or with something like Valkyria Chronicles (which is pretty much the same system X-com used. Why so much hate on it anyways? Everyone I know who has played it has loved the game. Even if the AI is a total moron)
Here's what's wrong with VC:
-School girls with guns (not really gameplay, but I really hate this).
-Lol-tanks firing in small arcs.
-Manual aiming.
-Interruption without actual interruption - are we gonna be dodging bullets now in TBS? And the reaction fire just looks worthless. The guy with a panzerschrek (or something) just stands around like a fashion model while a tank drives in and fires at people and only some guy with an SMG actually fires.
-Perspective shifting - if the game actually put you in anything close to a difficult scenario, it'd be pretty damn hard to devise an actual strategy when constantly going into behind view.
-One at a time - I don't know if this is just something in that video, but apparently every soldier has their own turn and you have to move them from start to finish before going on to the next. Either that or the perspective shift is so slow and clunky they prefer to move every soldier from start to finish and be done with it.
-Pretty long turns there - we see someone jump out of cover, run up to an opponent, take aim with a sniper rifle, shoot a headshot, taunt the enemy, run back to cover, jump over and finally run further to some more cover. All in one turn. Or even worse, a tank just drives past another tank and shoots it in the rear while that tank just sits around and does nothing.
-Jarpugish attacks - "undodgeable shot!".
-I don't want my TBS contolling like everything else on the market. Just leave manual movement out of this.
-All the girls in the game are above 20, and most don't look like schoolgirls at all. But I see your point.
-The mortar weapon for the tank has low range because of it's big splash which would make it unbalanced.
-Manual aiming is there because headshots deal more damage. The AI also tries to headshot you.
-Some classes (Sniper, Lancer(Dudes with rocket launchers) don't have passive fire, mainly because their weapons have very limited ammo.
-Planning can be done from the Map screen, which shows the terrain, camps, and units. From here you can choose any unit to use. Units are not used in sequence, you decide who to use. Repeated use of a unit lowers their action time each time till next turn.
-The levels can be rather sprawling so they give you time to move around in it. The Scout class units can move very far but have low attack power, compared to Lancers or Shocktroopers who are powerful but can't move as far.
-Each unit is unique and has traits that take effect in certain conditions. Some are good, some are bad. Generally people with more bad traits have higher stats. You can hire recruits at the base and build your strike force however you want it.