Round 19:Turn Complete.Kagus:
Lunatic Action Result: 6
Physical Health 6/6. Mental Health 6/6. You Ask The Spirit Platypues to go get help.
The Platypus looks at you sadly.
They will come soon. You must go back and help. Suddenly Your Vision Starts Brightening Up Again. As you fade out of view, The Platypus Performs One Last Funky Move.
You Feel Refreshed, but also... Sad.
There Will Be Violence, And You Cannot Stop It.
Tarran:
Lunatic Action Result: 2
Mental Damage Roll: 5
Mental Health -6/Donut. Ronald Looks At You Curiously.
Looks like you're going to be here for a while, He Says.
You Nod. You Hope He Won't Hurt You Again.
Ronal Hurts People.
Paranatural:
Move South [1] Result: 3
Mental Damage Roll: 5
Mental Heal Roll: 5
Mental Health 9/12. You Contemple Going South, But Realize That Would Make You And Frelock II Go Past Each Other.
You're Not Too Bright, Are You?
Flagrarus:
Donate Device Of Hurt: Errol Result: 5
You Give Errol The Proph -Gun. That's all it is- A Gun.
You Also Give Him The Bullets.
Flagrarus:
Item Lost!
Generic Gun: Unexamined, Held [1/6]
Ammunition: Generic Gun: [19] [7/8]
Errol:
Item Gained!
Generic Gun: Unexamined, Held [1/6]
Ammunition: Generic Gun: [19] [7/8]
Errol:
Lunatic Action Result: 6
You Yell Random Things At The Rodent, And It Is Taken Aback.
Suddenly A Prophet descends From The Ground. It Greets you warmly, and Asks You To Come Back. You Obey It, because It Tastes So Warm To Your Eyes.
Physical Health 6/6. Mental Health 6/6. The Lights Stings Your Eyes, But Otherwise All Is Well.
Frelock II:
Move North [1] Result: 3
Mental Damage Roll: 4
Mental Heal Roll: 5
Mental Health 10/12. You Contemple Going North, But Realize That Would Make You And Paranatural Go Past Each Other.
Suddenly You Realize how Silly you've been. Har Har Har! How Funny! You and Paranatural both Laugh.
Mental Health Drain: [ 3 / 2 = 1.5, rounded to 2 ]
Mental Health 8/12.
Events And NPCs:
The Cynicism Radiator Is Silent. It Retracts Deeper Within It's Armored Shell.
Events in
The Waiting Room:Mikko:
No Action [1] Result: AUTOSUCCESS
You Do Nothing.
Jetsquirrel II:
Mental Attack: Multiple Result: AUTOFAIL
You Can't Attack People In The Waiting Room.
RedWarrior0:
Perform Declaration: "Waiting Room Does Not Exist" Result: 3
You Have Too Much Self-Preservation Instinct to try to Delogicize the Realm Of Your Existence.
Besides, The Room Is Company Property, and Destroying It would Be Bad For Your Pay.
If You Got Paid, That Is.
Inteuniso:
Lunatic Action Result: 1
Physical Damage Roll: 4
Mental Damage Roll: 5
Physical Health 2///////. Mental Health -11/4i. Angered At Your Not Naming Them, the Strange Creatures crawl all over your skin, Attacking You with Spikes And Electric Xylofones. Despite It's Soothing Qualities you Collapse Under The Dismal Effects Of The Moon That Is In The Second House Of Jupiter.
It Hurts Like An Ape.
Knight85:
Lunatic Action Result: 3
Mental Damage Roll: 2
Mental Health -2/6. You Feel As If You're Close To The Surface Of The Sky, but Something Pulls You Back.
Looking down, you see Something.
What Is It?
Poltifar:
Enhance Ability: Mental Manipulation II Result: 3
You Focus Tremendously, But Fail To Improve Upon The Ability.
Mental Damage Roll: 5
Mental Health -1/6. Instead, As You Delve Deeper Into The Mechanics Of Psychic Manipulation, You Start Seeing Things. Gears. Lizards. The Keepers Of The Gears. Focusing Around People.
One question fills your mind:
Are The Gears Good Or Evil?
Pre-Waiting List:
8. PopeRichardCorey
9. Ragnarok97071
10. Acanthus117 II
11. Lonewolf
12. Wolfchild
13. Thief^
14. Sysice
15. Xegeth