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Author Topic: Dwarf Fortress 0.31.03 Released  (Read 124662 times)

Toady One

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Dwarf Fortress 0.31.03 Released
« on: April 12, 2010, 08:09:51 pm »

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I handled some more crashes and the main pathing issue.  Undead aren't quite where they need to be yet (skeletons in particular still don't understand how the skull and spine should be holding them together), but they are more killable in this version.  Since they don't make sense in the first place, there's a sort of hitpoint system for them now that'll get them dead eventually if you don't break them apart, though punching a skeleton to death takes a long time in this system and maces are still a bit underpowered.  The undead HP will be revisited once the undead have more of a basis in the underlying reality.  I'll get to maces etc. sooner.

Crash fixes
   (*) fixed a zone deletion crash (only for zones with buildings in them)
   (*) fixed crash in military screen upon switching to item assignment view when no squads were present
   (*) fixed crash from copying a schedule cell with fewer orders to one with more
   (*) fixed crash from changing alert view while scrolling through a schedule cells orders

Major bug fixes
   (*) fixed pathing problem (root cause was map generation vs. liquids, would mess up ramps/channels and more)
   (*) stopped missing undead/melted/etc. tissues holding parts from being severed

New stuff
   (*) allowed undead in arena
   (*) allowed undead to be killed by accumulated impacts for the time being while they don't make sense
   (*) stopped people from trying to wrestle the undead at all

Minor changes
   (*) messed with corpse piece colors a bit
   (*) fixed "and" spacing in stripe/spot descriptions
   (*) fixed nervous mannerism typo
   (*) fixed some raw typos (see file_changes.txt)
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Vampire Penguin

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Re: Dwarf Fortress 0.31.03 Released
« Reply #1 on: April 12, 2010, 08:17:33 pm »

Ah, wonderful. All pathing fixes are the best fixes.
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lordkrike

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Re: Dwarf Fortress 0.31.03 Released
« Reply #2 on: April 12, 2010, 08:21:31 pm »

Awesome.  Thank you for the good work, Toady.
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Thor

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Re: Dwarf Fortress 0.31.03 Released
« Reply #3 on: April 12, 2010, 08:26:56 pm »

Toady, You're Great.


But by far the best in that update is the ability to use undead in the arena, I very nearly have my complete victory probability sheets full, skeletals were missing.
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Geti

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Re: Dwarf Fortress 0.31.03 Released
« Reply #4 on: April 12, 2010, 08:27:08 pm »

I am beyond happy. This one is working with wine for me :D
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Andir

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Re: Dwarf Fortress 0.31.03 Released
« Reply #5 on: April 12, 2010, 08:28:03 pm »

Slight FPS boost with said changes... just slight.  I just saved my fort in .02 and was getting 45-50fps.  This gets 65fps or so.
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Beren

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Re: Dwarf Fortress 0.31.03 Released
« Reply #6 on: April 12, 2010, 08:28:32 pm »

You are the most amazing Toad I ever knew.
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C4lv1n

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Re: Dwarf Fortress 0.31.03 Released
« Reply #7 on: April 12, 2010, 08:30:02 pm »

Yay! Bug fixes ftw!

But Toady, when do you think you can fix the farms? IE, being able to farm on soil. (Without irigation) Or is this a desired feature?
« Last Edit: April 12, 2010, 08:31:38 pm by C4lv1n »
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Geti

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Re: Dwarf Fortress 0.31.03 Released
« Reply #8 on: April 12, 2010, 08:31:20 pm »

@c4lv1n: the underground irrigation thing is intentional, as it says you need mud underground in game.
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Criptfeind

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Re: Dwarf Fortress 0.31.03 Released
« Reply #9 on: April 12, 2010, 08:31:40 pm »

Yay! Toady I love you.
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C4lv1n

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Re: Dwarf Fortress 0.31.03 Released
« Reply #10 on: April 12, 2010, 08:32:07 pm »

@c4lv1n: the underground irrigation thing is intentional, as it says you need mud underground in game.

Yeah, but above ground?
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thvaz

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Re: Dwarf Fortress 0.31.03 Released
« Reply #11 on: April 12, 2010, 08:32:22 pm »

Thanks!

I know I can use my saves, but to use the changes in the raws I will have to generate a new world?
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Criptfeind

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Re: Dwarf Fortress 0.31.03 Released
« Reply #12 on: April 12, 2010, 08:34:08 pm »

@c4lv1n: the underground irrigation thing is intentional, as it says you need mud underground in game.
Not true, it has been stated several times it is a bug.

Edit: Citation
« Last Edit: April 12, 2010, 08:38:15 pm by Criptfeind »
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Areyar

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Re: Dwarf Fortress 0.31.03 Released
« Reply #13 on: April 12, 2010, 08:36:56 pm »

Great!

The unkillable undead in particular, though realistic for undead, were a real gamebreaker in evil biomes.
(Arrg! zombie marmot, lets all run around in panic and starve!)

Previous version had my first tantrum spiral and serial fort deaths. :)
Thanks T.
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Footkerchief

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Re: Dwarf Fortress 0.31.03 Released
« Reply #14 on: April 12, 2010, 08:37:06 pm »

Thanks!

I know I can use my saves, but to use the changes in the raws I will have to generate a new world?

It should be safe to replace the raws in your save folders with the new version's copied raws.
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