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Author Topic: The Arena Mode test, v2!  (Read 16216 times)

LordSlowpoke

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The Arena Mode test, v2!
« on: April 12, 2010, 01:35:15 pm »

This is a slightly redacted version of Ringmaster's old arena tournament, with some of the additions that were requested. Knowing my luck I'll be spending at least one week a day redacting a new ruleset, but here it is:

The whole point of this thread is to use arena mode to throw fights. Hopefully some forumites will create characters and I will pit them against each other in a fight to the death. The main point is to have fun, and I will be recording the fights and posting them on the DFMA (Link).


Rules

1. You can choose to have one fighter. This fighter can be chosen from any of the choices available in the Object Testing Arena of DF2010 (EXCEPT Megabeasts). Please use this form to request a fighter:

Species: (Dwarf, Human, Antman, etc. Remember, NO Megabeasts. Also, due to an apparent bug in the Arena, grimelings are also not allowed. And from the next tournament onwards, any beasties that are confirmed 'immortal' e.g. blizzardmen are disallowed. Due to popular request, ogres have been banned too.)
Gender: Male/Female
Weapon: (Iron short sword, rose gold warhammer, etc.)
Ammo: (If necessary: Iron/Gold/etc. Bolts/Arrows/Blowdarts)
Head Armour: (Iron/Gold/Silk/Wood/etc. Mask/Helm/Cap/None)
Hand Armour: (Iron/Gold/Silk/Wood/etc. Gauntlets/Gloves/Mittens/None)
Body Armour: (Iron/Gold/Silk/Wood/etc. Breastplate/Mail Shirt/None)
Foot Armour: (Iron/Gold/Silk/Wood/etc. High Boot/Low boot/None)
Leg Armour: (Iron/Gold/Silk/Wood/etc. Leggings/Greaves/None)
Shields: (Iron/Gold/Silk/Wood/etc. Shield/Buckler/None)
Skills: (See below for full list of skills)

To create your fighter, a points system will be used. It'll be very similar to the one used in Adventurer Mode. Everyone starts with 120 points and it can be allocated to any of these:

Weapon: All weapon types are free. (Short sword, warhammer, etc.) But only the first weapon is free. If you want to dual-wield, it is a 6 point cost.

Ammo: If ammo is needed for a weapon, then 20 wooden bolts/darts/arrows will be given for free at the start of every round. If you want higher quality ammunition, then it will cost.

Head Armour: Having no head armour is free.
Masks/Veils/Turbans/Headscarves are 5 points
Caps are 7 points
Helms are 10 points

Hand: No hand armour is free.
Mittens/Gloves are 5 points
Gauntlets are 8 points

Body: No body armour is free.
Coats/Shirts/Cloaks/Tunics/Togas/Capes/Vests/Dresses and Robes are all 5 points
Breastplates are 8 points
Mail shirts are 13 points

Leg: No leg armour is free.
Trousers/Loincloths/Thongs/Skirts/Short skirts/Long skirts/Braies are all 5 points
Greaves: 8 points
Leggings: 10 points

Foot: No foot armour is free
Shoes/Sandals/Chausses/Socks are all 5 points
Low boots: 7 points
High boots: 9 points

Shields: No shields are free.
Buckler: 6 points
Shield: 8 points

Materials: Special Alloys/Other Elements/Wood/Silk (E.g. Rose Gold/Lead/Saguaro/Cave spider. Two exceptions.) Are the weakest of the materials: 3 points
Copper, 2nd weakest: 5 points
Bronze/Bismuth Bronze, 3rd weakest: 8 points
Iron, 4th strongest: 12 points
Steel/Obsidian, 3rd strongest: 16 points
Adamantine, 2nd strongest: 25 points
Slade, Strongest: 60 points

Skills: You can choose from any of these skills:
Fighter
Archer
Axeman
Swordsman
Knife User
Maceman
Hammerman
Spearman
Pikeman
Lasher
Crossbowman
Bowman
Blowgunner
Wrestler
Striker
Kicker
Biter
Dodger
Shield User
Armor User
Thrower
Ambusher
Swimmer
Observer
Misc. Object User

There is a cost for each of the skill levels:

None: Free
Novice: 5 points
Adequate: 12 points
Competant: 18 points
Skilled: 23 points
Proficient: 31 points
Talented: 38 points
Adept: 42 points
Expert: 49 points
Professional: 55 points
Accomplished: 65 points
Great: 75 points
Master: 89 points
High Master: 95 points
Grand Master: 100 points

