Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 44 45 [46] 47 48 ... 55

Author Topic: Sword of the Stars  (Read 124704 times)

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Sword of the Stars
« Reply #675 on: May 18, 2012, 10:29:49 am »

All in all, it would take a sequel built directly upon the foundation of the original, so that many key code structures remain the same, and the game is basically an engine facelift with an extra expansion's worth of content and gameplay.
Oh... so the entire X3 franchise.
Logged

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Sword of the Stars
« Reply #676 on: May 18, 2012, 10:35:23 am »

All in all, it would take a sequel built directly upon the foundation of the original, so that many key code structures remain the same, and the game is basically an engine facelift with an extra expansion's worth of content and gameplay.
Oh... so the entire X3 franchise.

except x3 expansions didn't had extra gameplay  :P
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Sword of the Stars
« Reply #677 on: May 18, 2012, 10:37:53 am »

All in all, it would take a sequel built directly upon the foundation of the original, so that many key code structures remain the same, and the game is basically an engine facelift with an extra expansion's worth of content and gameplay.
Oh... so the entire X3 franchise.

except x3 expansions didn't had extra gameplay  :P
Oh right. :D
Logged

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: Sword of the Stars
« Reply #678 on: May 18, 2012, 10:38:15 am »

Actually, the absolute best example I've seen of that comes from spiderweb software, the guy that did Avernum, Geneforge, etc. Fellow basically built an engine and then largely used it (with minor tweaks/upgrades) for several games.

They're pretty good, and it's a workable strategy for game development. It's not done nearly as effectively in general, though.
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Sonlirain

  • Bay Watcher
    • View Profile
Re: Sword of the Stars
« Reply #679 on: May 18, 2012, 10:41:24 am »

Actually, the absolute best example I've seen of that comes from spiderweb software, the guy that did Avernum, Geneforge, etc. Fellow basically built an engine and then largely used it (with minor tweaks/upgrades) for several games.

They're pretty good, and it's a workable strategy for game development. It's not done nearly as effectively in general, though.

Wait... Nethergate was also from him?
I remember playing it some years ago... it had a somewhat underused setting.

All in all, it would take a sequel built directly upon the foundation of the original, so that many key code structures remain the same, and the game is basically an engine facelift with an extra expansion's worth of content and gameplay.
Oh... so the entire X3 franchise.

except x3 expansions didn't had extra gameplay  :P

Well they gave you bigger and bigger starships to grind for and more ways to grind.
« Last Edit: May 18, 2012, 11:08:28 am by Sonlirain »
Logged
"If you make something idiot proof, someone will just make a better idiot."
Self promotion below.
I have a mostly dead youtube channel.

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Sword of the Stars
« Reply #680 on: May 18, 2012, 02:01:03 pm »

Actually, the absolute best example I've seen of that comes from spiderweb software, the guy that did Avernum, Geneforge, etc. Fellow basically built an engine and then largely used it (with minor tweaks/upgrades) for several games.

They're pretty good, and it's a workable strategy for game development. It's not done nearly as effectively in general, though.
He's used it for quite a few more games than just 'several', Avernum has 6 or so games? And Geneforge has 5.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Anvilfolk

  • Bay Watcher
  • Love! <3
    • View Profile
    • Portuguese blacksmithing forum!
Re: Sword of the Stars
« Reply #681 on: May 28, 2012, 06:48:59 am »

So with the latest Amazon sale, I got both Sword of the Stars: Complete thing and Sword of the Stars II, as have a few others.

Would anyone be so kind as to give us an up-to-date roundup of the situation? Which one should we try, for what reasons, etc? I noticed the 1st one has tutorials, whereas the 2nd one didn't appear to have any.

BuriBuriZaemon

  • Bay Watcher
    • View Profile
Re: Sword of the Stars
« Reply #682 on: May 28, 2012, 07:10:11 am »

SoTS2 runs like shit on my gaming laptop... I can normally max out any games. I guess it's still unoptimised.
Logged
Napalm is great if you enjoy hot and spicy foods. I personally enjoy some liquid nitrogen.

Steam profile: Elsior
Friend Code: 2938 - 7181 - 3815 (Elsior/Elle Ciel)

inteuniso

  • Bay Watcher
  • Functionalized carbon is the source.
    • View Profile
Re: Sword of the Stars
« Reply #683 on: May 28, 2012, 10:30:00 am »

I don't believe it's optimized, no. But it does have most of the features.
Logged
Lol scratch that I'm building a marijuana factory.

Dohon

  • Bay Watcher
    • View Profile
Re: Sword of the Stars
« Reply #684 on: May 28, 2012, 03:30:33 pm »

It needs some optimizing, some more bugfixes and the AI needs a lot of improvement. Right now, SotS2 is an impressive sandbox. Impressive, but still a sandbox. It has come a looooong way from the disastrous launch, but still needs some more time in the oven. It's almost there. I can smell the sea.
Logged
Quote from: Lolfail0009
Quote from: GuesssWho
Also, why is there a stray hen having a tantrum?
CLUCK CLUCK MOTHERF***ER

Shades

  • Bay Watcher
    • View Profile
Re: Sword of the Stars
« Reply #685 on: May 29, 2012, 06:06:33 am »

The interface is still very clunky imo, as much as I enjoy the game I do get frustrated at the number of steps it takes and mistakes I make while trying to simple things.
Hopefully they will sort that out in time, although some of the things I dislike feel like design choices.
Logged
Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Sword of the Stars
« Reply #686 on: October 08, 2012, 05:46:41 pm »

so, I got this SOTS2 at some sale or something, and got around to test it just now.

I can't even enter into the game, the menu screen lags so much I can't even make out what's happening in the background, only some blurry planet or something.

I've already lowered everything in the graphic options, any other idea? maybe I need some magical directx version or something?
Logged

Felius

  • Bay Watcher
    • View Profile
Re: Sword of the Stars
« Reply #687 on: October 08, 2012, 05:52:55 pm »

so, I got this SOTS2 at some sale or something, and got around to test it just now.

I can't even enter into the game, the menu screen lags so much I can't even make out what's happening in the background, only some blurry planet or something.

I've already lowered everything in the graphic options, any other idea? maybe I need some magical directx version or something?
It does use steam right? If it doesn't, patch to latest version manually. When the game came out it was pretty much in an unplayable alpha. They promised to make it better, and have been patching since so, but from what I remember it still isn't quite right.
Logged
"Why? We're the Good Guys, aren't we?"
"Yes, but that rather hinges on doing certain things and not doing others." - Paraphrased from Discworld.

Djohaal

  • Bay Watcher
  • [PREFSTRING:Utter Insanitiy]
    • View Profile
    • My deviantart
Re: Sword of the Stars
« Reply #688 on: October 08, 2012, 05:53:50 pm »

I made the fatal mistake of buying it some 3 months after release. I fire the game up every now and then to see if it is any more playable. I concluded I want my money back.

Also a big pity for such a good franchise. SOTS 1 + expansions was pretty awesome.
Logged
I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Sword of the Stars
« Reply #689 on: October 08, 2012, 05:54:08 pm »

yes it is the steam version.
Logged
Pages: 1 ... 44 45 [46] 47 48 ... 55