Round 7:Kagus:
Train Self: Disco DancingResult: 6
You realize you have a Deep-Seated Natural Tendency for The Most Awesome Of All Dances. You spin around unpredictably, throwing kicks and jabs into the air, all while Emitting A Funky Beat.
Status Effect Gained! Martial Arts II: All Unarmed Combat rolls are boosted by 2.
Tarran:
Become Possessed: RAM Result: AUTOFAIL
RAM? Who RAM? There is no RAM currently in this game Because He Is Not In The Waiting Room Or The Game Itself.
Paranatural:
Plan: Moon DestructionResult: HIDDEN
You devise a Brilliant Plan. You Chuckle at your own Evil Genius.
New Rule Discovered!
Plan Rolls Are HiddenNew Rule Given Because You Wouldn't Discover It Anyways!
Plans Allow Multiple Actions Per TurnKinseti:
Regenerate Mental HealthResult: 1
Ancient civilizations cured illnesses by means of Bloodletting. You decide it is in your best interests to Do The Same. You also decide that you don't want to Bleed Your Own Blood. Therefore You Will Bleed Somebody Else.
Target Roll: 1
Target Chosen: Kinseti
More thought reveals that in fact you should bleed yourself. It's only logical!
Attack Roll: 7
Dodge Roll: 2
Physical Damage Roll: 4
Physical health 4/8. You fail to dodge your attack, and take damage that would make a grown man weep. You also weep after realizing how Utterly Retarded you must seem right now.
Mental Damage Roll: 1
Mental Health 0/6. You sit alone on the ground for a while, looking at New Colours.
Doomshifter:
Convert OperativesResult: IRRELEVANT
You Mentally Attack a randomly chosen Operative.
Target Roll: 5
Target Roll Invalid.
Target Roll: 1
Target Chosen: Kinseti
Mental Attack Roll: 3
Mental Dodge Roll: 3
You consider Kinseti the best choice, basing this on his Frightening Form and Low Mental Stability. However, even when Slightly Insane-ish he avoids your Conversation Attempts.
New Rule Discovered!
Mental Attacks are possible, and can produce different resultsSub-Rule Discovered!
Mental Attack and Defence is based on maximum mental healthVlynndar:
Perform NapResult: 4
You Nap. It is reinvigorating... ish.
Physical Health +1!
Mental Health +1!
Physical Health 2/6. Mental Health 2/6. When you wake up, you feel yourself Able To Walk. You're still In Pain, though, Both Physical And Emotional.
New Rule Discovered!
Rest Rolls are possibleSub-Rule Discovered!
A 4 in a rest roll will give +1 to both healths.Events in
The Waiting Room:Frelock II:
Establish Tele-Connection: ParanaturalResult: 2
You feel Horror when you realize you Cannot Reach Paranatural. Could he be Dead? You couldn't stand the thought of losing his Pink-And-Black Neckbeard!
Mental Damage Roll: 6
Mental Heal Roll: 2
Mental Heal Roll: 1
Mental Health 3/6. You Fall On Your Knees And Weep. Only the Memory Of Dear, Dear Paranatural keeps you sane... For Now. Is he dead? Is he not? Doubt Rips You Apart Constantly. Even the emenating sound of music coming from Some Other Part Of The Waiting Room does not help your soul's agony.
Dragnar:
No ActionResult: 3
You fiddle like a fiddler. Except you have no fiddle.
Mental Damage Roll: 2
Mental Heal Roll: 6
Mental Health 6/6. Why don't you have a fiddle? Could you make a fiddle? Fiddle faddle foddle!
You puke a bit inside your mouth. That was quite likely the stupidest Chain Of Thought you've ever had. Luckily the sight of One Of Your Compatriots' Dance eases you, Old School Style- assuming that's a relevant term. You're Not Quite Sure.
Errol:
Perform DanceResult: 5
Sensing that Somebody Has Learned The True Beauty Of Disko, you Dance In Joy like A Champion. You can Hear A Beat no-one else can hear.
It's Zen-Disko Time, and Everybody's Both Invited And Not Invited.
New Rule Discovered!
Entertainment Moves Soothe People In The Same AreaFlagrarus:
Lunatic ActionResult: 4
Mental Heal Roll: 3
Mental Heal Roll: 3
Mental Health 3/6. You feel yourself Easing Away from insanity, but aren't quite brought into the Realm Of The Sane until you hear The Funkiest Zen Disco Music You've Heard In A While. It brings you back to Your College Years, and the Wild Zen Parties You Had. Oh, the days...
Mikko:
No ActionResult: 3
You can't help but Join Errol in his Disko Thing. You curse yourself for being so weak as to Do Something.
Mental Damage Roll: 5
Mental Heal Roll: 2
Mental Health 3/6. While Errol's Smooth Dance Moves soothe you, they cannot Take Away The Pain. Why can't you achieve the same kind of immobility as The Zen Master Errol did, in this very room, in the beginning of, uh, a few seconds ago?
Jetsquirrel II:
Act InsaneResult: 2
Mental Damage Roll: 6
Mental Health 0/6. You Don't Act Insane because You Are Insane. This makes Perfect Sense to you.
Mental Heal Roll: 1
Mental Health 1/6. You Try To Ignore The Sweet Air Guitar Solo Errol Plays, but can't help but feel a bit more sane. Curses!
Pre-Waiting List:7. RedWarrior0
8. Inteuniso
9. Knight85
10. VincValentine