*dodgedodge* *stabstab*
You train for some time. Nobody gets hurt.
Siq Bangerhead, Thresher, is more experienced!
You are a Novice Speardwarf now!
You hear a bell ring. A Marksdwarf and an Architect arrive.
>_
"Oops! Sorry about that, here you go. Thanks for letting me borrow it."
Give him back his knife, and try making rock crafts while I watch the mad dwarf work.
The fisherdwarf takes the knive and runs off to the fishery.
stonecrafting check(>4): d6=3 You make one marble figurine of... well, you don't really know. Something abstract.
Meanwhile the mooded dwarf works furiously on his project...
Goden Zontathur, Bone Carver, has created Ikudmeng Dodók Nďng, a pond grabber bone cap!Then Goden goes up the stairs to the hideout's main corridor, leaving the artifact on the ground.
You hear a bell ring in the west.
>_
Peer in through gaps.
It's very dark in there. You recognize the outlines of a downwards stairway, some bones and a mechanism.
The bridge seems to be operated remotely...
(another dice is rolled secretly)>_
Status:
HP: 10/10Skills: Adequate Thresher (+1)
Novice Teacher (+0.5)
Novice Dodger (+0.5)
Novice Speardwarf (+0.5)
Inventory pig tail robe
branch: hit+0, 1d12 dmg
threshed iron (equipped)
rock: hit-1, 1d8+2 dmg (equipped)
empty leather bag
leather armor (equipped)
wooden spear: hit+1, 1d12+3 dmg (equipped)
HP: 8/10Skills: Competent Fish Cleaner (+1.5)
Novice Striker (+0.5)
Inventory pig tail robe (equipped)
bronze knive: hit+0, dmg: 1d8+4 (equipped)
muddy cave fish
pear
marble figurine of something
HP: 10/10Skills: Proficient Soap Maker (+2.5)
Inventory pig tail robe of the soapmakers' guild (equipped)
2 pieces of soap