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Author Topic: Paranormal Mafia - Round 15 - Game over!  (Read 99723 times)

Mephansteras

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Paranormal Mafia - Round 15 - Game over!
« on: April 12, 2010, 02:10:51 pm »

Ok, 14 players! Good number! Sign-ups are closed and the game will start sometime today, once I've had a chance to get all the set-up done.

Players
  • Jim Groovester - Human Enchanter
  • Leafsnail - Doppelganger War Vet
  • JanusTwoface
  • Mr.Person - Human Enchanter/Kook
  • ToonyMan - Alien Exterminator
  • Pandarsenic
  • Org - Human Psychic Warden
  • RedWarrior0 - Doppelganger Medium
  • Vector - Human Guardian
  • webadict - Human Townsperson
  • forsaken1111 - Human Agent
  • Jokerman-EXE - Human Heroic Guard/Kook
  • Solifuge
  • Darkness3313 - Human Intelligence Scientist-- Replaced Kashyyk
« Last Edit: May 13, 2010, 08:08:28 pm by Mephansteras »
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Mephansteras

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Re: Paranormal Mafia - Round 15 - Signups
« Reply #1 on: April 12, 2010, 02:11:22 pm »

Here are the current rules:

Here is the (current) list of possible roles:
Spoiler (click to show/hide)

Definitions:
    Doppelganger: These foul creatures kill and eat humans, taking on all of their memories and abilities. Once they have a form, most doppelgagners cannot change again. They are a flawed species, and possess and uncontrollable bloodlust forcing them to kill and eat humans each night. Their goal is to destroy all of the humans in the town and make their way out into the larger world.
    Night Kill: Any kill that happens during the Night Phase. The Doppelgangers and Cultists each get 1 Night Kill as a group, in addition to any allowed by Roles.
    Morningkill: A morning kill happens between the day and night phase, and cannot be prevented by abilities that prevent night kills. (Such as the Guardian)
    Abduction: When a player abducts another player, two things happen. First, the abducted player is role-blocked for the night. Second, that player is removed from play for that night (and possibly the game). While removed, they cannot be the target of any other night action and cannot vote or be lynched during the day. Exceptions: The Paranoid War Vet and Sentry Gun are not role-blocked by an abduction, and will kill the player attempting the abduction. Abducted players are not role-flipped until their abductor leaves the game.



I've written a perl script to pick roles and whatnot randomly. It has some rules that it follows, but it should make for a nice amount of randomness to the set-up. Note that while I'll generally just go with whatever it spits out, I may make modifications to the set-up in order to make a more interesting game or to test out a specific feature. Also note that I will intentionally mess or not mess with stuff just to screw up anyone depending on the Gambler's Fallacy.

Not all roles are guaranteed. In fact, it's quite possible to have a game with nothing but normal doppelgangers and humans.
There will only be, at most, 2 of any given role per side for Humans and Doppelgangers (other then townsperson, normal doppelganger, and cultist)
There can only be 1 of each Alien Role in a game. An Exterminator can have either an Operative or a Controlled Doppelganger working with him, not both.


Spoiler: Current Role Matrix (click to show/hide)



General Rules:
 
Spoiler (click to show/hide)

  Feel free to ask for clarification on any rule.
 

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Come play Mafia with us!
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Jim Groovester

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Re: Paranormal Mafia - Round 15 - Signups
« Reply #2 on: April 12, 2010, 02:13:32 pm »

In.

No changes between this game and the last?
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Mephansteras

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Re: Paranormal Mafia - Round 15 - Signups
« Reply #3 on: April 12, 2010, 02:38:51 pm »

Nope, nothing other then a change in the weights for scum-town for small groups of players.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Leafsnail

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Re: Paranormal Mafia - Round 15 - Signups
« Reply #4 on: April 12, 2010, 02:48:39 pm »

In.
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JanusTwoface

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Re: Paranormal Mafia - Round 15 - Signups
« Reply #5 on: April 12, 2010, 04:20:17 pm »

In.

You wouldn't by any chance have a list of which team won each game and / or who was on the winning teams would you?  I could go through the old games and look it up, but I figured that asking first would be easier.
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Mr.Person

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Re: Paranormal Mafia - Round 15 - Signups
« Reply #6 on: April 12, 2010, 04:32:33 pm »

I've missed a lot of these, in
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Mephansteras

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Re: Paranormal Mafia - Round 15 - Signups
« Reply #7 on: April 12, 2010, 04:59:10 pm »

In.

You wouldn't by any chance have a list of which team won each game and / or who was on the winning teams would you?  I could go through the old games and look it up, but I figured that asking first would be easier.

I think the rules discussion thread has a list of games and who won.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

ToonyMan

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Re: Paranormal Mafia - Round 15 - Signups
« Reply #8 on: April 12, 2010, 05:10:43 pm »

IN mosthaps
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Pandarsenic

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Re: Paranormal Mafia - Round 15 - Signups
« Reply #9 on: April 12, 2010, 05:25:44 pm »

I should have been pre-in'd for this as per my in-on-all-Paranormal-Mafias policy. :o
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ToonyMan

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Re: Paranormal Mafia - Round 15 - Signups
« Reply #10 on: April 12, 2010, 05:35:44 pm »

YOUR BONE IS THE BEST PANDAR
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Org

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Re: Paranormal Mafia - Round 15 - Signups
« Reply #11 on: April 12, 2010, 06:47:37 pm »

IN
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Pandarsenic

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Re: Paranormal Mafia - Round 15 - Signups
« Reply #12 on: April 12, 2010, 06:50:34 pm »

YOUR BONE IS THE BEST PANDAR
Sig upgraded.
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Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

RedWarrior0

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Re: Paranormal Mafia - Round 15 - Signups
« Reply #13 on: April 12, 2010, 07:23:11 pm »

I suppose I might have time to joIN
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Vector

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Re: Paranormal Mafia - Round 15 - Signups
« Reply #14 on: April 12, 2010, 07:32:19 pm »

In.
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

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