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Author Topic: Sword of the Stars  (Read 125361 times)

forsaken1111

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Re: Sword of the Stars
« Reply #675 on: May 18, 2012, 10:29:49 am »

All in all, it would take a sequel built directly upon the foundation of the original, so that many key code structures remain the same, and the game is basically an engine facelift with an extra expansion's worth of content and gameplay.
Oh... so the entire X3 franchise.
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LoSboccacc

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Re: Sword of the Stars
« Reply #676 on: May 18, 2012, 10:35:23 am »

All in all, it would take a sequel built directly upon the foundation of the original, so that many key code structures remain the same, and the game is basically an engine facelift with an extra expansion's worth of content and gameplay.
Oh... so the entire X3 franchise.

except x3 expansions didn't had extra gameplay  :P
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forsaken1111

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Re: Sword of the Stars
« Reply #677 on: May 18, 2012, 10:37:53 am »

All in all, it would take a sequel built directly upon the foundation of the original, so that many key code structures remain the same, and the game is basically an engine facelift with an extra expansion's worth of content and gameplay.
Oh... so the entire X3 franchise.

except x3 expansions didn't had extra gameplay  :P
Oh right. :D
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Frumple

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Re: Sword of the Stars
« Reply #678 on: May 18, 2012, 10:38:15 am »

Actually, the absolute best example I've seen of that comes from spiderweb software, the guy that did Avernum, Geneforge, etc. Fellow basically built an engine and then largely used it (with minor tweaks/upgrades) for several games.

They're pretty good, and it's a workable strategy for game development. It's not done nearly as effectively in general, though.
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Sonlirain

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Re: Sword of the Stars
« Reply #679 on: May 18, 2012, 10:41:24 am »

Actually, the absolute best example I've seen of that comes from spiderweb software, the guy that did Avernum, Geneforge, etc. Fellow basically built an engine and then largely used it (with minor tweaks/upgrades) for several games.

They're pretty good, and it's a workable strategy for game development. It's not done nearly as effectively in general, though.

Wait... Nethergate was also from him?
I remember playing it some years ago... it had a somewhat underused setting.

All in all, it would take a sequel built directly upon the foundation of the original, so that many key code structures remain the same, and the game is basically an engine facelift with an extra expansion's worth of content and gameplay.
Oh... so the entire X3 franchise.

except x3 expansions didn't had extra gameplay  :P

Well they gave you bigger and bigger starships to grind for and more ways to grind.
« Last Edit: May 18, 2012, 11:08:28 am by Sonlirain »
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Aklyon

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Re: Sword of the Stars
« Reply #680 on: May 18, 2012, 02:01:03 pm »

Actually, the absolute best example I've seen of that comes from spiderweb software, the guy that did Avernum, Geneforge, etc. Fellow basically built an engine and then largely used it (with minor tweaks/upgrades) for several games.

They're pretty good, and it's a workable strategy for game development. It's not done nearly as effectively in general, though.
He's used it for quite a few more games than just 'several', Avernum has 6 or so games? And Geneforge has 5.
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Re: Sword of the Stars
« Reply #681 on: May 28, 2012, 06:48:59 am »

So with the latest Amazon sale, I got both Sword of the Stars: Complete thing and Sword of the Stars II, as have a few others.

Would anyone be so kind as to give us an up-to-date roundup of the situation? Which one should we try, for what reasons, etc? I noticed the 1st one has tutorials, whereas the 2nd one didn't appear to have any.

BuriBuriZaemon

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Re: Sword of the Stars
« Reply #682 on: May 28, 2012, 07:10:11 am »

SoTS2 runs like shit on my gaming laptop... I can normally max out any games. I guess it's still unoptimised.
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inteuniso

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Re: Sword of the Stars
« Reply #683 on: May 28, 2012, 10:30:00 am »

I don't believe it's optimized, no. But it does have most of the features.
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Dohon

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Re: Sword of the Stars
« Reply #684 on: May 28, 2012, 03:30:33 pm »

It needs some optimizing, some more bugfixes and the AI needs a lot of improvement. Right now, SotS2 is an impressive sandbox. Impressive, but still a sandbox. It has come a looooong way from the disastrous launch, but still needs some more time in the oven. It's almost there. I can smell the sea.
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Shades

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Re: Sword of the Stars
« Reply #685 on: May 29, 2012, 06:06:33 am »

The interface is still very clunky imo, as much as I enjoy the game I do get frustrated at the number of steps it takes and mistakes I make while trying to simple things.
Hopefully they will sort that out in time, although some of the things I dislike feel like design choices.
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LoSboccacc

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Re: Sword of the Stars
« Reply #686 on: October 08, 2012, 05:46:41 pm »

so, I got this SOTS2 at some sale or something, and got around to test it just now.

I can't even enter into the game, the menu screen lags so much I can't even make out what's happening in the background, only some blurry planet or something.

I've already lowered everything in the graphic options, any other idea? maybe I need some magical directx version or something?
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Felius

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Re: Sword of the Stars
« Reply #687 on: October 08, 2012, 05:52:55 pm »

so, I got this SOTS2 at some sale or something, and got around to test it just now.

I can't even enter into the game, the menu screen lags so much I can't even make out what's happening in the background, only some blurry planet or something.

I've already lowered everything in the graphic options, any other idea? maybe I need some magical directx version or something?
It does use steam right? If it doesn't, patch to latest version manually. When the game came out it was pretty much in an unplayable alpha. They promised to make it better, and have been patching since so, but from what I remember it still isn't quite right.
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Djohaal

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Re: Sword of the Stars
« Reply #688 on: October 08, 2012, 05:53:50 pm »

I made the fatal mistake of buying it some 3 months after release. I fire the game up every now and then to see if it is any more playable. I concluded I want my money back.

Also a big pity for such a good franchise. SOTS 1 + expansions was pretty awesome.
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LoSboccacc

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Re: Sword of the Stars
« Reply #689 on: October 08, 2012, 05:54:08 pm »

yes it is the steam version.
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