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Author Topic: X-COM Reboot: Suicide Pact, anyone?  (Read 34008 times)

Pillow_Killer

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Re: X-COM Reboot: Suicide Pact, anyone?
« Reply #195 on: May 09, 2010, 10:21:15 am »

We all know that he'll probably hit a friendly, even if he takes an aimed. GRENAAAAAAAADE TIME!
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Jreengus

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Re: X-COM Reboot: Suicide Pact, anyone?
« Reply #196 on: May 09, 2010, 10:32:41 am »

Nonsense, hit him with a stun bomb then fire an incendiary rocket in there, let the aliens burn!
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GlyphGryph

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Re: X-COM Reboot: Suicide Pact, anyone?
« Reply #197 on: May 09, 2010, 11:40:34 am »

You know what would be an amazing mechanics system for a new x-com game?

The valkeryia chronicles system.

Seriously, if you havent played it, do so - its a modern turn based system that works really well, and I could see a similiar system making an AMAZING modern x-com game.
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Xotes

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Re: X-COM Reboot: Suicide Pact, anyone?
« Reply #198 on: May 09, 2010, 11:43:18 am »

IN THIS THREAD: ACTUAL, GENUINE X-COM DISCUSSION INTERSPERSED WITH 'BAWWWWWWWW' ABOUT HOW THE NEW GAME IS GOING TO SUCK EVEN THOUGH THERE'S NO ACTUAL GAMEPLAY FOOTAGE OR EVEN A DEMO OUT YET

IN OTHER WORDS, THE INTERNET AS USUAL

TO THOSE WHO AREN'T CONDEMNING IT OFF THE BAT I SALUTE YOU

You know what would be an amazing mechanics system for a new x-com game?

The valkeryia chronicles system.

Seriously, if you havent played it, do so - its a modern turn based system that works really well, and I could see a similiar system making an AMAZING modern x-com game.

That is... actually a pretty good idea.
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Soulwynd

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Re: X-COM Reboot: Suicide Pact, anyone?
« Reply #199 on: May 09, 2010, 11:46:55 am »

IN THIS THREAD: ACTUAL, GENUINE X-COM DISCUSSION INTERSPERSED WITH 'BAWWWWWWWW' ABOUT HOW THE NEW GAME IS GOING TO SUCK EVEN THOUGH THERE'S NO ACTUAL GAMEPLAY FOOTAGE OR EVEN A DEMO OUT YET
No, but we have fucking interviews of what they plan for the game and that's rather enough to not label it a x-com game. Might be a good game, just not right for the x-com title. That's what pisses x-com fans off.

Now go be a jerk elsewhere and learn self-caps-control.
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Virtz

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Re: X-COM Reboot: Suicide Pact, anyone?
« Reply #200 on: May 09, 2010, 11:50:42 am »

Valkyria Chronicles
No.

IN THIS THREAD: ACTUAL, GENUINE X-COM DISCUSSION INTERSPERSED WITH 'BAWWWWWWWW' ABOUT HOW THE NEW GAME IS GOING TO SUCK EVEN THOUGH THERE'S NO ACTUAL GAMEPLAY FOOTAGE OR EVEN A DEMO OUT YET

IN OTHER WORDS, THE INTERNET AS USUAL

TO THOSE WHO AREN'T CONDEMNING IT OFF THE BAT I SALUTE YOU
I salute you for being the first person I've seen on this forum to seriously write in capslock. It says a lot about you.
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andrea

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Re: X-COM Reboot: Suicide Pact, anyone?
« Reply #201 on: May 09, 2010, 12:07:26 pm »

The game may be okay, but I doubt there is any reason to call it x-com. I don't think many people are condemning it as a bad game, unless they dislike the genre or the developer. What people are angry about is that they are selling a chicken sandwich with bacon instead of chicken. May be good, but calling it a chicken sandwich is a lie.

Akura

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Re: X-COM Reboot: Suicide Pact, anyone?
« Reply #202 on: May 09, 2010, 12:47:19 pm »

What if it's chicken bacon?
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Re: X-COM Reboot: Suicide Pact, anyone?
« Reply #203 on: May 09, 2010, 01:04:57 pm »

That's awesome.  Just make the developers listen to that song, and beat the awesome into them.
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warhammer651

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Re: X-COM Reboot: Suicide Pact, anyone?
« Reply #204 on: May 09, 2010, 01:08:48 pm »

You know what would be an amazing mechanics system for a new x-com game?

The valkeryia chronicles system.

