Round 12:Funnily enough all people in the waiting room are doing either a lunatic action [3], no action [2] or their entry [1].
Kagus:
Facilitate Actions Of Proximate Colleagues: Entertainment Result: 6
You remember the Wild Parties you had with the Master Of Zen. Such Funkalicious Memories cannot be allowed to go to waste! You Whip Yourself into a Party Frenzy, imbuing all around you with the Power Of Disko-Fu.
Status Effect Gained!
Suitably Entertained I: All actions this turn boosted by 1 [Given to all]
Disko Master I: All "Disko"-type spells and actions receive a +1
Entertainer I: All entertainment rolls +1
Tarran:
Spatter Frelock: Mysterious Substance Result: 5 + 1 [From Entertainment] = 6
You positively Drench Frelock in the Gooey Liquid. It Is Absorbed by his sweat-pores, and produces...
A Random Mutation.
Continued in A Mystery Person's Spoiler.
Flagrarus:
Arrive Result: 1 + 1 = 2
A Piece Of Shrapnel from the other Critically Failed Wrecks drifts up and Sinks Your Battleship Pod. You Hurtle Towards The Planet Earth.
Or so you would say Were It Not For The Soothing Music Of Kagus That Somehow Helps The Pod Stay Intact And Merely Fall To Bits Once It Hits The Ground.
Physical Damage Roll: 3
Mental Damage Roll: 3
Physical Health 3/6. Mental Health -3/6. You're Not Feeling Too Good.
Hello, understatement!
Paranatural:
Move North [1] Result: 3 + 1 = 4
You Move North with No Obstacles, and Reach A New Zone.
Exploration Roll: 1
To Your Horror you find A Desert-Wasteland Hybrid filled with Enraged Undead Scorpions.
Oh Goshdangit.
Subtlety Roll: [4 + 1 = 5]
You Avoid The Gaze Of Their Surgical Laser Eyes, and dive into A Petrified Dead Bush. Your hand touches something...
You pull out The Gameswitch #1 From Under You.
Item Gained!
Gameswitch #1: Unexamined, Held.
New Rule Discovered!
Gameswitches ExistFrelock:
Accept Spattering: Mysterious Substance Result: 3 + 1 = 4
You try to Accept The Gooky Stuff, and Succeed. Strange and interesting!
Mental Heal Roll: 6
Mental Health 6/6. Man, it's going to take Forever to get this Communistic Trite off your Beautiful Uniform. You're lucky Paranatural Will Help You. He's So Handy, With His Hands.
You Receive A Mutation.
Mutation Roll: 5
You Scream In Mild Discomfort as Wounds Open Up All Around Your Body, and Watch in Horror as they are Quickly Sealed. You suddenly and somehow realize You Have A New And Strange Regeneration Mutation!
Physical Heal Roll: 6
Physical Health 6/6. Your Old Wounds Disappear as well, including the one you got from Paranatural in a part of your Kinky, Kinky Games. A part of you feels glad it's gone.
Status Effect Gained!
Regeneration II: Regenerate physical damage once a turn
Errol:
No Action Result: 3 + 1 = 4
As you try to Settle Down and Do Nothing, The Afro Of Prophecy, Angered, Sends You To A Giant Vortex.
Mysterious Events unfold, and you see Many Strange Things.
Still, you think it counts as Not Doing Anything.
Mental Heal Roll: 4
Mental Health 5/6. You have Admirable Mental Strenght, young'un.
Events in
The Waiting Room:Mikko, Jetsquirrel II, RedWarrior0, Inteuniso, Knight85:
Attend Strange Event Result: VARIOUS
The powers of The Afro Of Prophecy Punch Through The Waiting Room's Defences and Transport You to A Different Existence. During what seems like Years to you you experience Many Strange And Mysterious Omens, Battles, And Conversations. The events leave a different mark on each of you:
Mikko: You are Driven Insane By The Strange Commands Of The Dark Squirrel Priest. Mental Health -2/6.
Jetsquirrel II: You Attempt Suicide by Diving Off The Highest Rock In Komryn Valley. While ultimately unsuccessful, you Are Driven Deeper Into Insanity. Physical health 3/6, Mental Health -9/6.
RedWarrior0: While troubled at the start, you are Taken In And Nurtured Back To Health by The Wise Barbarian Tribe of The Lost Kingdom Of Uno'Kolom. Physical Health 6/6, Mental Health 6/6.
Inteuniso: A Strange Venom selled by An Exotic Beastman From The West accidentally spills on an open wound, driving you Insane Just At The Moment Of Your Recovery. Mental Health -6/6.
Knight85: You briefly join The Knights Of The Purple Lantern. While they do much good, you are Scarred by the constant death and loss you experience. Mental Health 3/6.
After Your Various Experiences you are Returned To The Waiting Room, and you are once again In Your Uniforms. It seems Little Time Has Passed On This Side.
New Rule Discovered!
A 1 In A Lunatic Action Will Harm Both Physically And MentallyPoltifar:
Perform Nerdy Entry Result: 3
You try to Arrive From Left Of The Space Occupied By The Waiting Room.
There are, however, Two Flaws In Your Plan.
The first: Left Is Irrelevant In 4D.
The second: The Waiting Room Is Also Occupying The Hyperspace In Which You Currently Are.
You have Failed to Outsmart The Waiting Room. Sad Smiley Face.
Mental Damage Roll: 4
Mental Health 2/6. This Sucks On Ice. If you can't even Outsmart a Lifeless Entity, how are you going to Destroy The Moon?
Pre-Waiting List:8. PopeRichardCorey
9. Ragnarok97071
10. Acanthus II
11. Lonewolf
12. Wolfchild