I don't understand why people would like the old way when it didn't really give you any options, other than that they were just more used to it.
Because you could accomplish basic tasks (e.g. recruit one of your starting seven as a wrestler) with both fewer keystrokes and less mental effort spent evaluating all the crap the screen throws at you. The new interface gives you so many options for complex use cases that it actually makes the simple ones more difficult than before. And then there's:
- the strange and inconsistent semantics -- "Alert," "Alert State," and "Schedule" are all vaguely interchangeable
- various places where the interface allows meaningless input, e.g. switching squad positions in the middle of a weapon assignment
- crucial information that's unnecessarily hard to find, e.g. (o)rder toggle in the scheduling screen which would obviously work better as a list
- information that makes bad use of physical space, e.g. the equipment assignment keys/labels are a jumbled mess when they should be a tidy list like the main Fort Mode menu
To me, the interface sucks as much as it's possible to suck while still being vaguely usable. But that's all a matter for one of these threads:
http://www.bay12games.com/forum/index.php?topic=53010.0http://www.bay12games.com/forum/index.php?topic=53744.0