Round 21:((A small idea comes to mind. I won't have enough room in my main post to list all the rules as I come up with them, and I won't know what's relevant to you folks. I therefore suggest that one of you lists whatever rules and blah blah blah you consider relevant. Comments to this idea?))
Turn Complete.Action Priority Roll: 96The Operatives easily beat the
Accursed Communists to the punch, being
The First To Act.New Rule Discovered!
Action Priority Rolls, A D100, Will Be Taken When The Operatives Face A Non-Operative PartyKagus:
Mental Attack: Communist Light Dropship Result: IRRELEVANT
You Focus A Mighty Funk-Attack at the pilot of The Dropship.
Mental Attack Roll: [ 4 + 1 = 5 ]
Dropship Mental Dodge Roll: 5
The Pilot gathers all his feeble mental powers and barely resists being distracted by Your Slick Moves.
Paranatural:
Physical Assimilation: Frelock II Result: 4
Despite The Distance between the two of you you manage some progress. You can Sort-Of Feel Frelock II, or, To Be Exact, you can feel what he feels. You Raise Your Hand Experimentally.
Frelock II: You Raise Your Hand And Slap Yourself. Ow! Dude!
Paranatural: You mumble a psychic apology.
Mental Heal Roll: 2
Mental Health 4/12. Feels Good To Be With Frelock II Again.
Flagrarus:
Overcharge Physical Health Result: 4
Overcharge Roll: 5
Physical Health 11/6. You feel power Growing Inside Of You. Those Pitiful Grunts won't know what hit 'em.
It'll be You, by the way.
Just in case you didn't realize.
Tarran:
Lunatic Action Result: 4
"I can create beauty as well, Dragon."
You feel soothed.
You curl your claws.
█████████%████
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Tarran the Operative St: 10 Dx: 10 Co: 8 In: 6 Wi: 6 Ch: 10
Dlvl: 0 $: 0 HP: 2(6) Pw: -11(6) AC: 0 Exp: 1 T: 20
Errol:
Retrieve Device Of Hurt: Result: 2
You Fumble with the gun. It's Unconventional Shape is really irritating, actually.
Mental Damage Roll: 2
Mental Health 4/6. This is Almost As Annoying as that time when you were a kid and Your Big Brother Did Annoying Things. You haven't told anybody about these things because you're sure No Other Big Brother, Ever, Have Been Annoying.
Frelock II:
Physical Assimilation: Paranatural Result: 4
Yes! You can feel it! The assimilation is close!
Slap.
Dude!
Paranatural apologizes physically. You still manage to get a bit closer to Assimilation.
Status Effect Gained!
Physical Assimilation: Paranatural: You and Paranatural share a molecular bond. What befalls the one befalls, to a lesser degree, the other.
And the same for Paranatural, of course, but reversed.
Events And NPCs:
The Dropship fires at Kagus with bursts of Twin Machine Gun Fire, but he Dances Around the bullets with ease and Awesome.
Kagus Dodge Roll: [ 4 + 1 = 5 ], [ 6 + 1 = 7 ].
The Squad shoots first at Frelock II. He Fails To Dodge their attacks, and is hit with a Lucky Shot To The Head.
Frelock II Dodge Roll: 1
Frelock II Physical Damage Roll: [ 6 - 1 (To Paranatural) = 5 ]
Frelock II Physical Health 1/6. Frelock II Drops To The Ground as the first bullet hits, his life flashing before his eyes. So Many Wasted Years, so much wasted potential...
Paranatural Breaks The Darkness surrounding Frelock II and steals some of it for himself, giving his lover a Small Window To Life.
How very kind of him, indeed!
The Squad then shoots Errol.
Errol Dodge Roll: 1
Errol Physical Damage Roll: 5
Errol Physical Health 1/6. Errol Also Drops, cushioned in his fall By The Afro. As he Whimpers and Bleeds, The Afro whispers soothing things in Errol's ear and tries to cover the worst wounds. However that is all The Afro can do for now. It is but a mortal being.
The Third Man In The Squad shoots at Flagrarus. Seriously, I swear these target acquisition rolls were random!
Flagrarus dodges the hail of bullets, laughing in triumph, until he sees the fate of The Other Operatives. His heart sinks, but he must remain bold.
Flagrarus Dodge Roll: 6
The Scorpion stings Paranatural who, hurt by Frelock II's Wounds, is unable to dodge.
Paranatural Dodge Roll: 4
Paranatural Physical Damage Roll: 3
Physical Health 2/6. He Grunts In Pain and drops to his knee. The Scorpion looms overhead, preparing for what may be the final blow. Paranatural Regrets Nothing.
Achievement Unlocked!
"First Contact"Be among the first to be hit by the Communistic traitors.
Events in
The Waiting Room:Mikko:
No Action [3] Result: AUTOFAILURE
After Three Turns of doing nothing you Spontaneously Combust And Die.
You Perish.
Jetsquirrel II:
Shadow Attack: Random Result: AUTOFAILURE
The Waiting Rooms prevents your attack by Turning On Infinitely Many Lights, abolishing All Shadows from the room.
Priority +1!
RedWarrior0:
Perform Inspiring Speech: Recruitment: Result: 3
The Room claims that is it helping you enough already, and that you would be wise to stop being annoying like that.
Priority +1!
Inteuniso, Knight85:
No Action [1]: Result: AUTOSUCCESS
You both feel as though... suspended... by some sort of mystic force. You are both quickly able to realize that you are, in fact, Completely Insane. For some reason, though, You Are Still Able To Dictate Your Own Actions. You Appreciate This New Turn Of Events in silence.
Priority +1!
Poltifar:
Morph Environment: Waiting Room: Result:
4You try to
Move The Gears of the
Room so that it will allow
Limited Interaction. Indeed, you find yourself able to send small psychic messages to
The Other Operatives through some sort of
Forum-Like Method.Mental Heal Roll: 3
Mental Health 6/6. A Forum? How Cool Is That? Very cool. Very.
Priority +1!
Pre-Waiting List:
8. PopeRichardCorey
9. Ragnarok97071
10. Acanthus117 II
11. Lonewolf
12. Wolfchild
13. Thief^
14. Sysice
15. Xegeth
16. wisp wings
17. Karnewarrior