Character code:

Code: [Select]
[b]Species:[/b]
[b]Gender:[/b]
[b]Ammo[/b]
[b]Weapon:[/b]
[b]Head Armour:[/b]
[b]Hand Armour:[/b]
[b]Body Armour:[/b]
[b]Foot Armour:[/b]
[b]Leg Armour:[/b]
[b]Shields:[/b]
[b]Skills:[/b]


Spoiler: Example Character (click to show/hide)

2. The rounds begin as soon as 16 competitors have signed up.

3. Each round consists of fights with certain rules. It may be one-on-one duels, two-on-two team fights, etc.

4. The winners of each round receive an extra 10 points that they may spend on upgrading equipment or skills.

5. There is no penalty for losing. This is just a bit of fun.

6. There may be a tournament-style competition held soon, however it largely depends on how much interest is generated. If there's enough for a good tournament, then I'll hold one.

7. Fights will be recorded on DF and posted on the DFMA.

8. If you have any suggestions on how this idea could be improved upon (Suggestions especially needed for the points system), please PM me.
« Last Edit: April 13, 2010, 08:11:06 am by LordSlowpoke »
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LordSlowpoke

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Re: The Arena Mode test, v2!
« Reply #1 on: April 12, 2010, 01:35:37 pm »

Character roster:

Name: Urist Imiknorris
Species: Antman (Male)
Weapon: Copper Spear [5]
Shield: Nether-cap Shield x3 [33]
Headwear: Nether-cap Helm [13]
Bodywear: Nether-cap Mail Shirt [16]
Legwear: Nether-cap Leggings [13]
Handwear: Nether-cap Gauntlets (two pairs) [17]
Footwear: Nether-cap High Boots [12]
Skill: Novice Shield User [5]
Total: 114 points
Left: 6 points

Name: Orgrinder
Species: Polar Bear
Gender: Male
Ammo: Iron Breastplate (20),
Skills:Accomplished Biter (65), Adequate Armor User (12), Competant Dodger (18)
Total: 115 points
Left: 5.

Name: The Shadow
Species: Nightwing
Skills:  Professional Spearuser (55)
Equipment: Adamantine spear (25), Adamantine mail shirt (38)
Total: 118 points
Left: 2 points

Name: Fireheart
Species: Dwarf
Sex: Male
Armor: None
Weapons: Slade short sword: 60 Points
Skills: Professional Swordsman, Novice Wrestler
Professional Swordsman: 55 Points
Novice Wrestler: 5 Points
Total: 120 Points
Left: 0

Name: Bjorn the Polar Bear (male)  DEAD
Bodywear: Iron Breastplate
Skills:Accomplished Biter, Adequate Armor User, Competent Dodger, Novice Fighter
Total: 120 points
Left: 0

Name: Doomshifter  DEAD
Species: Batman
Gender: Male
Weapon: None
Head Armour: Bat Leather Mask - 8 Points
Hand Armour: Bat Leather Gauntlets - 11 points
Body Armour: Bat Leather Armour - 8 points
Foot Armour: Bat Leather High Boots - 12 points
Leg Armour: Bat Leather Leggings - 11 points
Shields: None
Skills:
Proficient Dodger - 31
Proficient Wrestler - 31
Novice Fighter - 5
Total: 117 points
Left: 3 points.

Name: A_fey_dwarf
Species: Troglodyte
Gender: Male
Weapon: Steel Spear
Armour: Never heard of it.
Skills: Grandmaster Spearman
Total: 116 points.
Left: 4 points.
Note: Obsidian changed to steel due to problems in spawning obsidian spears.

Name:Gâsh  DEAD
Race:   Fireman
Skills:   NA
Equpment:   steel long sword (16)
steel breastplate (24)
steel greaves (24)
steel shield (24)
steel high boots (25)
Total: 113 points
Left: 7 points

Name: Sigurd
Race: Human
Adamantine great axe (25)
High master axeman (95)
Total: 120 points.
Left: 0.

Player: Digital Hellhound
Species: Tigerman
Gender: Male
Weapon: Steel Longsword (16)
Head Armour: Highwood Mask (8)
Body Armour: Silk Shirt (8)
Leg Armour: Silk Trousers (8)
Skills:
Adept Swordsman (42)
Proficient Dodger (31)
Novice Fighter (5)
Total: 118 points.
Left: 2 points.

Name: Great Kalah
Species: Sea Serpent
Gender: Male
Head Armour: Gold Helm (13)
Body Armour: Gold Mail Shirt (16)
Skills: Master Biter (89)
Total: 118 points.
Left: 2 points.

Name: Madjoe
Species:Fire Man
Gender:Male
Weapon: Slade Halberd [60]
Head Armour:Iron Helm [22]
Body Armour:Iron Breastplate [20]
Skills:Competent Axeman [18]
Total: 120 points.
Left: 0.

Name: Flagro  DEAD
Species: Human
Gender: Male
Weapon: Lead flail [3]
Skills: Adept Maceman [42]
Great Dodger [75]
Total: 120 points.
Left: 0.

Name: Cannon Fodder
Gender: Male?
Race: Human
Equipment: Adamantium axe [25], copper mask [10]
Skills: Adept Axeman [42], Adept dodger [42]
Total: 119 points.
Left: 1 point.

Name: Areku
Species: Troll
Gender: Male
Weapon: Adamantine Greataxe x2 - 56 points
Head Armour: Racoon leather cap -10 points
Leg Armour: Sasquatch leather trousers - 8 points
Skills: Adept axeman - 42 points
Total: 116 points.
Left: 4 points.
« Last Edit: May 13, 2010, 07:16:43 am by LordSlowpoke »
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Urist Imiknorris

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Re: The Arena Mode test, v2!
« Reply #2 on: April 12, 2010, 01:55:27 pm »

Gauntlets and boots question:

If I wanted a character with more than one pair of hands/feet, would this be covered by a single "Gauntlets" or "High/Low Boots" purchase?

Also, material cost for leather?
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

LordSlowpoke

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Re: The Arena Mode test, v2!
« Reply #3 on: April 12, 2010, 01:57:34 pm »

Leather is under "other materials", thus 3 points.
And one pair of gauntlets and boots covers 2 hands/feet each, with the increase of 6 points per pair, unless you use different materials - then you use the price of the regular gauntlets + material price.
Gauntlets were used here as an example, same applies to boots.
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Urist Imiknorris

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Re: The Arena Mode test, v2!
« Reply #4 on: April 12, 2010, 02:48:08 pm »

Species: Antman
Caste: Drone (Male)
Weapon: Copper Spear [5]
Shield: Nether-cap Shield x3 [33]
Headwear: Nether-cap Helm [13]
Bodywear: Nether-cap Mail Shirt [16]
Legwear: Nether-cap Leggings [13]
Handwear: Nether-cap Gauntlets (two pairs) [17? 20?]
Footwear: Nether-cap High Boots [12]
Skill: Novice Shield User [5]


114 or 117 points. Does the second pair of gauntlets require the material cost?
EDIT: Accidentally read the starting points as 100.
« Last Edit: April 12, 2010, 06:45:12 pm by Urist Imiknorris »
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Jetsquirrel

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Re: The Arena Mode test, v2!
« Reply #5 on: April 12, 2010, 03:03:34 pm »

Name: NuNu
Race: Tigerman
Equip: Iron platemail (20)
Skills: Expert Dodger(49)
Competant Wrestler and Striker (36)

leaves me with 16 pionts i think
Which if i have i buy 1 Helm

Flar Moonchill

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Re: The Arena Mode test, v2!
« Reply #6 on: April 12, 2010, 05:02:07 pm »

Looks like fun!

Name: Orgrinder
Species: Polar Bear
Gender: Male
Ammo: Iron Breastplate (20), Leather Fez [Turban] (5)
Skills:Accomplished Biter (65), Adequate Armor User (12), Competant Dodger (18)

Think that make 120 on the dot :-)
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Zifnab

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Re: The Arena Mode test, v2!
« Reply #7 on: April 12, 2010, 08:05:24 pm »

I'd like to request a competitor.
Name: Zifnab
Species:  Merperson
Sex:  Male
Bronze Breastplate (16), Clownite Shield (33), Bronze great axe (8)
Professional Axeman (55)  Novice Shield User (5)
Total points:  117

Remember, If you place both competitors on the south side of the central platform, aquatic and nonaquatic can both not drown.

