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Author Topic: Overgrowth: Ninja Rabbit Combat (Alpha)  (Read 40312 times)

MrWiggles

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #120 on: April 24, 2012, 08:59:53 pm »

Dwarf Fortress is a little bit different of a scenario, though. We know, and until recently could see the entire road plan for DF.

I dont think we can do that with Overgrowth.
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Wait, what's this about organically-grown metals? The only real semblance of a story I've seen so far is Turner, the rabbit from Lugaru, and that this world seems to take place a long time after the end of a more advanced civilization, possibly our own.

Yes, I've seen a comic, but it featured a dog warrior leading a bunch of outcasts somewhere. Nothing about growing metal that I could see.
Those very rectangles that are dark in color, that jut out of ground.

Pretty sure this is an image of them. And it was either stated or implied, these structures are made out of metal, and they're growing, changing daily.
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Sirus

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #121 on: April 24, 2012, 09:01:45 pm »

Wait, those things? I thought those were just relics from the aforementioned fallen civilization.
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MrWiggles

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #122 on: April 24, 2012, 09:06:54 pm »

Wait, those things? I thought those were just relics from the aforementioned fallen civilization.
They have those too, but they look much more like in ruins.
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Solifuge

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #123 on: April 24, 2012, 09:10:02 pm »

Here's a blog post/story blurb that details the Dogs, and how they interact with the monoliths: http://blog.wolfire.com/2010/03/Drop-the-hammer

Also, this thread rounds up a lot of leaked lore, and expounds a few theories so far. Only so much to work with, but it's neat to peruse.
« Last Edit: April 24, 2012, 09:12:17 pm by Solifuge »
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Biag

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #124 on: April 24, 2012, 10:18:30 pm »

Spoiler (click to show/hide)

Anyhow I won't waste any of your time. I just really dislike it when people imply things against me. I think things through, I just always try to keep hold of the larger picture. Rarely things come in to surprise me.

It just didn't shape up to a game I wanted to buy and that really is all.

I apologize if you thought I was attacking you, that was never my intention. I'm just confused about what possibilities you think have been eliminated, especially at such an early stage.
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Neonivek

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #125 on: April 24, 2012, 10:34:35 pm »

I was actually hoping that combat was more mobile perhaps a bit more acrobatic this time around.

Also I am sad that there is no alternate version of the Werewolf who takes the theme of the werewolf "Engine of destruction without weapons" and just makes it more speedy.

Oddly enough the game I wanted to make using the Overgrowth engine was a Vampire hunter game where Vampires are legitimately dangerous with very fast lunges and attacks.

Putting you at the disadvantage where you have to use every trick at your disposal to deal with them. The vampires would have powers as well.
« Last Edit: April 24, 2012, 10:37:12 pm by Neonivek »
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MrWiggles

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #126 on: April 24, 2012, 11:25:56 pm »

I was actually hoping that combat was more mobile perhaps a bit more acrobatic this time around.
Thats not out of the question yet. We only recently got AI with the ability to path finding that includes jumping.


Quote
Also I am sad that there is no alternate version of the Werewolf who takes the theme of the werewolf "Engine of destruction without weapons" and just makes it more speedy.
The werwolf shown, is still very much a WIP, it doesnt even use its own animation, instead it copies the rabbit framework.

« Last Edit: April 25, 2012, 12:25:50 am by MrWiggles »
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Sirus

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #127 on: April 24, 2012, 11:27:33 pm »

Dunno why everyone's calling it a werewolf. Pretty sure they're just anthropomorphic wolves, just like how Turner is an anthropomorphic rabbit.
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Solifuge

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #128 on: April 24, 2012, 11:51:13 pm »

Can I just say I really like the implicit worldbuilding in their concept art?



This is the "rabbit blacksmith" character they've mentioned before. Note the lack of a hammer and anvil, then take a look at his feet.
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Neonivek

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #129 on: April 25, 2012, 12:23:00 am »

Dunno why everyone's calling it a werewolf. Pretty sure they're just anthropomorphic wolves, just like how Turner is an anthropomorphic rabbit.

Ok I'll answer you

Look at the Wolf's claws. Are they razor sharp? Werewolf.

Are they blunt? Wolf

Plus there is the idea that the Wolf is very bulky and large. They weren't going for a Anthorpomorphic wolf they were going for a werewolf.

So by ALL means "Werewolf" is the perfect name for it.
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Sirus

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #130 on: April 25, 2012, 12:34:53 am »

Dunno why everyone's calling it a werewolf. Pretty sure they're just anthropomorphic wolves, just like how Turner is an anthropomorphic rabbit.

