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Author Topic: Overgrowth: Ninja Rabbit Combat (Alpha)  (Read 40280 times)

Cthulhu

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #180 on: August 17, 2014, 01:59:33 am »

I really hope Overgrowth makes it to a proper release one day. I've played a few alphas and it has great potential.

Plus one if my ex girlfriends is a real rabbit type person, with a gazzilion stuffed toys and ornaments of them. It'd make for a funny, if slightly twisted gift for her :)

Yeah, I'm not really seeing this ever reaching a full release.  Not for a long time at best.
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WillowLuman

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #181 on: August 17, 2014, 02:06:32 am »

https://www.youtube.com/watch?v=rFfMlNol0iY

Currently, someone is recreating the challenge mode maps of Lugaru.
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Neonivek

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #182 on: August 17, 2014, 02:07:04 am »

https://www.youtube.com/watch?v=rFfMlNol0iY

Currently, someone is recreating the challenge mode maps of Lugaru.

So... they aren't finished... and only are doing part of the content anyhow.

Skyrim Morrowind Edition this is not.

All we are doing is replacing "This game isn't complete enough yet" with "This fan content isn't complete enough yet" if Overgrowth had that one mod that is so fun that it is worth having the game for that alone... I'd agree with you. But you can't argue against someone saying they are going to wait for better content by saying there is "potential" for better content.
« Last Edit: August 17, 2014, 02:12:35 am by Neonivek »
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WillowLuman

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #183 on: August 17, 2014, 02:11:32 am »

The remake is WIP. Just like Skywind.
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sambojin

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #184 on: August 17, 2014, 06:08:47 am »

I didn't actually mean to spark off a debate like this. I was trying to be hopeful.

But the fact is, no matter how good the engine or the mechanics are, a game requires playable content. I tend to look at it like this: The thing's been in alpha for ages, to the point that the people who really believed in it got bored of waiting and made their own content. Precisely what is stopping the developer generally mucking around for two weeks and making a few missions to play, just to keep the fan-base enthralled?

It really can't be considered a waste of development time after a couple of years of engine demonstrations. Just how hard is content to make in this? I even watched a few videos of how to do some stuff. If some key features need to be implemented for actual missions, then bloody well implement them and make some missions. So people buy and back your game.
« Last Edit: August 17, 2014, 06:15:49 am by sambojin »
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WillowLuman

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #185 on: August 17, 2014, 11:39:29 am »

They are working on the campaign as well as the engine, but they've already said they won't release it until it's done. And like I've said, they're slowly adding levels to play in while you wait. There's already a vs mode and a gladiator mode.
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sambojin

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #186 on: August 17, 2014, 03:02:53 pm »

I'll have another look at it some time and see how far it has come along. I guess at worst I could do as others have and make up a little something for it.

Might make for a cheap easter gift for those not chocolate inclined. Personalised death rabbits for all!

Geez I hope it'll be pretty much done by easter......
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Ozyton

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #187 on: August 17, 2014, 03:11:06 pm »

Considering they've been working on it since 2008, not counting Lugaru 2 work in 2005, I kinda doubt that. It is just 3 or so people working on it. It's a shame too, I wanna see what other games they could make with their engine. (Not that I don't want to see Overgrowth, but these guys are pretty damn talented).

Sirus

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #188 on: August 17, 2014, 03:21:26 pm »

I heard it was only two guys: programmer and artist.
That was from a YouTube comment though, so it is (quite) possibly wrong.
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Ozyton

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #189 on: August 17, 2014, 03:26:49 pm »

It was originally David, Jeff, John, Phillip, and Aubrey. I believe Phillip had to leave the team last year, I haven't been keeping up with OG development for a while now.

Neonivek

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #190 on: August 17, 2014, 04:55:25 pm »

I didn't actually mean to spark off a debate like this. I was trying to be hopeful.

Ehh its fine, I doubt either of us took it too seriously.

Besides it is my fault an argument happened because I didn't explain my "side" very well and was overly antagonistic.
« Last Edit: August 17, 2014, 04:57:04 pm by Neonivek »
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Scoops Novel

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #191 on: June 16, 2016, 09:08:34 am »

I thought the combat was going to be a lot more interesting. I didn't realise it was one button for all attacks, that doesn't make it much different from asscreed.
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Aklyon

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #192 on: June 16, 2016, 09:32:59 am »

I thought the combat was going to be a lot more interesting. I didn't realise it was one button for all attacks, that doesn't make it much different from asscreed.
The difference is this actually has interesting to look at combat instead of counterfest, and is probably going to come out no sooner than HL3 at the speed its going.
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Karlito

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #193 on: June 16, 2016, 11:01:53 am »

It's been a while since I played this, so I've forgetten the details, but a)there is more than button, and b)they have different functionality depending on the context: your proximity to enemies, other buttons that you press simultaneously, etc. The skill ceiling on the combat is actually quite high.
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Mattk50

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Re: Overgrowth: Ninja Rabbit Combat (Alpha)
« Reply #194 on: June 16, 2016, 11:16:20 am »

the developer must be too busy calling people shitlords on twitter to add content to his game.
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