Round 22:Round Complete.Action Priority Roll: 33The Wretched Communists capitalize on their previous turns' success and get the drop on the
Poor, Innocent Operatives.Events And NPCs:The Dropship opens fire upon Flagrarus.
Flagrarus Dodge Roll: 6, 11
With his new-found Physical Prowess dodging the bullets is no problem for Flagrarus. In fact, he manages to Severely Cripple his enemy by somehow reflecting a score of bullets into it.
The Entire Squad, freaked out by Flagrarus's work, shoots at The Guy With The Most Health.
Flagrarus Dodge Roll: 11, 8, 11
To Their Dismay the soldiers find that They Have Absolutely No Chance against what Flagrarus Currently Is.
They're also quite certain he Flipped The Bird At Them Mid-Dodge.
((What...
I was so looking forward to seeing a bunch of
dead players new players. Oh fudge.))
New Rule Discovered!
Wildlife Generally Act Last, And Do Not Roll An Action Priority RollFrelock II:
Move North [1] Result: 1
It Might Have Someting To Do with the Bullet in your Head. Or maybe not. In any case you just Flail About Miserably, and Worsen Your Wounds.
Physical Damage Roll: [ 1 - 1 (To Paranatural) = 0 ]
Luckily Your Lover takes the brunt of your Frankly Silly Antics. Paranatural Physical Health 1/6. He's not feeling too snappy, though.
Mental Damage Roll: 2
Mental Heal Roll: 4
Mental Health 6/12. Somehow Adversity Makes You Stronger.
Your Regenerative Abilities also do that.
Physical Heal Roll: 3
Physical Health 4/6. Awwright, that's the stuff. Time To Hit People And Stuff.
Mental Drain Roll: [ 5 / 2 = approx. 3 ]
Mental Health 3/12.Kagus:
Mental Attack: Communist Grunt Squad Result: IRRELEVANT
Mental Attack Roll: [ 2 + 1 = 3]
Squad Mental Dodge Roll: 1
You Fail.
The Squad Fails Harder. Your Strange Performance confuses them, for they have Never Seen Disco Before.
The Poor Fools.
Status Effect Gained! [Communist Grunt Squad]
Distracted I: You are distracted, and get a -1 to all rolls.
Paranatural:
Change Option, Tame Wildlife Result: AUTOSUCCESS, IRRELEVANT
Mental Attack Roll: 5
Death Scorpion Mental Dodge Roll: 4
The Scorpion puts up a valiant defence against your attack, but you Overpower It and Tickle It Into Submission.
The Scorpion is actually rather adorable When Tickled.
It Bows To Your Will...
For Now.
Oh, and you also Change The Option to 1s, 2s, 5s, And 6s Cause Mental Damage Or Healing
NPC Affiliation Affected!
Death Scorpion: Unexamined, [0,1], Allied (Weak). [?/?]. [?/?].
New Rule Discovered!
NPC Affiliations Can Be Changed.New Rule Discovered!
Alliances Come In Weak Or Strong Varieties.Tarran:
Lunatic Action Result: 3
"But that doesn't mean I don't prefer pain, of course."
Ronald glows an eerie color!
The butterfly bursts into flame!
The butterfly bursts into flame!
<More>
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Tarran the Operative St: 10 Dx: 10 Co: 8 In: 6 Wi: 6 Ch: 10
Dlvl: 0 $: 0 HP: 2(6) Pw: -14(6) AC: 0 Exp: 1 T: 22
Flagrarus:
Mental Attack: Communist Grunt Squad Result: IRRELEVANT
Mental Attack Roll: 4
Squad Mental Dodge Roll: [ 5 - 1 = 4 ]
Despite Being Distracted The Squad rejects your friendship, and finds your advances Somewhat Creepy. They wish they were given the option of shooting again.
Overcharge Drain Roll: [ 4 / 2 = 2 ]
Physical Health 9/6. You're still going strong!
Errol:
No Action [1] Result: AUTOSUCCESS
You Spend Some Time bleeding on the ground, crying, and feeling sorry for yourself. Sadly it is Somewhat More Constructive than the typical actions around here.
NPCs And Events:
The Death Scorpion rolls on it's back and Looks At Paranatural with it's beady little eyes.
Events in The Waiting Room: