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Author Topic: Cool moments in the new version  (Read 6944 times)

612DwarfAvenue

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Cool moments in the new version
« on: April 12, 2010, 01:42:08 am »

Basically, share any cool moments you've had since you've downloaded the new version.

I've had a few, but here's one that happened in Adventure mode:
Spoiler (click to show/hide)
I know it might not seem like much, but it's pretty cool if you can visualize it.


EDIT: ffff, forgot to put "not".
« Last Edit: April 13, 2010, 02:47:08 am by 612DwarfAvenue »
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Tahin

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Re: Cool moments in the new version
« Reply #1 on: April 12, 2010, 02:26:27 am »

So, he charged at you, you jumped out of the way so he ran into a wall, then you brought your hammer down on his head? Cool.
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Ampersand

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Re: Cool moments in the new version
« Reply #2 on: April 12, 2010, 03:54:36 am »

When irrigating a room, I noticed that suddenly the walls of the rooms started to get splattered with the blood of a dwarf that had died a least two seasons before. Apparently, the blood splashed on the miner who broke the pond wall, and after the water washed over him, the blood was carried across to the edges of the room.

My best guess anyway, his tantrum that resulted in his death never took him to that part of the fort.
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Leperous

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Re: Cool moments in the new version
« Reply #3 on: April 12, 2010, 04:45:07 am »

I had some elephants that would appear on my map every so often, but they were naturally scared of dwarves it seemed. This is perhaps justified as evolutionary behaviour, because one year a caravan guardsman shot one, puncturing it in several places and causing the poor beast to bleed copiously. However being an elephant, they contain a lot of blood.

Since military doesn't properly work yet, the bloomin' thing was left to wander around my biome for about a whole year, quite literally staining the entire land red - a mark which still persist to this day and can only be cleansed by lava*. One of its friends was captured in a trap, whereupon Bleedy & co. became inquisitive and started poking around my fortress, perhaps in an effort to find their elephantine colleague, cowering away at the first sight of the resident evil dwarves and their magic bleedy-sticks.

Determined to press on they had practically free range of my fortress, while my dwarven military were stood around either trying (and repeatedly failing) to pick up nearby socks, on breaks, or trying to conduct individual combat drills, but in any case they were still terrified of the local fauna (a situation that early earned the local captain his nickname "Ohnoes McWarthog").

Eventually they came across a room with an injured miner, and perhaps seeing red and remembering that painful event with the caravan a year earlier (they do have long memories!) the bleeding elephant decided to attack and kill said resting, defenceless dwarf, before being scared off by some local passers-by - who were more concerned about getting a drink than investing the screams for help from one of their friends' room. (It is well known that a thirsty dwarf can communicate this feeling telepathically, but when he's being attacked by a huge pachyderm feelings of pain must be suffered in silence.)

Finally, cage traps were set, and perhaps noticing that he now had both a weapon and armor rack assigned to form a baracks - or was it tedious mashing of keys that somehow, wonderfully, magically woke my military up to the fact that there were giant hostile creatures literally in front of them terrorising everybody - the beasts were eventually subdued, with the help of a host of war bears.

Elephant McBleedy died of blood less several months later whilst still confined to a cage, roughly at the same time as a fellow herds-creature gave birth to three calves, who later grew up into some quite fine warlephants.

* In a somewhat related incident that involves trying to melt elephants, no-one told me that nickel floodgates and steel mechanisms are now "use-once" in magma. I've got lava streaming down the side of my volcano, perhaps as nature intended, with no way to quench it.

** I've also got myself into a very sticky situation by building my trade depot underneath a magma reservoir. Now it's full of molten cheese - dwarven fondue?
« Last Edit: April 12, 2010, 05:59:01 am by Leperous »
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SanDiego

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Re: Cool moments in the new version
« Reply #4 on: April 12, 2010, 05:05:51 am »

A mechanic let Jabberer into my inner fortress. Only competent soldier was in hospital by then. 'Nuff said.
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Furious Fish

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Re: Cool moments in the new version
« Reply #5 on: April 12, 2010, 06:27:07 am »

My miners somehow managed to channel underneath each other, and one of them fell three levels, breaking his hip, leg, and arm. Last version that would have meant he'd be a useless invalid for years and years, with no way to tell whether he'd get better or just go insane and starve to death.
Now? The doctor dragged him to hospital, diagnosed & cleaned him, sutured and bandaged his wounds, set his breaks, and a month later he was back to work.
Just an ordinary story of the new healthcare system, but after all the woes of trying to get dwarves to heal in the old version, it was awesome to see it in action. (Obviously it still needs some tweaking - the guy went back to work with three major fractures still to be healed - but it still rocks).
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Duuvian

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Re: Cool moments in the new version
« Reply #6 on: April 12, 2010, 06:54:06 am »


* In a somewhat related incident that involves trying to melt elephants

I swear I will use this phrase in conversation some day.

** I've also got myself into a very sticky situation by building my trade depot underneath a magma reservoir. Now it's full of molten cheese - dwarven fondue?

