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Author Topic: Forgotten Beast leather: An experiment  (Read 4919 times)

moghopper

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Forgotten Beast leather: An experiment
« on: April 14, 2010, 08:55:32 am »

After examining the Forgotten beasts for this new version and thinking over the new material system i started thinking on something. I'm sure many of you are aware that many forgotten beasts have hides with metal scales and whatnot. So, the question is: Would these provide more protection than standard leather based on their material and properties?

1) Will a creature with metal scales produce leather that confers the same benefits/ improve defense?

2)Will the leather armor created from such materials still count as leather (IE: protecting more from blunt damage than cutting, therefore provide a kind of "super padding" against blunt attacks)?

3) Do these pieces of armor share the properties of the metal that the scales are made of (density, temperature, melting point, etc...)?

I would normally check these myself, but I am currently too sidetracked to do so. Is there anyone willing to do some tests on this?
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Plank of Wood

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Re: Forgotten Beast leather: An experiment
« Reply #1 on: April 14, 2010, 09:34:02 am »

It's time for Dwarf SCIENCE!
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Rastaan

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Re: Forgotten Beast leather: An experiment
« Reply #2 on: April 14, 2010, 09:49:48 am »

Great! You guys go hunt the Forgotten Beasts...I'll stay here and, uh...Guard the booze.
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Urist Imiknorris

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Re: Forgotten Beast leather: An experiment
« Reply #3 on: April 14, 2010, 10:11:45 am »

It's time for Dwarf SCIENCE!

Wakey wakey, time for SCIENCE!
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moghopper

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Re: Forgotten Beast leather: An experiment
« Reply #4 on: April 14, 2010, 10:19:34 am »

A good method for this experiment would probably be to:

A) find two creatures of similar strength, but have one do cutting attacks while the other do smashing attacks (modding a creature to have no variance in body structure and size would do well)

B) make sure to have the testing dwarves all have the same armor skill and stats

C) Drop them in a chamber with said creature, first with a control armor set (basic leather), then put them in with the forgotten beast leather in question. repeat this with both damage types

D) repeat for different kinds of forgotten beast leathers

As for temperature to melt: drop it in lava if it is coated with magma proof scales. If it melts anyways, then it does not share melting stats. (for bonus points put the armor on an elf, then toss in the magma)

For temperature of the material: mod a stone to have a melting point below the temperature of the metal scales, but higher than normal leather. If it melts, problem solved.

« Last Edit: April 14, 2010, 10:23:04 am by moghopper »
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PopeRichardCorey

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Re: Forgotten Beast leather: An experiment
« Reply #5 on: April 14, 2010, 10:41:02 am »

Your proposed experiment lacks a few key elements.  The most important is repeatability.  We need a large sample size for each kind of leather, to account for variability in combat rolls.

Since repeated deaths will drive migrants away, what we really need are dwarves with litter size 3, who become adults at age 1, and don't give a damn when their kids are killed.  Get a breeding pair of these dwarves into a fortress named "Quiverfull" and go to town.

...  what?
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Lord Dakoth

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Re: Forgotten Beast leather: An experiment
« Reply #6 on: April 14, 2010, 12:05:06 pm »

...Or you could just save right before the test, then savescum repeatedly.
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PopeRichardCorey

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Re: Forgotten Beast leather: An experiment
« Reply #7 on: April 14, 2010, 12:33:41 pm »

...Or you could just save right before the test, then savescum repeatedly.

What kind of Dwarven Science doesn't leave hundreds of corpses?
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Grax

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Re: Forgotten Beast leather: An experiment
« Reply #8 on: April 14, 2010, 02:04:24 pm »

...Or you could just save right before the test, then savescum repeatedly.
What kind of Dwarven Science doesn't leave hundreds of corpses?
The science that is during hermit challenge - it gives only seven corpses. ;-)
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blue sam3

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Re: Forgotten Beast leather: An experiment
« Reply #9 on: April 15, 2010, 01:19:04 am »

...Or you could just save right before the test, then savescum repeatedly.

What kind of Dwarven Science doesn't leave hundreds of corpses?

The Science where the corpses are destroyed in the process. Or the science that leave thousands of corpses.
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AncientEnemy

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Re: Forgotten Beast leather: An experiment
« Reply #10 on: April 15, 2010, 04:01:29 am »

I don't know if this matters or not, but i thought the scales were separate items. I butchered a forgotten beast skeleton (it died after taking on a tribe of cave fish men, shortly after arriving in a cave i was nowhere near ready to pierce, and then rotted), so no hide, and got back its scales as an item. or can you make armor out of the scales themselves?

Rastaan

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Re: Forgotten Beast leather: An experiment
« Reply #11 on: April 15, 2010, 06:13:14 am »

Why not just use the object testing arena?
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Plank of Wood

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Re: Forgotten Beast leather: An experiment
« Reply #12 on: April 15, 2010, 06:57:45 am »

Why not just use the object testing arena?

Not nearly as fun.
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Psieye

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Re: Forgotten Beast leather: An experiment
« Reply #13 on: April 15, 2010, 07:42:47 am »

I was under the impression that all leather was the same in DF2010, just different flavour text to describe what its origin is. Still, it's best to test this out properly, so onwards for SCIENCE.
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Rumrusher

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Re: Forgotten Beast leather: An experiment
« Reply #14 on: April 15, 2010, 07:55:12 am »

...Or you could just save right before the test, then savescum repeatedly.

What kind of Dwarven Science doesn't leave hundreds of corpses?
the kind that leaves men cursing your name for making them baby 'daddies'. that kind. still with out the savescum process would have lead to more horrible cats with family ties with the dwarf but It was that or spending 30 years waiting for adv. dwarf and engie dwarf make love in a human town.
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