Ok I'll answer you

Look at the Wolf's claws. Are they razor sharp? Werewolf.

Are they blunt? Wolf

Plus there is the idea that the Wolf is very bulky and large. They weren't going for a Anthorpomorphic wolf they were going for a werewolf.

So by ALL means "Werewolf" is the perfect name for it.
Wolves have blunt claws? Since when?
Real life wolves can go around 80lbs. While that might be light compared to a human, it's goddamn massive to rabbits, some dogs, cats and rats; you know, the other playable races?

And does this mean that Turner is a wererabbit? Real rabbits don't look much like Overgrowth/Lugaru rabbits, never mind the whole wearing-of-clothing and wielding-of-weapons.
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Neonivek

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #131 on: April 25, 2012, 02:34:24 am »

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Wolves have blunt claws? Since when?

A very long time. Since their claws are more for digging through dirt and balance then digging into prey.

Why werewolves always have razor sharp claws is always beyond me.

Quote
While that might be light compared to a human, it's goddamn massive to rabbits, some dogs, cats and rats; you know, the other playable races?

A Wolf would be more relatively slender then the dogs the game uses.

All I am saying is that the obvious template they used was a Werewolf and not a Wolf. Thus making the term "Werewolf" appropriate.

You want to call the Anthrobunnys Werebunny go ahead. It will certainly be a more odd term then calling the Wolves Werewolves.

Quote
And it was either stated or implied, these structures are made out of metal, and they're growing, changing daily.

The formations can be made out of just about any material and they constantly grow and are harvested.
« Last Edit: April 25, 2012, 02:43:08 am by Neonivek »
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Biag

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #132 on: April 25, 2012, 03:26:27 am »

The internet didn't have anything to say about wolf claws, but have you ever been scratched by a big dog? It hurts, man, they don't need to be very sharp.

The purpose of the wolf was not to add realistic(ish) wolves, but to add an enemy that was stronger, faster, and deadlier than the rabbits- a natural predator. It's big and bulky so that it has an instantly-recognizable silhouette, and the claws are sharp both to add damage and because sharp claws are cooler. If you want an explanation, Lugaru's wolves are smart and bloodthirsty enough to sharpen them.

Also, the principal feature of a werewolf is that it changes from a man to a wolf and back again. Pretty much anything else you can think of has been changed in some story or other; the werewolves in Harry Potter are anthropomorphic with razor claws, while the werewolves in some folklore are just regular dudes who turn into regular wolves, while the werewolves in some stories don't change shape at all but inhabit the wolf's body temporarily. Lugaru/Overgrowth's wolves don't turn into people, ever, which kind of defeats the label.
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Neonivek

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #133 on: April 25, 2012, 03:39:19 am »

Quote
The internet didn't have anything to say about wolf claws, but have you ever been scratched by a big dog? It hurts, man, they don't need to be very sharp

I own one but it still remains as the major difference between a werewolf and a anthro-wolf.

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but to add an enemy that was stronger, faster, and deadlier than the rabbits

Not faster in Lugaru to my knowledge. They are meant to be so strong that they don't need weapons.

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If you want an explanation, Lugaru's wolves are smart and bloodthirsty enough to sharpen them.

Wouldn't exactly work. Also that seems out of character for the "I use nothing but my own body" race.

Also what are you trying to argue against Biag? Are you telling me the Wolves are not werewolves because I already knew that. I was stating that their inspiration and what they are based off of are common depictions of Werewolves and not a anthropomorphised idea of what a wolf would be like. Which was also me trying to explain why people often call the Wolf the Werewolf.

Heck I could imagine some aspects of the wolf making sense as a wolf (given that a Wolf is not domesticated and thus would be in the game uncivilised and the diametric opposite of the dog who in this game are the armor and weapon masters) but that isn't what they were thinking.

Though lets put this arguement on pause and just ask the creators

Hey, when you were thinking up the Wolf Race. Did you use Werewolves as your source of inspiration or were you thinking about the abilities and traits of Wolves? Though as always it could be a combination or neither you could have ignored everything and just thought about what a race could be and attributed wolves to it.
« Last Edit: April 25, 2012, 03:49:14 am by Neonivek »
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alexandertnt

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #134 on: April 25, 2012, 07:04:00 am »

I feel I should point out that neither Werewolves or Anthorpomorphic wolves actually exist, therefore what they are is up to the creators.
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