Interesting. What are the properties of molten cheese? Can you move it around somehow and does it stick like blood or mud? My ideas include above an elven caravan or on top of other food.
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Brybry

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Re: Cool moments in the new version
« Reply #7 on: April 12, 2010, 10:04:35 am »

A forgotten beast made of snow with a square shell was destroying a path to my fort through a camp of reptile people. He was killed by a reptile woman who became named and friendly and now lurks below the moat bridge entrance to my fort. The snowy pieces of his corpse melted into water and evaporated.

Then a huge crystal glass alligator forgotten beast went through the same reptile people camp (much diminished in population). My valiant dwarves used the opportunity to murder the reptile men and women. After a while of beating on the broken, cut open, and delimbed beast they walled it off for the safety of dwarf kind.

Feeling very proud of themselves the dwarves let in a huge dessicated camel beast diplomat from the humans. The very friendly camel-thing proceeded to destroy every floodgate, door, table, and chair that it could find. It now sits outside the closed-up fort while the dwarves ponder the diplomatic message it brought.
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KillerClowns

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Re: Cool moments in the new version
« Reply #8 on: April 12, 2010, 10:22:34 am »

A forgotten beast, a gigantic, three-eyed poison-spitting alligator, managed to slip into my fortress.
A miner decided she wasn't in the mood to put up with that sort of thing and casually drove her pick straight through its brain before I even entered the squad screen.
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Rystic

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Re: Cool moments in the new version
« Reply #9 on: April 12, 2010, 10:41:24 am »

The best thing for me was randomly generating a fortress named Friendship, and breaching the HFS.

I can only imagine in years to come, it will be remembered as Friendship,
Spoiler (click to show/hide)
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Ieb

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Re: Cool moments in the new version
« Reply #10 on: April 12, 2010, 06:10:49 pm »

This just happened.

My fort is chugging along nicely, some steel is being made for gear, people at the very least have metal gear from traders and goblins and some steel axes(everyone luckily seems to prefer individual training rather than sparring).

Then, a forgotten beast arrives. This would be, what, my fifth?

But when I read it's description, I saw death.

"It is composed of salt."

Oh god no.

This wasn't going to be pretty.

The direction the creature came from took it straight to my hospital/military facilities, and I ordered them to attack. They all had strong shiny steel axes, maybe I just might be able to break the game and kill the salt creature?

Of course that didn't happen. They chopped off it's wings, they chopped off it's stinger, they smashed it's body with all they had. But it didn't stop. It began to push apart bone with sheer mass and WTF.

Things were looking grim.

In a last ditch effort to solve the situation, I gave the order for everyone to retreat into the lowest of the fortress floors. The magma works.

It was a crazy plan, but the best one I had. We would fight the beast down there, and hopefully, it would either dodge by itself, or someone would push it into the magma.

Civilian and militia alike now running down, the beast found new targets.

The hospital, and two dwarves still in there.

One was a stonecrafter who had been there most of his time in the fort, having received nasty cuts to his face during some attack or another, that required surgery which of course is bugged. The other was a military dwarf who held off an ettin until the other soldiers arrived. He had several broken bones and I was sort of hoping he would at least heal enough to get back on duty.

The slaughter was messy but mercifully fast. As merciful as getting crushed under a body of salt can be.

And then, the beast stopped.

It apparently was content with itself, or maybe it just had had enough?

Whatever it was, it was do or die.

I ordered for the hospital zone to be closed, and so it was.

Behind a sturdy wall of rock, now lays bodies of two unfortunate dwarves, and the beast we will only refer to as Nashondostust.

Bloody Torment.

May it never more bother anyone, or at least may we crash down the ceiling on it's abominable head.
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Lightning4

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Re: Cool moments in the new version
« Reply #11 on: April 12, 2010, 07:05:07 pm »

* In a somewhat related incident that involves trying to melt elephants
Problem. Elephants are so damn resilient that they'll catch on fire and stay that way for at least three minutes before finally dying. Magma does not work efficiently.

So says arena mode, anyway. You haven't seen horror until you've seen a pack of burning elephants killing anything in the arena put in with them.
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KrunkSplein

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Re: Cool moments in the new version
« Reply #12 on: April 12, 2010, 07:17:50 pm »

This thread is made of happy.  Makes me want to putz around in the new version, but I promised myself I would wait until it was merged with d# and had most of the major bugs sorted (which is also the point when I will donate).
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Rotten

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Re: Cool moments in the new version
« Reply #13 on: April 12, 2010, 08:24:41 pm »

A forgotten beast, a gigantic, three-eyed poison-spitting alligator, managed to slip into my fortress.
A miner decided she wasn't in the mood to put up with that sort of thing and casually drove her pick straight through its brain before I even entered the squad screen.
How exactly does a gigantic, three eyed alligator sneak into a fortress?
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Interus

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Re: Cool moments in the new version
« Reply #14 on: April 12, 2010, 08:43:58 pm »

My fort isn't very advanced, possibly because I don't play enough.  It's been a couple years and I haven't had any real invasions.  The worst I've had(in this one) is a guy getting a broken hand, foot, and ankle in a minor skirmish.  The guy I had assigned as my chief doctor carried him to bed and diagnosed him.  This doctor is a pretty good bone setter.  I think that's his only skill.  Or it was.  He's a dabbling surgeon now.

Two of the three broken body parts are currently "Cut open."  The third is "Smashed open."  Bad doctor!  You got two right, but you don't open up the ankle with a hammer!

Or maybe that was the anesthetic.
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