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Author Topic: Sword of the Stars  (Read 124866 times)

Sinned

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Re: Sword of the Stars
« Reply #525 on: October 31, 2011, 06:44:35 pm »

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When you find yourself in the company of a dwarf and an ill-tempered Dragon, remember, you do not have to outrun the Dragon... just the dwarf.

KatalDT

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Re: Sword of the Stars
« Reply #526 on: October 31, 2011, 07:01:30 pm »

Big fan of SotS1, really glad I held off on this until it was released. I'll wait to see if it gets fixed up a bit first...
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KatalDT

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Re: Sword of the Stars
« Reply #527 on: November 06, 2011, 10:14:17 pm »

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Fikes

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Re: Sword of the Stars
« Reply #528 on: November 07, 2011, 01:34:13 am »

That being said, the game could do a way better job at explaining some things, like the difference between command modules.

Do you have any specific questions? I've played SOTS1 for quite a while and can provide insights.


When do you start building combat craft? When do you start going against planetary defenses like the swarm? How do you equip your main combat craft? Is there any way to take over planets or do you just bomb them to death?

I had a decent game going, but I think I slacked too much on aircraft upgrades. I was wining the war with my purple lasers until they came at me with heavy emitters.

Mini

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Re: Sword of the Stars
« Reply #529 on: November 07, 2011, 02:20:09 am »

Is there any way to take over planets or do you just bomb them to death?
Yes, it's one of the higher translation techs. If you have a large enough fleet (compared to the enemy fleet, if they have a stong fleet there then it's highly unlikely for them to surrender) at an enemy planet it will give you the option to demand the planet surrenders. I don't know how large your fleet needs to be for it to work, but it needs to be pretty big.
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Shadowlord

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Re: Sword of the Stars
« Reply #530 on: November 07, 2011, 03:49:07 am »

I chose to pre-order Skyrim instead, personally. I'll get SoTS2 when it's stable, everything works, and is on sale - and not before if I get windows 7, since right now it won't run on XP, which is what I primarily use (Although I'll be installing Skyrim in Windows 8 developer preview, it DOES run on XP so when 8 stops working, I can just move my saved games over to my XP partition if they aren't already on the steam cloud by that time)
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forsaken1111

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Re: Sword of the Stars
« Reply #531 on: November 07, 2011, 07:49:15 am »

When do you start building combat craft?
I build a small fleet of armor destroyers right away just in case I get hit with asteroids or something.

Quote
When do you start going against planetary defenses like the swarm?
For Swarm I'll usually hit them once I have PD tech and UV lasers. With a good fleet of PD destroyers and UV-armed armors you can take out a swarm hive.

Quote
How do you equip your main combat craft?
Depends entirely on what my enemy is doing and what techs I roll. If possible my ideal destroyer fit is AI fire control, armor mission section and antimatter drive with antimatter cannons in the medium slots and a mix of pulse phasers and PD phasers in the smalls. You have to be flexible in this game, you may not even get some or any of those techs.

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Is there any way to take over planets or do you just bomb them to death?
When you bombard a planet you will kill the imperial population off first and the game will ask if you want to continue bombarding and kill the civilians too. If you leave the civilians alive you can recolonize the planet and have the established civilian population join your empire.

Be warned: If you do this before you have habitation tech for that race and you start terraforming the planet away from that race's ideal, you will start killing them by the millions.

Quote
I had a decent game going, but I think I slacked too much on aircraft upgrades. I was wining the war with my purple lasers until they came at me with heavy emitters.
Emitters are devastating to close-packed formations and destroyer swarms but less useful against cruisers/dreads and absolutely shit at bombarding planets. If you roll energy absorber tech or EM shielding tech (EM shielding is above the 2nd reflective coating tech) then that will cut emitter damage by a lot. Emitters iirc aren't very good against shields either.
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timferius

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Re: Sword of the Stars
« Reply #532 on: November 07, 2011, 08:51:16 am »


Be warned: If you do this before you have habitation tech for that race and you start terraforming the planet away from that race's ideal, you will start killing them by the millions.


This is a problem?
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shadenight123

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Re: Sword of the Stars
« Reply #533 on: November 07, 2011, 08:57:11 am »

...first i crashed only when trying to start a game, now i just crash after the growl of the kerberos. turn 42? PFUIT! not even the game menu do i reach!.
but i'll wait. sooner or later, they will fix this.
till then, tomorrow it's fragfest day, and in five days it's dragon killing day, so i'll be fine. really. no mass extermination at the moment of entire galactical civilizations, but i'll get there. ne day.
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“Do something!” she whispered, trying to keep her sight on all of them at once.
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“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

forsaken1111

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Re: Sword of the Stars
« Reply #534 on: November 07, 2011, 09:04:06 am »


Be warned: If you do this before you have habitation tech for that race and you start terraforming the planet away from that race's ideal, you will start killing them by the millions.


This is a problem?
If you are trying to take the planet with its people alive, yes...
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Shades

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Re: Sword of the Stars
« Reply #535 on: November 07, 2011, 09:24:34 am »

Has anyone managed to have a fleet relocatable to a non-colony location?

In theory naval bases should let you do that but I can't seen to work out what set of modules / size of base is needed for this to be true.

A single colony lets small fleets relocate, and a single colony with a zero module naval base allows much larger fleets to relocate.
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forsaken1111

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Re: Sword of the Stars
« Reply #536 on: November 07, 2011, 10:58:18 am »

I tested it out and it seems that a naval base of any size won't allow a fleet to relocate there unless a colony is present as well. :(
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Shadowlord

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Re: Sword of the Stars
« Reply #537 on: November 07, 2011, 11:23:09 am »

Quote
When do you start going against planetary defenses like the swarm?
For Swarm I'll usually hit them once I have PD tech and UV lasers. With a good fleet of PD destroyers and UV-armed armors you can take out a swarm hive.
Light emitters make short work of swarm, though you may want other weapons (missiles are enough, generally) to take out the hive queen.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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Rakonas

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Re: Sword of the Stars
« Reply #538 on: November 07, 2011, 09:27:29 pm »


Be warned: If you do this before you have habitation tech for that race and you start terraforming the planet away from that race's ideal, you will start killing them by the millions.


This is a problem?
Hold on, buying the game right now.  8)
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Fikes

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Re: Sword of the Stars
« Reply #539 on: November 09, 2011, 02:00:59 pm »

I am annoyed with SotS 1. There was some serious lack of forsight or play testing on the part of the developers.

For example, there is some random chance that any planet will be hostile. That chance doesn't seem to change with how far the planet is from your homeworld. That means that human's (who travel on specific paths) can be stuck on their homeworld with their only node connection being to a hostile planet.

One of the hostile planet types can have the swarm. The best way to kill the swarm is with point defense. The problem is that the technology tree is also random. There is a chance you won't get point defense at all (I think). The worst part is that you don't even know if you will get a technology untill you research all the pre-reqs.

I understand and somewhat enjoy the "not sure what comes next" of the tech tree, but it makes getting into the game almost impossible. I've played 10 hours and only just realized that FTL Ecnomics (a huge important technology that enables trade) comes after an unimportant technology I never bothered to research.

Finally, there is a complete lack of presented information. Some times technologies will give you a new weapon but won't give you the stats on the weapons.

When the wiki is down (and it is regularly) there is almost no way to get information on the game.
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