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Author Topic: Well, this is.. odd. INSANE BABIES  (Read 1390 times)

Rutilant

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Well, this is.. odd. INSANE BABIES
« on: April 13, 2010, 12:24:36 pm »

Apparently my dwarves' babies are both insane and part cat.

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Snall

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Re: Well, this is.. odd. INSANE BABIES
« Reply #1 on: April 13, 2010, 12:51:01 pm »

....wtf?
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Rowanas

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Re: Well, this is.. odd. INSANE BABIES
« Reply #2 on: April 13, 2010, 12:54:29 pm »

AWESOME!!!!!


too insane is the best excuse ever.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Andir

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Re: Well, this is.. odd. INSANE BABIES
« Reply #3 on: April 13, 2010, 12:55:07 pm »

It's about time babies learned to clean themselves... damn freeloaders.
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Torchy

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Re: Well, this is.. odd. INSANE BABIES
« Reply #4 on: April 13, 2010, 01:35:09 pm »

People who have more experience than I with programs like Dwarf Therapist have said that this occurs because the condition flag that marks a dwarf as being an infant and gives it the proper behavior restrictions is part of the same set of flags as the various insanity states (Berserk, Melancholy, Babbling, Traumatized etc).

Apparently, the game is set up to spit out one common error for any condition from that set.

I suppose it was probably set up the same way in the last version; it just never showed up before because infants didn't have a task to queue and then cancel.
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LeoLeonardoIII

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Re: Well, this is.. odd. INSANE BABIES
« Reply #5 on: April 13, 2010, 01:47:28 pm »

Turns out, in real life, you can also get out of your tasks by claiming to be too insane. But there are consequences!
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The Expedition Map
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tombthedwarf

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Re: Well, this is.. odd. INSANE BABIES
« Reply #6 on: April 13, 2010, 03:00:18 pm »

have this problem also, and the baby is perfectly normal.

apparently choosing to be an infant is considered insane by the dwarven board of health (true so true).
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Must... eat... demon raaaaaaat! ARGLEBARGLEBARGLEBARGLE *CRASH* OMNOMNOMNOMNOM.

Tastes like... SAAAATAAAAAAAN!

tastypaste

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Re: Well, this is.. odd. INSANE BABIES
« Reply #7 on: April 13, 2010, 03:21:54 pm »

I've had the insane babies too. I have no idea what causes it, but it's funny. I also have this:
Spoiler (click to show/hide)
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Denethor cancels stewardship:  Went Insane.
Denethor went berserk!

Andir

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Re: Well, this is.. odd. INSANE BABIES
« Reply #8 on: April 13, 2010, 03:33:43 pm »

I've had the insane babies too. I have no idea what causes it, but it's funny. I also have this:
Spoiler (click to show/hide)
Isn't that just a named cat?
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."

Red Fortune

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Re: Well, this is.. odd. INSANE BABIES
« Reply #9 on: April 13, 2010, 04:27:32 pm »

Bahahah! That is awesome!

Better watch out at night... Or the babies might get you... And Armok knows what will happen then.
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"These humans only worship one god. Can you believe it?"
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Red Fortune

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Re: Well, this is.. odd. INSANE BABIES
« Reply #10 on: April 13, 2010, 04:37:02 pm »

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"These humans only worship one god. Can you believe it?"
"Man, if I had to decide between the god of magma and the god of rubies, I just don't think I could handle it."

Andir

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Re: Well, this is.. odd. INSANE BABIES
« Reply #11 on: April 13, 2010, 05:13:00 pm »

Creepy baby...  :o
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"Having faith" that the bridge will not fall, implies that the bridge itself isn't that trustworthy. It's not that different from "I pray that the bridge will hold my weight."