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Author Topic: Applying dwarfy logic to D&D.  (Read 5623 times)

Hyndis

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Re: Applying dwarfy logic to D&D.
« Reply #45 on: April 14, 2010, 06:37:26 pm »

Except when the DM says you Can't, which this setup pretty much screams anyway.  Not really possible to create an endless supply of instantly regenerating anything when your playing within reasonable rules; he's pretty much only putting it in the screw with the players.

Nope, its just a setup to encourage them to be clever rather than try to use brute force.
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Organum

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Re: Applying dwarfy logic to D&D.
« Reply #46 on: April 14, 2010, 06:49:34 pm »

If the golems come back to life as in the bones themselves just reassemble, all that set up would inspire in me would be thoughts like "Aha! If I crush the bones to dust, the golems can't exist!"

I've never played D&D though so I don't know if you CAN just break somethings body rather than kill it. Like, "Oh, Immortal Being? I shall just break your arms and legs and ribs and jaw and skull and feet and hands and invert your elbows and knees. You're not dead, but neither are you much of a problem anymore." is probably not a legitimate tactic.
« Last Edit: April 14, 2010, 07:00:45 pm by Organum »
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warhammer651

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Re: Applying dwarfy logic to D&D.
« Reply #47 on: April 14, 2010, 07:04:01 pm »

Thats true.

But most people do not think outside of the box. And if someone actually did try that I would reward them with the loot.

However, everyone seems to like just hitting things with swords or launching fireballs. I always make it a point to have a non-combat solution to every one of my puzzles. A clever thief without even a single weapon could do what an army cannot.

I wish more DMs in my area would take that approach to adventures. Every group I've been with has been meta-gaming and taking a kill first approach to everything. One adventure wound up with them killing a plot-centric NPC thanks to being trigger-happy, thick skulled morons.
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SIGVARDR

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Re: Applying dwarfy logic to D&D.
« Reply #48 on: April 14, 2010, 07:20:53 pm »

And you know,there is nothing wrong with playing* a thick skulled,trigger happy moron.they can add character to a play through.but you got to have the sensible guy to even it out,the cynical rogue,so on so forth.everything in moderation.

*playing a thick skulled moron does not mean you need to be one.it's all about acting.
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warhammer651

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Re: Applying dwarfy logic to D&D.
« Reply #49 on: April 14, 2010, 07:24:08 pm »

I know, but they take it to extremes. I seem to be the only one in the group that doesn't have shoot-everything-on-site-itis.

But at least I can say "I told you so" when half the party gets wiped out because of it.
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SIGVARDR

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Re: Applying dwarfy logic to D&D.
« Reply #50 on: April 14, 2010, 07:30:19 pm »

Oh,i know what you mean.People should know when to stop,and when it starts to interfere with the game play and enjoyment of it,they should back off,and just tone down their characters a bit.Of course,most of the time,it's the people playing such characters that are the problem,unable to see past the next piece of imaginary loot.

But i digress,We've kind of drifted off the topic the op was asking about,if someone is going to put up a DF themed D&D game,it would be nice if they link it in this thread.
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warhammer651

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Re: Applying dwarfy logic to D&D.
« Reply #51 on: April 14, 2010, 07:32:52 pm »

Does D&D have a free version of the rules up anywhere? I would like to brush up on it, but all i have is the first edition players guide.
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Hyndis

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Re: Applying dwarfy logic to D&D.
« Reply #52 on: April 14, 2010, 07:34:17 pm »

If the golems come back to life as in the bones themselves just reassemble, all that set up would inspire in me would be thoughts like "Aha! If I crush the bones to dust, the golems can't exist!"

I've never played D&D though so I don't know if you CAN just break somethings body rather than kill it. Like, "Oh, Immortal Being? I shall just break your arms and legs and ribs and jaw and skull and feet and hands and invert your elbows and knees. You're not dead, but neither are you much of a problem anymore." is probably not a legitimate tactic.

Actually, banishment is quite doable. In many settings it is common for ancient, forgotten elder gods to be sealed away, deep underground, imprisoned for all time.

At least, imprisoned until some hapless adventurer digs them out, then the !!FUN!! begins.  ;)

Do it in a way that makes sense, and I'm all for it.
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Hyndis

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Re: Applying dwarfy logic to D&D.
« Reply #53 on: April 14, 2010, 07:35:42 pm »

I know, but they take it to extremes. I seem to be the only one in the group that doesn't have shoot-everything-on-site-itis.

But at least I can say "I told you so" when half the party gets wiped out because of it.


I used that to slaughter the party one time.

See, the problem with using the fireball spell is that it has a blast radius. A big one.

Using an ability that has a huge blast radius of fire and explosion in a tight, confined area within ruins is a bad idea.

Friendly fire, ohnoes!  ;D
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SIGVARDR

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Re: Applying dwarfy logic to D&D.
« Reply #54 on: April 14, 2010, 07:36:13 pm »

Does D&D have a free version of the rules up anywhere? I would like to brush up on it, but all i have is the first edition players guide.
http://www.d20srd.org/

Has pretty much every rule,feat,and so on you need.

http://www.pathguy.com/cg35.htm
a good character generator,for 3.5 and 4th editions.
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Hyndis

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Re: Applying dwarfy logic to D&D.
« Reply #55 on: April 14, 2010, 07:36:28 pm »

Does D&D have a free version of the rules up anywhere? I would like to brush up on it, but all i have is the first edition players guide.

You may need to work on your Google-fu skills.

I hear the internets have PDF's on them.
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Renault

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Re: Applying dwarfy logic to D&D.
« Reply #56 on: April 14, 2010, 07:37:49 pm »

Does D&D have a free version of the rules up anywhere? I would like to brush up on it, but all i have is the first edition players guide.

1st edition? Whoa man. Thats vintage stuff, hang onto that.
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warhammer651

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Re: Applying dwarfy logic to D&D.
« Reply #57 on: April 14, 2010, 07:39:30 pm »

Does D&D have a free version of the rules up anywhere? I would like to brush up on it, but all i have is the first edition players guide.
http://www.d20srd.org/

Has pretty much every rule,feat,and so on you need.

http://www.pathguy.com/cg35.htm
a good character generator,for 3.5 and 4th editions.
Thank you, much obliged

You may need to work on your Google-fu skills.

I hear the internets have PDF's on them.
what is this ghoo-ghul that you speak of? :P

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Renault

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Re: Applying dwarfy logic to D&D.
« Reply #58 on: April 14, 2010, 07:43:48 pm »

Ghoo-Ghul, the All-Seeing Ruler of the Internet, brother to the Lore-Lord Wi'kai Peyja. Humble yourself in His presence, and he will grant you limitless truths.
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Ilmoran

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Re: Applying dwarfy logic to D&D.
« Reply #59 on: April 14, 2010, 08:14:34 pm »

Except when the DM says you Can't, which this setup pretty much screams anyway.  Not really possible to create an endless supply of instantly regenerating anything when your playing within reasonable rules; he's pretty much only putting it in the screw with the players.

Nope, its just a setup to encourage them to be clever rather than try to use brute force.

Not the way you presented it (the way you said it the first time was basically "the solution is leave it alone and learn you can't have everything", which is a screw with the player setup), but if you do indeed reward people doing more than just attempting to fight, then my apologies if I came off as rude  :D.
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