Seriously, if you havent played it, do so - its a modern turn based system that works really well, and I could see a similiar system making an AMAZING modern x-com game.
That's... actually sounding pretty cool.
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Kagus

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Re: X-COM Reboot: Suicide Pact, anyone?
« Reply #205 on: May 09, 2010, 01:25:49 pm »

I'm pescetarian.  I don't eat chicken or bacon.  Or even chicken bacon, whatever foul mutation might produce that.

But that's utterly and completely besides the point.  I'll still refrain from judging this thing until I get to try a piece of it myself, but I don't think I'll be watching it too closely.  And no, I wouldn't wish Valkyria Chronicles-type movement on anyone.  Seriously, what were they thinking?


Now, as for what kind of time progression might be nice in a "revamped" X-Com...  I don't see any problem with turn-based, but I do think the game would do well in a realtime environment, provided they managed to get a good enough AI to fend for itself in some way.  Turn-based would be more faithful to the original series, what with reaction shots and the "mutual surprise" facets.

I've actually been thinking about a kind of X-Com -"like" game.  However, I thought it would be nice to take a break from the usual alien attacks and go for demons warping in from beneath.  It would allow for an easier explanation of why there are close-combat "terror" units in the enemy force, which was a little weird with the otherwise high-tech aliens (sure they were terrifying, but there are long-ranged weapons of terror too).  You wouldn't have the game aspect of shooting down enemy UFOs, which could be a good thing or a bad thing.  All depends on how it's worked out.

Otherwise, it would be pretty much the same concept...  Demon portal opens up somewhere, some imps pop through and start terrorizing the populace, you grab a couple squads of ill-equipped soldiers and toss them into the fray, you start researching the demon corpses to find out what makes them tick and (more importantly) what makes them stop ticking, eventually the gates get bigger and bigger and the demons coming out get nastier.  You could have semblances of a hellish civilization with various types of hell-powered "machines", and you could even go the DooM route of having the demons start incorporating our technology into their designs (almost a reverse X-Com, innit?).  Eventually the ruling class of demons would start to appear with their powerful psychic abilities, and you'd have to start looking for willful minds in your own stock in order to combat the threat.

Endgame would be about a titanic demon gate that you would have to let them open up so that your own guys could go through and fight the menace on their home turf.  This would provide a plausible explanation for why failure of your first attempt would result in losing the game (which struck me as a little weird in X-Com, since you could theoretically just build and equip another Avenger to head out to Mars and beat up the alien forces as they try and recover from the last assault).


Yeah, so the idea is riddled with holes, but c'mon...  I think it's probably best if X-Com is left to X-Com, and that something else just be made in its spirit.

Also, shooting demons with tank cannons.  You know you want to.

zchris13

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Re: X-COM Reboot: Suicide Pact, anyone?
« Reply #206 on: May 09, 2010, 01:34:45 pm »

Yeah.  I always wanted to have a demon go hulk on my tank. :(
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Saint

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Re: X-COM Reboot: Suicide Pact, anyone?
« Reply #207 on: May 09, 2010, 01:36:31 pm »

X-com enforcer is a shooter.
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zchris13

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Re: X-COM Reboot: Suicide Pact, anyone?
« Reply #208 on: May 09, 2010, 01:36:56 pm »

X-com enforcer is a shooter.
That game never happened.
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Xotes

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Re: X-COM Reboot: Suicide Pact, anyone?
« Reply #209 on: May 09, 2010, 01:50:41 pm »

No, but we have fucking interviews of what they plan for the game and that's rather enough to not label it a x-com game. Might be a good game, just not right for the x-com title. That's what pisses x-com fans off.

Now go be a jerk elsewhere and learn self-caps-control.

You could still just wait to try it out instead of going on about how it's going to suck as an X-Com game based on some pre-release interviews. Yes, yes, you've been playing it for ten years, they've played it for a few hours, it isn't going to be the X-Com we know and love, etc. etc. I'm cautiously optimistic as to its chances at being good as an X-Com game instead of just a good shooter, although even I'll admit that's doubtful, to say the least.

I salute you for being the first person I've seen on this forum to seriously write in capslock. It says a lot about you.

Bah, I can talk out of caps just fine. I probably should have added one of those /sarcasm tags or something since it doesn't translate to text well.

EDIT:

And then I just hit upon something that would make FPS X-Com good, guaranteed. STALKER. X-COM EDITION. Or, to elaborate, this upcoming FPS, but with STALKER style gameplay. You know it'd be awesome.
« Last Edit: May 09, 2010, 02:01:46 pm by Xotes »
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"Compatibility mode", dude. If he tries running it under "capatability mode" some terrible thing involving elder gods will probably happen.
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I was like, ha, this looks like a pretty dumb and boring game. I was so wrong. Gentlemen, I have discovered true fun.
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