OK, a minor necro, sorry.
This is the best workaround to the "noshells" problem out there I can find. NO one's come up with a better solution in the weeks since this was posted, at least as far as I can find.
Is this it?
Has no one found out how to create shells from reactions, or de-process imported fish, or even modded in turtle-cats? Anything? In the last version I had fossil shells, and a reaction to remove them from the rock. Since I could then import fossils, I found this very satisfactory. I can't make heads nor tails out of the current raws.
Assuming by turtle-cats, you mean cats that can be butchered for shells, that's fairly easy. I don't remember *exactly* how, but basically there are 4 things you need to do in the raws, iirc: Add SHELL to the BODY tag; add the Shell template, as a material and tissue, to the body detail plan; and add the SHELL_POSITIONS to the body detail plan. As an example, from the LARGETURTLE posted above, the following lines are relevant:
[BODY:QUADRUPED:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:RIBCAGE:
SHELL]
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
[BODY_DETAIL_PLAN:SHELL_POSITIONS]
I believe most people remove the hair materials/tissues, but I think that is unneccesary.