The only differences from one race to the next in Moo2 were the various traits, like a bonus to maintenance or research, or the ability to survive without food. There was literally nothing beyond traits and art which made them different.
yeah, I know about the drives differences, I was just being simplistic to not overwhelm the new player :p
about race diferenciation; I think you are really underestimating Moo2, it had great job in doing it.
I will make a list comparing both games in the "race differenciation" area. The opinions are my
PERSONAL opinion, feel free to think diferent, and point in what, but dont flame me :p
Also, I must say I love SotS A LOT, and I also grow up playing Moo2. So I dont have a favorite betwen them. And it must be said, SotS had in Moo/Moo2 it greatest source of inspiration. But if I want to play today, I pick SotS, obviously.
Comparison of race diferenciation:Tech wise: -SotS have some race specific techs, and some races have different chances to get some tech that others. There is the "uncreative" zuul that can get like 50% of the techs in average, and the "creative" Liir with like 90% on most (or was it morrigi?). Races have different tech speed too. Tech tree is randomized as in requirements, and also, you are not garanteed to get every tech.
-Moo2 have a value on races that determines the tech speed, it works just as with SotS. More importantly, you would have to pick one of every 3 (on most cases) available techs. This would usually lead to have very different races from mid game onward. The tech tree is always the same tho, so there would be "perfect plans" for seasoned players (that's a point for SotS). The most fun part is that there is the special cases, Psilon with creative, and the Klackons uncreative. Psilons was the I got all techs race, and Klackons made every game different. SotS kinda make this as mentioned above, but it is just not the same thing.
Point for SotS.
Ship/Combat Wise:-SotS: While almost all races have access to almost all ship parts, the version of every part is different from the other races in numbers. Some have more Hp, more Mounts, etc. But overall they have the same mechanics behind.
Thus, the diferenciation in the "balance" department, comes from the hull themselves. As with the weapons, im not sure, but I think every race do the same damage with a given weapon.
Also, there is a few weapons and parts unique for every race. This makes combat be very different in some cases.
And finally, the thing you mentioned; the ships behavior is different from race to race.
-Moo2: The differiation is mostly in the way of bonuses and numbers. Some races do more damage, some races dodge better, etc. But besided that, all races can get the same ships if the get the same techs (escept Klackon obviously). Still, to face some enemies, you need kinda special trats, specially in the early game. Combat Computers vs Akari from example. Also, as the combat is turn based, and all ships player piloted, there is no different behaviors betwen races.
This round is for SotS, but by a small margin.
-Special Wise:This is where, IMO, Moo2 get ahead and surpases SotS.
-SotS: Tree words; Space Travel Diversity!. Every race have a different way to travel. I wont go further, as you already explained everything perfectly. Just one addition; as I said in my previous post, while EVERY way of travel is diferent, you could divide them into 3 "families". The "direct" travel ones (liir, tarkas, and morrigi), the "starlane" ones (zuul and humans), and the "special" ones (Hiver). The direct ones all travel like in Moo2, albeit, with some special features in the case of morrigi (the more ships, more speed) and liir (slower near stars, faster away from them). Anyways, this is a HUGE point for SotS over Moo2.
But there is nothing more... well, some race get better bonus on commerce (morrigi) other get better pop grow rate (hiver), etc, but overall, those are only numbers thing, and not distinctive game mechanics.
-Moo2: Well, besides the ability to make a personalised race (HUGE!!), while most of the "race skills" were in the form of numeric bonuses, there were some special ones that shined a lot. Like the
Subterranean Shakras, all planet get double size, making them powerhouses later in the game; Elerian's
telephathy, that allowed them to get enemy planets unscrached, and without needing troops and boarding ships at all, and use right away captured ships; and
Onmicient, they get to see the whole map!; The Psilons and Klackons tech features as mentioned earlier; the Melkars
cybernethic, and even more the Silicoids
Lithovore, giving them no need for food (thus changing a lot the play style of the game!). Those are clearly not just
"numeric traits", but whole special mechanics behind.
Big point for Moo2.
To sum up,
IMO, I feel the races from Moo2 get more personality; you really fell the stronger economy and industry behind a Shakras neighbor for example, or the perfect ships from psilons enemies, and the stealty attacks from Darlocks. While in SotS, while YOUR race feels very diferent if you pick another one in a second game, the enemies all fell a bit like the same, beside humans some times not always attacking the nearest planet. In combat the diferent models and slighty diferent behaviors gives them more personality, but I think Moo2 still get the upper hand overall.