Apparantly this doesn't actually work.  The aquatics think they are drowning and stop moving.  Different entrant requested instead.
« Last Edit: April 13, 2010, 04:11:19 pm by Zifnab »
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thunderclan

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Re: The Arena Mode test, v2!
« Reply #8 on: April 12, 2010, 08:23:04 pm »

Name: Fireheart
Species: Dwarf
Sex: Male
Armor: None
Weapons: Clownite's Hotter Sister Short Sword
Skills: Professional Swordsman, Novice Wrestler

First Weapon: Free
Clownite's Hotter Sister material: 60 Points
Professional Swordsman: 55 Points
Novice Wrestler: 5 Points

Total: 120 Points
Points Remaining: 0

(Think I actually got the math right this time!)
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Doctor Spaztic

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Re: The Arena Mode test, v2!
« Reply #9 on: April 12, 2010, 08:26:49 pm »

Name: Cuddles
b]Ogre[/b]
male
clownite battle axe(25)
talented dodger(38)
expert axeman(49)
novice sheilduser(5)


Ogres aren't mega-beasts right?
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SIGVARDR

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Re: The Arena Mode test, v2!
« Reply #10 on: April 12, 2010, 08:34:38 pm »

Does the No megabeasts rule apply to semi-megabeasts?

In any case,my submission:
Name:sigurd
race:Human
Clownite great axe (25)
High master axeman (95)
total points used:120

Edit:those ogres are tough.
« Last Edit: April 13, 2010, 02:01:46 am by SIGVARDR »
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Acanthus117

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Re: The Arena Mode test, v2!
« Reply #11 on: April 12, 2010, 08:39:22 pm »

Name: Bjorn the male Polar Bear
Stuff: Iron Breastplate
 Skills:Accomplished Biter, Adequate Armor User, Competent Dodger, Novice Fighter

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Zifnab

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Re: The Arena Mode test, v2!
« Reply #12 on: April 12, 2010, 10:29:17 pm »

In The Arena Mode Test v1, I believe mega and semi-mega beasts were both not allowed.  Which should leave ogres allowable.
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madjoe5

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Re: The Arena Mode test, v2!
« Reply #13 on: April 12, 2010, 11:35:27 pm »

Name: Madjoe

Species:Ogre
Gender:Male
Ammo: None
Weapon: Clownite's hotter sister Halberd  -60pts
Head Armour:Iron Helm  -22pts
Hand Armour:None
Body Armour:Iron Breastplate -20pts
Foot Armour:None
Leg Armour:None
Shields:None
Skills:Competent Axeman -18pts

Totaling at 120 points. This is going to be fun

Kagus

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Re: The Arena Mode test, v2!
« Reply #14 on: April 13, 2010, 01:22:57 am »

I think we may actually need to put a restriction on ogres...  Just checked the raws, and they're significantly larger than elephants.  Plus ogres can use all the armor and weapons.

By the way, Madjoe is going to slaughter everyone.  Just thought you should know.


In other news, I tried out a few aquatic combatants.  They don't appear to react properly in that little turbulent area south of the main arena, so I don't think that can exactly be termed an "equal zone".

However, setting up a specific arena might work.  Just use the magma and water tools to build walls around an area that has a number of tiles divisible by seven.  Then just apply the correct amount of water so that it turns into an even 4/7 across the board.  Aquatics should work properly, I'll just run a few tests to see if this is true.

Or you could just assign a "given" amount of swimming skill to land-based characters and then have them fight in the big pool in the southwest.


EDIT:  As an aside, you can't make weapons or armor out of non-"nugget" stones.  Obsidian doesn't exist in the arena.


EDIT2:  Placing 16 tiles of water in a 4x7 arena created a perfectly equal zone of 4/7 water.  However, aquatics still did not act naturally.  They can survive without drowning, but they can't move.  If something gets close to them they will lash out at it, otherwise they'll just sit there and glare at their opponent.

This is still better than south of the main arena, where aquatics will more than likely receive a handicap of the "winded" status due to fluctuating water levels.

The greatest amount of freedom is still offered by the pool with a granted swimming ability (heck, non-humanoids get swimming for free anyways, why not make it official?).  The landlubbers will be at a slight disadvantage, but this might give some use to the otherwise pointless "swimming" skill.  The higher their rank in it, the better they'll move in the water.


And I still haven't found anything yet that can defeat Madjoe's character.  And would it be at all possible to dispense with the clown terms?

Please?

EDIT3:  New Dilemma; should undead creatures be allowed into the arena?  And if so, should there be an associated cost?

If it helps, undead creatures are now pitiably weak.
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