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Author Topic: The shells! The shells!  (Read 3368 times)

Arkenstone

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Re: The shells! The shells!
« Reply #15 on: May 06, 2010, 04:10:18 pm »

I don't know if it works or not, I haven't tried it yet.  I just put it together in a few minutes by taking the [SHELL] and [BONE] tags that I saw in the templates for shells and bones, slapping them on petrified wood, and changing the name and tile.  I'll build and test an upgraded version of this now.
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Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.

Arkenstone

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Re: The shells! The shells!
« Reply #16 on: May 06, 2010, 04:59:43 pm »

Okay, attempt #1 didn't work out so well, but I'll try again.
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Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.

Gudamor

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Re: The shells! The shells!
« Reply #17 on: May 06, 2010, 05:04:36 pm »

Would it work with an extra step, maybe?

Fossil -> Dug out to give "fossil boulder" -> Custom reaction that takes fossil boulder and produces shell and bone -> Use shell
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Arkenstone

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Re: The shells! The shells!
« Reply #18 on: May 06, 2010, 05:20:16 pm »

No, I think I figured out the problem: when I get an error message, it's always "needs unrotten bone/shell body part".  I interpret this to mean that it has to come from an animal, and thus be "____ bone".
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Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.

Shaostoul

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Re: The shells! The shells!
« Reply #19 on: May 06, 2010, 05:21:20 pm »

If it were so easy as to make a reaction to turn an item into a shell, we would already have a working reaction, but presently no one knows the working product to produce a shell.

I figure it may have to do with the CORPSEPIECE or CORPSE or FISH_RAW, but none of it seems to work.
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Arkenstone

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Re: The shells! The shells!
« Reply #20 on: May 06, 2010, 05:25:13 pm »

I'm pretty certain it's the fact that all true bones/shells etc. are labeled through in-game processes as the body parts of some creature.
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Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.

Arkenstone

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Re: The shells! The shells!
« Reply #21 on: May 06, 2010, 05:27:32 pm »

It might be possible to make a plant be have a shell, though...
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Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.

Arkenstone

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Re: The shells! The shells!
« Reply #22 on: May 06, 2010, 05:31:18 pm »

Oh!  I've got an idea!  What if we combined the raw files for plants/stone and animals to try and butcher a rock?

EDIT: ...or get a "Rough-hewn turtle wall"...
« Last Edit: May 06, 2010, 05:41:59 pm by Arkenstone »
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Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.

Ilmoran

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Re: The shells! The shells!
« Reply #23 on: May 06, 2010, 05:45:19 pm »

Oh!  I've got an idea!  What if we combined the raw files for plants/stone and animals to try and butcher a rock?

EDIT: ...or get a "Rough-hewn turtle wall"...

I hope you're sleep deprived right now, because if this is your normal thought process.... *shudder*

  ;D
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Arkenstone

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Re: The shells! The shells!
« Reply #24 on: May 06, 2010, 05:51:38 pm »

No, seriously, we should try messing things up and seeing what actually works; I think that the butchering a rock idea was actually a good lead on to stuff like "fossil bone," "fossil shell," "fossil tooth," etc.
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Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.

Ilmoran

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Re: The shells! The shells!
« Reply #25 on: May 06, 2010, 06:00:18 pm »

No, seriously, we should try messing things up and seeing what actually works; I think that the butchering a rock idea was actually a good lead on to stuff like "fossil bone," "fossil shell," "fossil tooth," etc.

I don't think you'd be able to butcher it unless you made it a creature.  At which point you wouldn't be able to put it into stone layers.  And you'd have wandering fossils.

Actually, that would almost work in a demented sort of way.  Make a Fossil creature.  Make it appear in all non-water Biomes, but making it water breathing and immobile on land.  Assuming wildlife races aren't tracked through worldgen the way civilizations are, you should end up with a creature that occasionally spawns on any map, and subsequently dies, allowing you to butcher it.
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Arkenstone

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Re: The shells! The shells!
« Reply #26 on: May 06, 2010, 06:03:19 pm »

They are; that's how you end up with no fish in the first place!
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Quote from: Retro
Dwarven economics are still in the experimental stages. The humans have told them that they need to throw a lot of money around to get things going, but every time the dwarves try all they just end up with a bunch of coins lying all over the place.

The EPIC Dwarven Drinking Song of Many Names

Feel free to ask me any questions you have about logic/computing; I'm majoring in the topic.
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