As the initial attacks died down, not that much has been happening... I'm heading to bed now, so no more updates until later. Trying to make nothing happen seem like something is happening is stretching what little writing resources I have XD
Log of Kogan Adascatten, Expedition Leader of the Feral Knives of Isakäs, "Spatteredcave"24th Felsite 1051More Troglodytes attacked this month. I'm trying to set a rudimentary hospital up, but the Doc is one of those who was injured in the fight. I'm hoping he'll pull through enough to stitch up the others who need it.
Work started on a road to a depot today. Several of my 'group' refused to have Elves anywhere near them, so I've located where the miners were working, and intend to bribe them with booze to dig a deep ramp wide enough to accomodate any wagons. We'll see if it ends up anywhere near the living caverns, but who knows.
Walls are still not up - anywhere. I considered ordering walls to try and shut out the various creatures, but there are so many ramps around that I'd need to deconstruct to make it safe that it really isn't worth it.
Everyone is tired and unhappy. We need those bedrooms set up, and fast.
4th Malachite 1051Doc has been cleaning and stitching people up, but Momuz and Ast are still unconscious in the hospital area. It actually has two beds in it now, but the nearest water is the river - and the miners have disappeared down their hole in the ground again. As Momuz was the one making beds, that's halted. I've turned out enough doors for the bedrooms now, and while resting my back have been hauling things out of the remains of our wagon.
There's blood and bits of troglodyte everywhere, so the dogs are happy, and full. We need barrels for booze, which again means hoping for that insane woodsmith's recovery.
9th Malachite 1051 I was woken today by Doc on his way back from getting water for his patients. We have migrants on the way! I don't know whether they came of their own volition (although I doubt it) or were 'volunteered' by the mountainhome, as the original group was, but either way more strong backs can't go astray - as long as they don't hold their breath for sleeping quarters. I guess I should go up and meet them before they stumble into the Carp.
***
Well, that's one mixed grouping. I should note the professions they reported to me so I don't forget.
From most to least useful to our situation right now:
- Stoneworker
- Brewer
- Leatherworker
- Fisherman
- Furnace Operator
- Milker
- Cheese Maker
...Some of those are going to be quite shocked when I tell them that they're no longer going to be practicing their trade down here. They'll grumble, but I'm not about to back down - there are certain duties we NEED to get done, and I'm not about to cripple our group just to avoid offense.
10th Malachite 1051 Ast Odrozavuz, the farmer who was injured by the Troglodytes, succumbed to infection today. I hope Doc won't lose Momuz as well, but only time will tell. We raise a mug o' ale for you, Ast.
26th Malachite 1051 Alas, Momuz Tathtatlikot's wounds were too severe, and he passed away this afternoon. Doc was trying to save him to the very end. While his passing is a somber occastion, part of me is relieved. I half expected to wake up one night with him standing over me, axe raised to strike. Wherever he is now, I'm sure he's hacking away at enemies with reckless abandon.
28th Malachite 1051Apparently Kogsak was fonder of Momuz than we had thought - I awoke to screams and much throwing of furniture! I quickly stumbled out of bed to see what was going on, to see him throwing a tantrum in the main hall. Luckily it was short lived, and he calmed down enough to forestall one of us having to put the late Momuz's axe through his skull.
3rd Galena 1051If Kogask doesn't shut up I'm going to have to do something. That's the third tantrum he's thrown. I'm sure he would appreciate a bedroom, but guess what? So would the rest of us!
I'm scribbling this on an overturned barrel which is probably going to be taken by a brewer at short notice. We've appointed a new woodcutter and carpenter, but can they keep up with the demand for wooden items?
***
Kogask decimated a bed. This instantly calmed him down and made him happier. We now have five beds left in the entire pit.
12 Sandstone 1051It has been quiet for the past month or so, but I knew that was too good to last. More migrants, coming down the mountainside! If they all make it to the entrance without falling off the edge, I'll be impressed. Time to put my wallbuilders and carpenters into overdrive. I haven't as much time to write as with the introduction of my office notes have started to pile up to the roof - stock counting, job managing, appraisal figures... I'll show the new group into my office and see what has arrived - hopefully no more cheese makers!
***
Five newcomers - bringing the fort total to 17. Since this log is less likely to get lost than any other item in my office I'll continue recording the newcomers' professions here.
- Metalcrafter
- Jeweler
- Blacksmith
- Brewer
- Fish Dissector
the Blacksmith and Metalcrafter would be much more useful if we could actually find any magma in this pit, but we may have to go with wood burning - the miners aren't cooperating now, so why would we expect any change in the future?