Round 6:New Rule Discovered!
The GM will not post new turns if he has a headache.Also, I won't accept your actions until you explicitly state you're in the waiting room. This counts for you too, RAM.
Paranatural:
Establish Tele-Connection: Frelock IIResult: 3
You feel as though there is some sort of barrier between you and Your Eternal Soulmate. It's So Sad!
Mental Damage Roll: 2
Mental Heal Roll: 1
Mental Health 4/6. You feel yourself Battered by this Constant Stream Of Misfortune. How you Ache to Be Once More With Frelock II!
Vlynndar:
Aggress The MoonResult: 2
You Contemplate Assault, but decide that You Don't Feel Like Shooting Right Now. It probably has something to do with the fact that You Are Lying On The Ground, Crippled And Unable To Move. Protip: You might wanna fix that.
Mental Damage Roll: 2
Mental Health: 1/6. How can you Be So Stupid Sometimes? You should've known you should Fix Your Health While You Have The Chance. You Ask Your Gun For Advice. It tells you to Put It In Your Mouth And Press The Trigger. You ignore his- its advice... for now.
Tarran:
Aggres Errol Result: AUTOFAIL
You can't attack people in the waiting room. Oh You.
You So Silly.
Doomshifter:
Adopt Different Voice VolumeResult: 4
You will now Speak Louder. Other people will find it Irritating.
Mental "Heal" Roll: 1
Mental Health -8/6. You feel your Conviction growing with every passing moment! Sweet Jimminy!
Kinseti:
Move The Moon To The SunResult: 3
You test out your New Magical Powers. You find you inability to move The Moon Unimpressive. You cry a little.
Mental Damage Roll: 4
Mental Health 1/5. You feel yourself Mentally Unstable. It may have something to do with the fact that You Are An Invisible Mythical Creature. Also because you can see Flowers Everywhere.
They are your Only Friends.
Kagus:
Lunatic ActionResult: 6
You Grow Tired of Lunacy. It's time to Kick Ass And Chew Bubblegum, And Do It In A Rational And Sane Manner.
Physical Health 6/6. Mental Health 6/6. Booyeah.
Events in
The Waiting Room:Frelock II:
Make Push-UpsResult: 4
You do push-ups.
Dragnar:
Acquire Weapon: Jetsquirrel IIResult: 2
Jetsquirrel II does not seem willing to act as a weapon. This huge blow to your ambitions hurts your ego.
Mental Damage Roll: 2
Mental Health 4/6. Thankfully you're Not As Easily Upset as some. You'll live through this, Easy As Cake.
Errol:
Read Cthulhu-Themed LiteratureResult: 4
The powers of The Waiting Room allow you to read some Cthulhu-themed books, which disapparate immediately after you've read them. They are rather pleasant to read. The plot is interesting, and the characters deep and multi-faceted. You contemplate reading some Cthulhu mythos again sometime.
Flagrarus:
Make Push-UpsResult: 2
You do not make very many push-ups. FAIL.
Mental Damage Roll: 5
Frelock II Mental Heal Roll: Irrelevant
Mental Health -3/6. Defeat? In an irrelevant sport-like activity? INCONCEIVABLE. And because it has happened and is conceivable, and the rest of the world is conceivable, this means The Rest Of The World Cannot Be Happening. This is all an illusion! And to escape the illusion One Must Die.
You place The Gun to Your Head.
Tool Utilisation Roll: 1
You haven't really ever had any Basic Gun Operation Lessons. Instead you just Squeeze The Gun.
Gun Physical Damage Roll: 5
Gun Physical Health 1/6.
New Ruled Discovered!
When doing actions with tools a tool action roll is takenMikko:
Perform NapResult: 4
You Nap. Uh... I guess you see some dreams. Becase you Nap.
Jetsquirrel II:
Act InsaneResult: 4
You Wobble About Like An Octopus. It is Sweet And Cool-Looking, And Will Later Become An Internet Meme.
Wait, the Internet got destroyed. Uh, well, A Public Channel TV Meme, then.
Pre-Waiting Room7. RedWarrior0
8. Inteuniso
9. Knight85