

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Re: Strategies for saving points on embark
« Reply #41 on: April 15, 2010, 05:48:29 pm »

I embark with 3 cows and a bull, 1 male cat, a copper axe, 2 copper picks, and however much booze I can get with the leftover points (I think its 60 or so).  I like the minor challenge provided by relyng on plant gathering and cheese making for food until I can get proper farming going.  I do embark on heavily forested/abundant plantlife maps however, so I guess it is not TOO challenging.


And I know this is not efficient at all, but damn I <3 cheese  ;D
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Copper

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Re: Strategies for saving points on embark
« Reply #42 on: April 15, 2010, 07:51:09 pm »

a super minimal embark:

anvil
4 copper bars
booze (amount to be determined by how close to the edge you live)
seeds
food is optional, you can get some when you get there

and of course whatever you were hoarding points to buy. If you're like me it was probably like 450 olivine or something. I like to waste points on leather stuff like backpacks and quivers so I don't have to put up a temporary leather shop just to effectively station some guards.


Use the bars to build a wood furnace and a forge, burn the three logs from the wagon into charcoal, make a pick, make an axe, mine out some stones, deconstruct the buildings and rebuild them with stones and use the remaining two bars (and the copious amounts of ore your miners are no doubt unearthing) to make whatever you else you need.
« Last Edit: April 15, 2010, 07:53:50 pm by Copper »
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Kazindir

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Re: Strategies for saving points on embark
« Reply #43 on: April 16, 2010, 08:04:20 am »

Last time i embaked i took like 60 granite stone, some of microlite, olivine and orthoclase for color coded things if i want to do, bituminus coal, copper bars (cause i always forget the name of the ore) some food and drink, no seeds, and all this wierdness why? 'Cause i play an a no-underground world (except 2 layers of soil) :D so no mining for me and most income materials need to be imported (except for wood but only low class peons will get wooden homes in my castle)

Yes, because "copper nuggets" is so confusing  :D

Isn't there an other one? copper nuggets ere not in the reach of my civilisation (but they hade copper bars still just not the ore of it)


Malachite and Tetrahedrite both give copper as well. :)
Tetrahedrite also sometimes gives you a silver bar in the process but don't count on it.

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Paul

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Re: Strategies for saving points on embark
« Reply #44 on: April 17, 2010, 12:10:43 am »

Milk is stored 25 to a barrel, and you don't cook it for food - make cheese out of it instead (kitchens have problem with liquids). You can cook the cheese if you want, its 5x the value of milk anyway.

Milk is definitely a good source of cheap food, and it processes extremely fast - 100 cheese is only 4 barrels of milk, which is 4 jobs which complete very quickly. Compared to buying meat you get 1/5 less barrels but have 2x the food. Say you want 50 food, buying 50 milk costs 50 points and gives 2 barrels. Buying 50 meat costs 100 and gives 5 barrels. Even if you outright bought the other 3 barrels for 10 each you would be saving 20 points. Plus the cheese is worth more in the end.

Brewing plump helmets saves a lot of money too. Again, you get fewer barrels, but you get much more wine. 100 wine costs 200 points from just buying it, and gives you 20 barrels. 100 wine from brewing costs 80 points and gives you 2 barrels and you also get a whole bunch of free plump helmet spawn. You could get the other 18 barrels if you really wanted by buying the wood for 3 points each and just making them on site and still be saving 33% of your points. Processing the plump helmets is also quick, but the barrels take a bit longer.

Another kinda cheaty way to supplement barrels is to just buy one of every animal type food. Meat or brains or whatever, just one from each animal. There are tons - you can get a barrel from buying a cave spider brain.

As far as what you would be saving these points to buy, I don't know - there isn't really anything in embark that you can't make yourself or import later.
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