Good morning!
Rochndil, what is this MMO thing of which you speak?
Work is eating my soul today, but I'll try to shoot out a quick reply or two.
The MMO (Metals and Minerals Overhaul) is my own major mod. It's a (IMO) more logical and consistent re-engineering of the whole metals production system. I've been working on it for half of forever, and actually got it into a functional beta state just before 2010 came out. So far, in the conversion, I've got most of the reactions updated, but nothing has actually been TESTED yet. I still need to convert over all the metals and minerals changes, and then see how it flies (or crashes). I may or may not do a public release of the tileset and related changes for a while, since that's a bit problematic with 2010 changing so rapidly currently.
Details on the MMO:
http://dffd.wimbli.com/file.php?id=1900I appreciate the discussion spawned in this thread, which is exactly what I hoped to accomplish. I've already learned about a potentially useful tool, this subversion thing, which I'd never heard of before.
Not everyone will agree with my concepts, and that's really OK. A discussion is a starting point, and where it goes from there is the interesting part.
I actually created and posted a sample readme.txt format file to DFFD some time ago, but it's missing for some reason. I'll try to get it back up there later today and provide a link here.
Hope everyone has a happy-ish tax day, too bad we can't pull the lever on the Infernal Revenue!
Rochndil, who got his extension done late last night...