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Author Topic: Natural caverns and tunnels  (Read 1127 times)

Dead Milkman

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Natural caverns and tunnels
« on: August 02, 2007, 01:10:00 pm »

It would be intersting to have natural caves and tunnels appear in the DF mode, it may mess with your fortress planning some, but with rewalling going in it shouldnt be bad.
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Axehilt_VuP

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Re: Natural caverns and tunnels
« Reply #1 on: August 02, 2007, 03:25:00 pm »

There should be a ton of stuff like this actually.  There's a lot of opportunity to make the game interesting if you can find ruins of ancient civilizations, natural caves (complete with friendly or unfriendly denizens,) and other assorted landmarks.
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Nukeitall

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Re: Natural caverns and tunnels
« Reply #2 on: August 03, 2007, 02:16:00 am »

I agree! More areas like natural underground forests, creature lairs, maybe some strange areas that I can't exactly think names for. Think the Underdark from D&D.
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tombhart

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Re: Natural caverns and tunnels
« Reply #3 on: August 03, 2007, 03:11:00 am »

natural caverns and underground forests would be cool to have, but i can't imagine how much of a pain it would be to code those in. unless you chopped the caverns down to one or two rooms. the monsters that occupy them would also probably be a pain in the ass to implement. but it's a neat idea.

underground ruins would be fantastic, too. maybe they could contain ancient artifacts, or old tools and weapons? maybe they could help flesh out historical figures? the possibilities are pretty much endless.

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Deathworks

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Re: Natural caverns and tunnels
« Reply #4 on: August 03, 2007, 04:43:00 am »

Hi!

As for underground caves, how about this:

Have the game generate a very high number of underground rivers and then have them dry up during history creation. The generation routines are probably already there and only would need their number increased, and having them dry up shouldn't be that hard to implement.

Just a spontaneous idea.

Deathworks

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schm0

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Re: Natural caverns and tunnels
« Reply #5 on: August 03, 2007, 11:08:00 am »

Perhaps just have them act similarly to the existing branches of ore, but instead ore, you have a cavern (empty space). That would be a bit more realistic, as there are unexplored caverns out there in the world that were only discovered once miners dug into the cave itself (which was closed off from the world for thousands of years) or divers surfaced in previously unexplored reaches of underground aquifers.

Maybe the addition of stalagmites and stalactites to the game? I can see the dwarfs making stalactite traps (falling on the enemy and impaling them) or perhaps stalactite projectiles?

[ August 03, 2007: Message edited by: schm0 ]

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Axehilt_VuP

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Re: Natural caverns and tunnels
« Reply #6 on: August 03, 2007, 01:24:00 pm »

quote:
Originally posted by schm0:
<STRONG>Perhaps just have them act similarly to the existing branches of ore, but instead ore, you have a cavern (empty space). That would be a bit more realistic, as there are unexplored caverns out there in the world that were only discovered once miners dug into the cave itself (which was closed off from the world for thousands of years) or divers surfaced in previously unexplored reaches of underground aquifers.[ August 03, 2007: Message edited by: schm0 ]</STRONG>

Yeah, tombhart was kind of mistaken by assuming this would be difficult.  The existing code which places ore veins could easily be adapted to create empty spaces (caverns) and it wouldn't be too much harder to add monsters to those spaces (if appropriate; obviously if you find a small hollowed out room in the middle of a mountain it'll be unlikely to find anything living there - but if it's connected to the river, or includes a lake of its own, then it's plausible to put some unusual creatures in there).   Not to mention the possibility for entire communities living down there (a drow-like race, for instance.)

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Pollux

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Re: Natural caverns and tunnels
« Reply #7 on: August 03, 2007, 04:43:00 pm »

A miner has discovered the ruin of an ancient civilization!

"This is a plaque dedicating the founding of the Tower of Mythic Secrets in the year 326, at the Peak of Natural Dawn. A great council of Dwarven wizards lived here until the Autumn of 903, when contact was lost. The tower's foundations, held up by magic, failed, and the tower sank into the mountain."

"This is a exceptional carving of demons and dwarves by 'Urist Nashontosid'. The dwarves are being torn limb from limb by the demons."

 ;)

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Haedrian

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Re: Natural caverns and tunnels
« Reply #8 on: August 03, 2007, 04:58:00 pm »

The name isn't stupid enough to have been RNgenerated  :)
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Nukeitall

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Re: Natural caverns and tunnels
« Reply #9 on: August 03, 2007, 08:44:00 pm »

On a side note, I'd REALLY want to see you burrow into a Dragon's lair by accident - maybe the Dragon (depending on the scale color) would react differently. (Become the fort patron, a friend, or outright hostile)
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Nukeitall

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Re: Natural caverns and tunnels
« Reply #10 on: August 04, 2007, 02:36:00 pm »

Additionally it seems that this is mentioned (loosely) in a couple of bloats. (188 and 189)

However I am pleased that we fleshed out the idea a little more.

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ZouPrime

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Re: Natural caverns and tunnels
« Reply #11 on: August 05, 2007, 10:21:00 am »

This is a very good idea and in fact one I expected to exist from the get go the first times I played.

This could be handled in various way, from complete tunnels criss-crossing the mountains to "pockets" of caverns, and of course a mix of the two.

Maybe the dwarfs could even encounter other "civilizations" in the mountains (other dwarfs or tunnel dwelling creatures) and do trade with them. Obviously this last option would be a bit harder to code.

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Retales

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Re: Natural caverns and tunnels
« Reply #12 on: August 05, 2007, 10:51:00 am »

Love this idea. It'd be awesome to discover some kind of inhabited area. A small lake with a bunch of frogmen creeping about. Then send your military to exterminate them and take their goods >:P .

Even just empty caves would be cool

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Poil

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Re: Natural caverns and tunnels
« Reply #13 on: August 06, 2007, 02:10:00 am »

Sealed of caves could contain some fun things that doesn't need air to survive.

A miner has struck what appears to be an old cave in!
A miner has discovered a hidden cave!
Miner cancels task: dig. Interupted by skeleton dwarf!

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Keilden

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Re: Natural caverns and tunnels
« Reply #14 on: August 06, 2007, 02:17:00 am »

A miner has struck what appears to be an old cave in!
A miner has discovered a hidden cave!
Miner cancels task: dig. Looting big pile of gold!
Miner cancels task: loot. Getting eated by a dragon!
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The Endcat will end you and everything you love.
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